deleyt Posted September 29, 2006 Share Posted September 29, 2006 I'm trying to turn off the sepia-filter in the editor but I can't seem to find the correct .xml. I've tried pretty much any .xml I could find but no luck so far. Does anyone know where to shut it off? I'd like to see my work in the editor before I export it to the game. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Wille Posted September 29, 2006 Share Posted September 29, 2006 http://www.ghostrecon.net/forums/index.php...hl=post+effects perhaps this will help you? Quote Link to comment Share on other sites More sharing options...
deleyt Posted September 30, 2006 Author Share Posted September 30, 2006 (edited) Thanks Wille but that only applies to the game itself. I want to be able to check the textures without having to compile it for the game, run the game, test and quit again, which takes me quite some time. I read your PM about the engine rendering setting and I will try that, but I have a feeling it's not what I'm looking for EDIT: tried Albedo...but leaves me with a very bright texturejob...again in yellowish colour. Edited September 30, 2006 by deleyt Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 1, 2006 Author Share Posted October 1, 2006 Wille?...Bumbi?....anyone?......help.... Quote Link to comment Share on other sites More sharing options...
sui317 Posted October 1, 2006 Share Posted October 1, 2006 i have no real knowledge, but maybe try a different sky, the one from quarterback. that one is kinda pale white,.... (i hope i got the mission name right...) Quote Link to comment Share on other sites More sharing options...
AW Shinobi Posted October 3, 2006 Share Posted October 3, 2006 Or you could play the game with post-effects on, the way it is supposed to be played...? Quote Link to comment Share on other sites More sharing options...
Wille Posted October 3, 2006 Share Posted October 3, 2006 I cant remember which file it is you need to change to turn them off completley, but till look it up for you before I leave the office today Quote Link to comment Share on other sites More sharing options...
Wille Posted October 3, 2006 Share Posted October 3, 2006 I cant remember which file it is you need to change to turn them off completley, but till look it up for you before I leave the office today it should be in data\settings\camera_settings.xml <world pre_clear_flags="depth|stencil"> <viewport name="default"> <post_processor name="shadow_processor" active="true"/> <post_processor name="exposure_processor" active="true"/> <post_processor name="post_processor" active="true"/> <post_processor name="deferred" active="true"/> <post_processor name="crosscom_processor" active="false"/> </viewport> if you set the post_processor to "false" instead of "true" the post effects should go away..hrm...with any luck Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 3, 2006 Author Share Posted October 3, 2006 I cant remember which file it is you need to change to turn them off completley, but till look it up for you before I leave the office today it should be in data\settings\camera_settings.xml <world pre_clear_flags="depth|stencil"> <viewport name="default"> <post_processor name="shadow_processor" active="true"/> <post_processor name="exposure_processor" active="true"/> <post_processor name="post_processor" active="true"/> <post_processor name="deferred" active="true"/> <post_processor name="crosscom_processor" active="false"/> </viewport> if you set the post_processor to "false" instead of "true" the post effects should go away..hrm...with any luck I think my luck just ran out then... The parameters weren't in the camera_settings.xml but in the scene.xml instead....switched the post-processor to "false"...saved the file...started the editor....still sepia In fact...I turned off every parameter I could in that file..and the editor still runs in...sepia....nothing changed! Don't tell me you guys programmed something you don't know how to turn off? How are we amateurs supposed to know this if you guys are even scratching the back of your heads? LOL.. I appreciate putting your time into this and trying to solve this riddle, Wille I'm sure you'll come up with a clever solution soon Quote Link to comment Share on other sites More sharing options...
Wille Posted October 4, 2006 Share Posted October 4, 2006 oh yeah, sorry the scenes xml, bah sorry about that ..hmmm...uhhmm, I have to re-check... oh yeah, sorry the scenes xml, bah sorry about that ..hmmm...uhhmm, I have to re-check... are you sure you are actually running the edited file? so its not running from the bundle or something Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 4, 2006 Author Share Posted October 4, 2006 Uhmm..I think so....how can I check it's not running from the bundle? I simply used Nemon's Unbundler and copied all the files into my original GRAW folder. Everything else seems to work though.... I just opened the XML, editied it and saved it back. That should do it right? Quote Link to comment Share on other sites More sharing options...
