ingeloop Posted May 27, 2007 Share Posted May 27, 2007 X2 good job CC! Quote Link to comment Share on other sites More sharing options...
Giampi Posted May 27, 2007 Share Posted May 27, 2007 I have no time to play for the next months and this porbably signs my end with GR, however I'm congratulating with you, it's hard to have a mod released expecially now when there is no enthuasiasm around.. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 27, 2007 Share Posted May 27, 2007 Uploading now. I took the liberty of installing the patched files so that there will be one download, no additional patch required. Quote Link to comment Share on other sites More sharing options...
migryder Posted May 27, 2007 Share Posted May 27, 2007 good to see you got it finished and released CC! Will dl and check out it... mig Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 27, 2007 Share Posted May 27, 2007 DOWNLOAD ENTRY Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted May 27, 2007 Author Share Posted May 27, 2007 (edited) Thanks a bunch, Rocky Let the fun begin!!!! I have no time to play for the next months and this porbably signs my end with GR, however I'm congratulating with you, it's hard to have a mod released expecially now when there is no enthuasiasm around.. Really sad to hear that, GiWeDa, but you're right, many modders lost their enthusiasm and I often had to motivate myself to continue the work. However, I promise that this is not going to be my last mod for GR CC Edited May 27, 2007 by CommandoCrazy Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted May 27, 2007 Author Share Posted May 27, 2007 Whoops, just spotted a glitch. I had a wonderful firefight on the embassy mission but when the tank was coming for me, the SMAW rocket didn't kill it. I need to fix that. What I'm going to do is make another version of the SMAW, so there's 2. Version 1 will be the HEDP (High Explosive Dual Purpose) which won't kill tanks but which will have an increased blast radius. Version 2 will be the HEAA (High Explosive Anti Armour) which will be an AT rocket. Expect a little Update soon. A thermobaric projectile would be neat, too. Can anyone give a hint on how to make one? CC Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 28, 2007 Share Posted May 28, 2007 Cool, nice to see it released! The adjustments you made to the Susan skins look great. Anyone got any feedback on my weapon sounds? They are not necessarily supposed to be the real life sounds. Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted May 28, 2007 Author Share Posted May 28, 2007 Realistic or not, I love your sounds, WD CC Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 28, 2007 Share Posted May 28, 2007 TY. Play on Creekbed map, 2 teams of three. Send one team to the right hand side of the map and one to to the left. Then listen. Pretty intense firefight and you can hear alot of weapons firing at once. Quote Link to comment Share on other sites More sharing options...
kestrel Posted May 29, 2007 Share Posted May 29, 2007 Thanks for the Mod, CommandoCrazy and all the other contributors. It's amazing that GR has generated so much loving attention. I am not a modder, so I'm sorry I can't contribute, but I love the work you do. In fact, I have backed up all the files I have so that they will be available as long as I have a computer that will run them. Excellent work everyone. Keep them coming! I have no time to play for the next months and this porbably signs my end with GR, however I'm congratulating with you, it's hard to have a mod released expecially now when there is no enthuasiasm around.. Sorry to hear that you won't be around as much as before. I hope that things will not be as demanding of your time as you expect, and that you will still pop in here from time to time. I just want to say thanks for all you do around here. Quote Link to comment Share on other sites More sharing options...
migryder Posted May 29, 2007 Share Posted May 29, 2007 Whoops, just spotted a glitch. I had a wonderful firefight on the embassy mission but when the tank was coming for me, the SMAW rocket didn't kill it. I need to fix that. What I'm going to do is make another version of the SMAW, so there's 2. Version 1 will be the HEDP (High Explosive Dual Purpose) which won't kill tanks but which will have an increased blast radius. Version 2 will be the HEAA (High Explosive Anti Armour) which will be an AT rocket. Expect a little Update soon. A thermobaric projectile would be neat, too. Can anyone give a hint on how to make one? CC good call CC, that's what I had to do as well.....only one model for the rocket though.... mig Quote Link to comment Share on other sites More sharing options...
