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USMC Force Recon Mod V2


CommandoCrazy

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Thanks for all the good feedback :thumbsup: . I'm glad you like the mod.

As a footnote, I know a lot of people love GR for the realism but there are some missions in some campaigns where there are several tanks so I tweaked the demo M136 kit to be able to carry 2 Rockets and 3 C4 to give my grunts a chance in some of those killer missions.

The patch that will be out soon will give the demo specialists more rockets for the SMAW, so killing the tanks should no longer be a problem, as long as you hit them :lol:

:)

CC

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I'm sure that 'Cobra' is the second word of the mission title, but I foget what the first word was now.

...Found it: Creeping Cobra...forgot to set ROE to "Recon" and my Support Marine just wiped the 4-man team.

I got this briefing:"There goes the Pan."

I'm sure you meant : "Plan" :shifty: ..in case your working on a patch. ;)

I was going to capture a screenshot to see the skins using Torn Banner Map, but when the game was about to load, I received a briefing of: Not enough Rocket/AT-4, coz there Tank Buster Mission in there. Anyho, here's my team:

tornbanneraa1.th.gif

and I swear there's at least 3 with AT-4/Rockets. :unsure:

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hehe, I see someone with a SMAW :whistle: SWEET!

screenshot17iy5.th.png

screenshot12xn4.th.png

screenshot13hp0.th.png

screenshot14pp6.th.png

screenshot15ol6.th.png

BTW, don't you hate that, when your trying to get a "group picture" and some enemy AI in the background is ruining the shot---I'm glad their far enough you can't see them sticking their tongue and giving us "the bird." :angry:

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Dude, you got something wrong with your graphics card? There seems to be random sections of the skins/weapon textures missing in some of your pics (Brookes & Knight). I've not encountered the same problem.

Edited by WytchDokta
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@ Led: the reason for the mission ending is that O'Neill has the SMAW, which can't kill tanks in the current version. The patch that I'm working on will fix that by adding another version of the SMAW which will have AT capabilities.

Btw, that SMAW was made by Natsanwa, big thanks to him :thumbsup:

:)

CC

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thanks CC looking forward for the patch

but its soo blurry.

Like WytchDokta said, something is wrong with my card. <_< Its an old BFG 6600 128 card. I'll try the other pc.

CC & Rocky if you got a problem with me advertising your mod and site let me know and I'll drop it like a bad habit.

:thumbsup:

I thought this was funny: "The 7-hour unzip"

7hrsgp5.th.jpg

:rofl::rofl:

it was actually done under a minute and a half :thumbsup:

Edited by Cpl Ledanek
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thanks CC looking forward for the patch

but its soo blurry.

Like WytchDokta said, something is wrong with my card. <_< Its an old BFG 6600 128 card. I'll try the other pc.

CC & Rocky if you got a problem with me advertising your mod and site let me know and I'll drop it like a bad habit.

:thumbsup:

I thought this was funny: "The 7-hour unzip"

7hrsgp5.th.jpg

:rofl::rofl:

it was actually done under a minute and a half :thumbsup:

Hey thx for making that Youtube clip :thumbsup:

The patch has been uploaded and sent to Rocky.

:rocky:

CC

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thanks CC looking forward for the patch

but its soo blurry.

Like WytchDokta said, something is wrong with my card. <_< Its an old BFG 6600 128 card. I'll try the other pc.

CC & Rocky if you got a problem with me advertising your mod and site let me know and I'll drop it like a bad habit.

:thumbsup:

I thought this was funny: "The 7-hour unzip"

7hrsgp5.th.jpg

:rofl::rofl:

it was actually done under a minute and a half :thumbsup:

Hey thx for making that Youtube clip :thumbsup:

The patch has been uploaded and sent to Rocky.

:rocky:

CC

I'm "shooting" at a highest framerate available on free version of fraps and decreased the graphics so you can see

"The Hollywood" cast. :whistle:

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CC & Rocky if you got a problem with me advertising your mod and site let me know and I'll drop it like a bad habit.

:thumbsup:

Nice one! I have added it to the download entry so everyone can see it!

...sorry that y'all can't see it properly, so I'll just include this disclosure in YouTube:

"CommandoCrazy's USMC Force Recon 2 Mod for Tom Clancy's GhostRecon.

Details can be found in www.Ghostrecon.net

Maye due to compression, the names of the Ghost could not be read. A nice feature of the [Ghost Recon] is that when starting a new Campaign is that you can name your Ghosts,i.e. I named them as Capt: Bruce Willis, Capt Denzel Washington, Support Duane "The Rock" Johnson, Weps Sgt Eric Bana, Demo Sgt Colin Ferrel, and my sniper: Jaleel "Steve Urkel" White.

I think its funny having Urkel as your sniper. Just me" :lol:

more about Steve Urkel

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I downloaded the mod but damn I have to finish the Ghost Recon campaigns to see the specialists. I prefer to earn it since I havent beaten the Campaigns from the originals since I bought it.

Looks very good though CC, your skills have improved alot over time!

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One of the PXS members tested the mod to see whether it was worth installing on the pxs-server. He gave the following review: “When I tried this mod with others activated, the other mods threw out the optics by miles...i.e.where you were looking at was miles from where you are shooting at!

The mod is good but will not run correctly with other mods, so no, I would not recommend running it on our server.â€

So now my question is: Is there any new patch coming that will fix this problem? Would like to play the mod together with the YOTM-mod. Will that ever be possible?

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Hey folks,

somebody very well known here has told me about an issue with my mod. Please make sure you delete the "save" folder in the mod directory after you have installed it, otherwise you may have a CTD.

:)

CC

:whistle:

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I'm happy to break my absence with a comment for this wonderful mod that I had the opportunity to use playing few original missions.

This mod is simply excellent, the uniform are wonderful and the choice of weapons very good.

I'm not afraid to say that this is way better than Centcom (of course only for the contents we can compare as Centcom has many elements more).

Just few comments, not critics, just comments :P

- the M14 and its SD variant has an issue with the zoom that can't be regulated correctly with keys or mouse wheel (simple fix needed, already suggested to CC)

- no credit screens

- the main suggestion IMO is that an equipment mod should, and I repeat IMO, be conceived to be used with the original missions and thus having a similar selection of kits. For example in this case I miss claymore and sensors.

:thumbsup: :thumbsup: :thumbsup:

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Thnx to all for the recent comments, sure everyone has had time to read them.

CC`s comment stands.

@ Ceptico and Foxtrot. Agreed with you, but not willing to spoil CC`s Thread here with all this.

@ Hammer / Ingleloop Thnx for the calming

@ Lighty. You just like calling people names! :whack: Go back to finishing the Tournie. :whistle:

This will be discussed elsewere

Thnx

Tinker

:)

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