Wille Posted October 4, 2006 Share Posted October 4, 2006 Uhmm..I think so....how can I check it's not running from the bundle? I simply used Nemon's Unbundler and copied all the files into my original GRAW folder. Everything else seems to work though.... I just opened the XML, editied it and saved it back. That should do it right? well im not sure cus I have no one here to ask right now BUT what you should do if you havent already is to rename the original bundle to something else or move it out of the folder. I think it works like this if you have unbundled you can add files that gets run but you cant change the current ones as they will get read from the bundle, so you will have to rename the bundle to something the engine cant understand and it will run completley unbundled. someone might tell im stupid and totally wrong but at the top of my head this is how it works.. Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 4, 2006 Author Share Posted October 4, 2006 OK..just renamed all the bundles including the ones from the patches and that left me with all objects turning black. No biggy though as that simply means materials or textures aren't found properly. I've probably messed up some of the XML's in the process while testing causing the materials or textures to fail loading up correctly. So that means you're pretty sure about the parameter in the scene.XML being correct. The problem seems to be on my end in that case. I'll try a clean install and will build up the XML's from scratch again. See if I can get it working that way. BTW: funny thing is that the editor looked quite a bit different. I got some extra info like X,Y,Z coords, the objecttype-list was in a different order and I was able to select all objects from all the seperate bundles. Just an observation. Quote Link to comment Share on other sites More sharing options...
Wille Posted October 4, 2006 Share Posted October 4, 2006 OK..just renamed all the bundles including the ones from the patches and that left me with all objects turning black. No biggy though as that simply means materials or textures aren't found properly. I've probably messed up some of the XML's in the process while testing causing the materials or textures to fail loading up correctly. So that means you're pretty sure about the parameter in the scene.XML being correct. The problem seems to be on my end in that case. I'll try a clean install and will build up the XML's from scratch again. See if I can get it working that way. BTW: funny thing is that the editor looked quite a bit different. I got some extra info like X,Y,Z coords, the objecttype-list was in a different order and I was able to select all objects from all the seperate bundles. Just an observation. well if you did as you said, put everything to false you probably turned off the deffered lighting aswell if the whole SCENE is black that is..hmm.. Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 4, 2006 Author Share Posted October 4, 2006 OK..just renamed all the bundles including the ones from the patches and that left me with all objects turning black. No biggy though as that simply means materials or textures aren't found properly. I've probably messed up some of the XML's in the process while testing causing the materials or textures to fail loading up correctly. So that means you're pretty sure about the parameter in the scene.XML being correct. The problem seems to be on my end in that case. I'll try a clean install and will build up the XML's from scratch again. See if I can get it working that way. BTW: funny thing is that the editor looked quite a bit different. I got some extra info like X,Y,Z coords, the objecttype-list was in a different order and I was able to select all objects from all the seperate bundles. Just an observation. well if you did as you said, put everything to false you probably turned off the deffered lighting aswell if the whole SCENE is black that is..hmm.. I was smart enough to copy an original copy of the scene.xml back and just changed the post-processing parameter It might have been another XML causing it though...I don't know...doesn't matter really...I'll do a new install and work from the ground up again. Thanks for your help so far Wille. Top notch Quote Link to comment Share on other sites More sharing options...
Wille Posted October 4, 2006 Share Posted October 4, 2006 dont thank me till its working it was our engine programmer that told me to change that file so im guessing that he is right, but programmers thinks in mysterious ways! Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted October 6, 2006 Share Posted October 6, 2006 If your looking to loose Post Effects, just open up Data\settings\renderer_settings.xml and where you see the line <variable name="post_effect_quality" value="high"/> 16th Line Down. Simply change it to <variable name="post_effect_quality" value="false"/> Done done. Quote Link to comment Share on other sites More sharing options...
Wille Posted October 6, 2006 Share Posted October 6, 2006 If your looking to loose Post Effects, just open up Data\settings\renderer_settings.xml and where you see the line <variable name="post_effect_quality" value="high"/> 16th Line Down. Simply change it to <variable name="post_effect_quality" value="false"/> Done done. lol. Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 6, 2006 Author Share Posted October 6, 2006 Geez....it works!.... Thanks Eagle Eye Quote Link to comment Share on other sites More sharing options...
Wille Posted October 6, 2006 Share Posted October 6, 2006 Geez....it works!.... Thanks Eagle Eye I actually turned off the posteffects today the way I told you and it worked so there must be some diffrence between retail and our developer version glad it worked out! Quote Link to comment Share on other sites More sharing options...
pagey Posted January 17, 2007 Share Posted January 17, 2007 Geez....it works!.... Thanks Eagle Eye I actually turned off the posteffects today the way I told you and it worked so there must be some diffrence between retail and our developer version glad it worked out! Ya but by doiing this you loose the nitevision.. Anyone remember how to get it back while keeping posteffect to false?? iI did it long time ago..i just cant remember what was it. I play some [GR] maps without posteffect yestrday and I gain 4-5 FPS. But personally i prefer the look of the maps without the post effect. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted January 18, 2007 Share Posted January 18, 2007 (edited) You can drop the sepia filter but you cannot drop the post effects altogether if you want to retain the NV. Edited January 18, 2007 by Nutlink Quote Link to comment Share on other sites More sharing options...
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