deleyt Posted October 4, 2006 Author Share Posted October 4, 2006 Yeah..the sepia-issue in the editor is holding me back right now. Using custom textures makes it impossible to see how it looks in the engine with that post-processing module on and I don't want to start creating bundles to test it ingame and jump back and forth, only taking a lot of time. I want to be able to see what I'm doing (in the editor) before packaging it up and making it ready for actually playing it ingame. Changing the sky-environment hasn't got anything to do with it really but thanks for the proposal anyway As far as I know, Wille is trying to get the answer to this problem from the office.... Quote Link to comment Share on other sites More sharing options...
Wille Posted October 4, 2006 Share Posted October 4, 2006 Yeah..the sepia-issue in the editor is holding me back right now. Using custom textures makes it impossible to see how it looks in the engine with that post-processing module on and I don't want to start creating bundles to test it ingame and jump back and forth, only taking a lot of time. I want to be able to see what I'm doing (in the editor) before packaging it up and making it ready for actually playing it ingame. Changing the sky-environment hasn't got anything to do with it really but thanks for the proposal anyway As far as I know, Wille is trying to get the answer to this problem from the office.... I posted the answer before I left the office yesterday! its in your thread about the sepia-effect! edit-oh damn, that didnt work.. Quote Link to comment Share on other sites More sharing options...
deleyt Posted October 4, 2006 Author Share Posted October 4, 2006 Nope..LOL Quote Link to comment Share on other sites More sharing options...
sui317 Posted October 4, 2006 Share Posted October 4, 2006 maybe you should pm digitaly TC and ask how he is doing it with his black mod but you might have done that already ... good luck Quote Link to comment Share on other sites More sharing options...
deleyt Posted December 30, 2006 Author Share Posted December 30, 2006 Project cancelled due to harddisk crash. Thanks Maxtor! Quote Link to comment Share on other sites More sharing options...
thales100 Posted December 30, 2006 Share Posted December 30, 2006 Quote Link to comment Share on other sites More sharing options...
Rocky Posted December 30, 2006 Share Posted December 30, 2006 Damn! Quote Link to comment Share on other sites More sharing options...
Hawseman Posted December 30, 2006 Share Posted December 30, 2006 Nooooooooooooooooooooo!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted December 30, 2006 Share Posted December 30, 2006 Damnit ! Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted December 31, 2006 Share Posted December 31, 2006 Quote Link to comment Share on other sites More sharing options...
deleyt Posted January 6, 2007 Author Share Posted January 6, 2007 HA!!! A few days ago I found an older version on one of my other harddisks and it was decent enough to continue work on. So....this might not be down the drain afterall. Been spending the past few days adding more scenery and more detail. Still need to do the rope-bridge, parts of the waterfall, adding two dozen of boulders and the geometry should be done. I'll probably add the regular foliage GRIN made (sigh ), as I've got no clue how to get those effects (leaves falling when shot, moving branches, etc) added to the objects. Textures and XML's is gonna be a pain in the butt though. Quote Link to comment Share on other sites More sharing options...
Cuchillo* Posted January 6, 2007 Share Posted January 6, 2007 HI Deleyt !! That map for sure will be good , and a challenge to see if I can find your signature again , now in this map Thanks again Deleyt . note : A.W. looks better in DESERT URBAN environment , not JUNGLE , not in a HUGE city as MEXICO D.F. but thats my Opinion . Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted January 8, 2007 Share Posted January 8, 2007 HA!!! A few days ago I found an older version on one of my other harddisks and it was decent enough to continue work on. Glad to hear that you didn't lose it all! It will be nice to see what one of the "old boots" comes up with Quote Link to comment Share on other sites More sharing options...
Hammer Posted August 17, 2007 Share Posted August 17, 2007 Hi Deleyt, Is there any chance this map project will be revisted for GRAW2 ? Quote Link to comment Share on other sites More sharing options...
deleyt Posted August 20, 2007 Author Share Posted August 20, 2007 Yup. Quote Link to comment Share on other sites More sharing options...
Zebb Posted August 20, 2007 Share Posted August 20, 2007 Lol, a man of few words, good news D'.. Quote Link to comment Share on other sites More sharing options...
deleyt Posted August 20, 2007 Author Share Posted August 20, 2007 Thanks matey Quote Link to comment Share on other sites More sharing options...
Lancer Posted August 20, 2007 Share Posted August 20, 2007 Good news d. A happy soldier here now Quote Link to comment Share on other sites More sharing options...
EasyCo Posted August 21, 2007 Share Posted August 21, 2007 deleyt, I hope you have your work backed up in 3 different places! Keep up the good work!! I know it is going to be awesome whenever you finish it. Quote Link to comment Share on other sites More sharing options...
Becky89 Posted August 21, 2007 Share Posted August 21, 2007 LOL reminds me of when my favourite weapon mod of ALL TIME Weapons of War or Weapons of Infamy or something like WOW or WoW got cancelled after 2 entries because of a crash! I was so hyped about number 3 as 2 was THE best GR weapons mod i had EVER EVER EVER EVER played. Quote Link to comment Share on other sites More sharing options...
deleyt Posted August 22, 2007 Author Share Posted August 22, 2007 deleyt, I hope you have your work backed up in 3 different places! Keep up the good work!! I know it is going to be awesome whenever you finish it. Thanks. I'll keep a copy on my webspace just in case Quote Link to comment Share on other sites More sharing options...
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