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Custom map: "Tank: Revisited!"


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Yeah..the sepia-issue in the editor is holding me back right now.

Using custom textures makes it impossible to see how it looks in the engine with that post-processing module on and I don't want to start creating bundles to test it ingame and jump back and forth, only taking a lot of time.

I want to be able to see what I'm doing (in the editor) before packaging it up and making it ready for actually playing it ingame.

Changing the sky-environment hasn't got anything to do with it really but thanks for the proposal anyway ;)

As far as I know, Wille is trying to get the answer to this problem from the office.... :)

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Yeah..the sepia-issue in the editor is holding me back right now.

Using custom textures makes it impossible to see how it looks in the engine with that post-processing module on and I don't want to start creating bundles to test it ingame and jump back and forth, only taking a lot of time.

I want to be able to see what I'm doing (in the editor) before packaging it up and making it ready for actually playing it ingame.

Changing the sky-environment hasn't got anything to do with it really but thanks for the proposal anyway ;)

As far as I know, Wille is trying to get the answer to this problem from the office.... :)

I posted the answer before I left the office yesterday!:) its in your thread about the sepia-effect!

edit-oh damn, that didnt work..

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  • 2 months later...

HA!!! :P

A few days ago I found an older version on one of my other harddisks and it was decent enough to continue work on.

So....this might not be down the drain afterall. :D

Been spending the past few days adding more scenery and more detail.

Still need to do the rope-bridge, parts of the waterfall, adding two dozen of boulders and the geometry should be done.

I'll probably add the regular foliage GRIN made (sigh :( ), as I've got no clue how to get those effects (leaves falling when shot, moving branches, etc) added to the objects.

Textures and XML's is gonna be a pain in the butt though. :wacko:

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HI Deleyt !!

That map for sure will be good , and a challenge to see if I can find your signature again , now in this map :)

Thanks again Deleyt .

note : A.W. looks better in DESERT URBAN environment , not JUNGLE , not in a HUGE city as MEXICO D.F. but thats my Opinion .

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HA!!! :P

A few days ago I found an older version on one of my other harddisks and it was decent enough to continue work on.

Glad to hear that you didn't lose it all!

It will be nice to see what one of the "old boots" comes up with :thumbsup:

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  • 7 months later...

LOL reminds me of when my favourite weapon mod of ALL TIME Weapons of War or Weapons of Infamy or something like WOW or WoW got cancelled after 2 entries because of a crash!

I was so hyped about number 3 as 2 was THE best GR weapons mod i had EVER EVER EVER EVER played.

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deleyt, I hope you have your work backed up in 3 different places! Keep up the good work!! I know it is going to be awesome whenever you finish it.

Thanks. I'll keep a copy on my webspace just in case ;)

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