Hammer Posted May 29, 2007 Share Posted May 29, 2007 Good Job CC and the team, been playing this today and its a great mod the skins and weapons are very good as are the sounds (personle im not quite sure if i like them) the mission is also well done. Please dont make it your last Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted May 29, 2007 Author Share Posted May 29, 2007 Please dont make it your last Definitely Not In fact, I have started with a new project today. As you might already know, I am making skins for Lighty's Golden Triangle mod. Thanks to everyone for your replies CC Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted May 29, 2007 Share Posted May 29, 2007 D/Ling now! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 29, 2007 Share Posted May 29, 2007 Thanks CC and crew. Very well done in all respects; a polished job. I enjoyed the sounds by WD. Had some umph to 'em. Tinkers mission, as always a treat but I hate it when I have to rack my brain to figure out what he has got up his sleeve. I still haven't beat it after several tries. Quote Link to comment Share on other sites More sharing options...
EasyCo Posted May 29, 2007 Share Posted May 29, 2007 Thanks for the hard work! The skins look awesome. My friend and I tried to play co-op with this mod. The characters all had white faces and the game crashed. Maybe it's because of one of our other mods. Anyone else experience this? Quote Link to comment Share on other sites More sharing options...
pz3 Posted May 29, 2007 Share Posted May 29, 2007 so much for letting friends borrow games.... some one take some screen shots I like the way it looks thus far Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 30, 2007 Share Posted May 30, 2007 Congrats CC! Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted May 30, 2007 Author Share Posted May 30, 2007 Thanks for the hard work! The skins look awesome. My friend and I tried to play co-op with this mod. The characters all had white faces and the game crashed. Maybe it's because of one of our other mods. Anyone else experience this? Ah dammit the "white-face-syndrome" again . I already had this issue with the previous version of this mod. Patch is coming soon. @ Led: is that you on that picture? CC Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 30, 2007 Share Posted May 30, 2007 (edited) I'm pleased that people are enjoying my sounds. I know some of you are not sure whther you like them or not. All feedback is good feedback, regardless of whether the comments are good or bad - it shows the community is following. I checked out how other modders did their weapon sounds in their mods and I wanted to take a different direction. They are full of 'umph' as wombat said, and also, each weapon in each series of weapons has a similar but unique sound - the AK74 sounds similar to the AK47, but the initial sound of the sound is different. Listen closely, you'll see what I mean. I've kept this pattern true thoughout DANFOR too - my C8 sounds are based off my C7 sounds etc. They both sound similar but both retain a unique sound to them. I think the M14 sound I made for USMC v2 is my personal favourite. EDIT: it seems my shotgun sound might be a little quieter than the rest of the weapon sounds, I'll investigate it further. Edited May 30, 2007 by WytchDokta Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 30, 2007 Share Posted May 30, 2007 @ Led: is that you on that picture? CC ...yes, before I broke my nose and the nose surgery. See my personal photo in my profile for current...if you're that curious. ...now go back and get going on the patch Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 30, 2007 Share Posted May 30, 2007 ...yes, before I broke my nose and the nose surgery. See my personal photo in my profile for current...if you're that curious. Looking STRAC in the photo Cpl Ledanek. Skilled, Tough, Ready Around the Clock. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 31, 2007 Share Posted May 31, 2007 ...yes, before I broke my nose and the nose surgery. See my personal photo in my profile for current...if you're that curious. Looking STRAC in the photo Cpl Ledanek. Skilled, Tough, Ready Around the Clock. thanks for the compliment...I think? Quote Link to comment Share on other sites More sharing options...
TheVipersFang Posted June 1, 2007 Share Posted June 1, 2007 Firstly... GREAT WORK!!! I've always had the deepest respect for the USMC. I first encountered them during a tour of duty in Iraq and always strive to find good mods for games to represent their goodness. I do have a question though. Why the M4 and not the M16A4? I could understand the demo guys having a carbine but the riflemen would have been most excellent indeed if they had that trusty old weapon modded up as is the standard practice these days. Overall this was a great addition to Classic GR As a footnote, I know a lot of people love GR for the realism but there are some missions in some campaigns where there are several tanks so I tweaked the demo M136 kit to be able to carry 2 Rockets and 3 C4 to give my grunts a chance in some of those killer missions. SEMPER FIDELIS! Quote Link to comment Share on other sites More sharing options...
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