ROCO*AFZ* Posted September 19, 2006 Share Posted September 19, 2006 (edited) This post is for bugs...not add-ons, removed features, or complaints. Please post clearly and also have someone else verify the same bug before adding to this thread. I will update this list. 1) added by ROCO When joining in game timer does not function until after you start a new map. It will stick at whatever the servers timer is set to (10:00 or such) 2) added by ROCO GL bug. On severs that you ping over 100 - 130 and up when you shoot something close to you, you see the nade goes off and you crash to the desktop without any error. Other clients see the grenade just fall out of your gun to the ground as a dud and you just standing there until you leave or someone shoots you. It takes 3-5 seconds before your guy dies. 3) added by ROCO When looking at the lobby info and going back (tab) sometimes you will end up in a dead bodies death cam . One of our members had this happen. That was an old bug that i thought was squashed. 4) added by ROCO Not sure if this qualifies as a bug. When in admin console if the game starts you will be forced into the game and cannot complete the command you were typing without tabbing back out and re-entering the console. 5) added by ROCO Smoke nades on Co-op if enabled through the xml seem to have very little weight and bounce forever. (might be why they are disabled by default) Added by Rabbi... Collision bugs with smoke grenades. F/I, standing at RIGHT gate to Camp Chapultapec on Ready For Bear [GR] COOP FIREFIGHT facing north into the camp, ROLL one smoke grenade forward through the gate and it seems to 'fall' through the pavement (center of the road) at some point. Still has audible discharge of smoke, but no visibility on grenade nor smoke at all. 6) added by Rabbi Stats/AAR info still seemingly randomly fails to update at end of round for some or all players. Some will not update stats since last respawn, and others will show all zero's. No apparent contributing factors, except that many incorrect stats are only updated to the last death of the corresponding player. added by ROCO You can also see this when joining a game. Stats are 0 for like 5 sec then fill in. In Co-op i have seen wrong stats, then tabbed back and they were right, almost like they are cached. added by ToW-Angel Not everyone is showing the same stats on the stats page. Everyone sees different stats. 1 player may see 12 kills by player 1, others may see zero, or any number ranging between zero and twelve. 7) added by ROCO Sometimes during a disconnect (possibly the altered files from the anitcheat timing out) you cannot rejoin the same server without completely closing out of GRAW and going back in. 8) added by ToW-Angel JDHH map will not load when in the map cycle. Forced map change kicks all players, but able to rejoin and play map after kick. 9) added by DAZZA Did you put random disconnect between map changes? added by ROCO Drops seem to happen when there are more then 10 peeps. Seems link an anticheat timeout. Edited September 19, 2006 by ROCOAFZ Link to comment Share on other sites More sharing options...
RAbbi_74 Posted September 19, 2006 Share Posted September 19, 2006 6.) Stats/AAR info still seemingly randomly fails to update at end of round for some or all players. Some will not update stats since last respawn, and others will show all zero's. No apparent contributing factors, except that many incorrect stats are only updated to the last death of the corresponding player. 7.) Collision bugs with smoke grenades. F/I, standing at RIGHT gate to Camp Chapultapec on Ready For Bear [GR] COOP FIREFIGHT facing north into the camp, ROLL one smoke grenade forward through the gate and it seems to 'fall' through the pavement (center of the road) at some point. Still has audible discharge of smoke, but no visibility on grenade nor smoke at all. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 19, 2006 Author Share Posted September 19, 2006 List updated and sources for comments listed in case GRin need to ask whoever is experiencing the bug a question. Link to comment Share on other sites More sharing options...
ToW-Angel Posted September 19, 2006 Share Posted September 19, 2006 6.) Stats/AAR info still seemingly randomly fails to update at end of round for some or all players. Some will not update stats since last respawn, and others will show all zero's. No apparent contributing factors, except that many incorrect stats are only updated to the last death of the corresponding player. To addon to this: Not everyone is showing the same stats on the stats page. Everyone sees different stats. 1 player may see 12 kills by player 1, others may see zero, or any number ranging between zero and twelve. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 19, 2006 Author Share Posted September 19, 2006 (edited) added... Also bolded/underlined for GRin summary in each of the problem and for our own reference so we don't repeat the same bug. + italics for who found it to clean up the post. Edited September 19, 2006 by ROCOAFZ Link to comment Share on other sites More sharing options...
louisli Posted September 19, 2006 Share Posted September 19, 2006 8. An [GR] coop player lost its connection and then reconnect and join the same game again would have no name displayed on his character. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 19, 2006 Author Share Posted September 19, 2006 8. An [GR] coop player lost its connection and then reconnect and join the same game again would have no name displayed on his character. Confirmed by more then one person? We want to make sure it's not his setup. if so i'll add it. Link to comment Share on other sites More sharing options...
DAZZA Posted September 19, 2006 Share Posted September 19, 2006 Did you put random disconnect between map changes? ALSO - Can the GR.net mods make this a sticky PLEASE so GRIN can see what problems the community are having with 1.3 Link to comment Share on other sites More sharing options...
ToW-Angel Posted September 19, 2006 Share Posted September 19, 2006 Addon: #8 or #9? JDHH map will not load when in the map cycle. Forced map change kicks all players, but able to rejoin and play map after kick. Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted September 19, 2006 Share Posted September 19, 2006 Here's one. Server accepts incomming connectsions while in map change if the server is full, it will crash. I have reproduced this twice now. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 20, 2006 Author Share Posted September 20, 2006 Here's one. Server accepts incomming connectsions while in map change if the server is full, it will crash. I have reproduced this twice now. Hey flim does that cause the slot taken error? If so i would like to post it with it. Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted September 20, 2006 Share Posted September 20, 2006 I don't know because it just drop everyone from the server, the server crashes and no log is generated. So I have no way of telling. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 20, 2006 Author Share Posted September 20, 2006 I don't know because it just drop everyone from the server, the server crashes and no log is generated. So I have no way of telling. ahh full drop... also note... i found a way to get around the disconnects. Disable the anticheat... then the only bug you have is the GL bug. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 28, 2006 Author Share Posted September 28, 2006 (edited) Since it is beyone the time i can add to my original post let me add some more bugs 10) added by ROCOAFZ Com station stairs behind lighthouse. You get stuck on stairs leading from cliff to lighthouse out of South spawn 11) added by ROCOAFZ Changes to whichever script you run in the server_shared do not take for more then 1 map. In checking on this, I have found that the xml never gets changed (must only change it in memory) If you load another script after bringing it up all changes will work on new script. They will hold (when saving or making changes to the default script) for all rounds but as soon as map changes, you are back to the settings the server booted with. Test by loading server script via the server_shared with a start condition of 3. do a set_start_condition 4 , /reload, /print (to verify it took) , save_settings defaultscriptname, then do a change_map hollow (or any other different one then it's at) Do a /print and you will see start_condition 3 / 4 meaning it comes up as 3, and until you do another /reload it won't change to 4. 12) added by ROCOAFZ Strongpoint, South side of the city between buildings, in TDM version of map, still has 1 graffiti hanging in the alley suspended in air, not attached to a building. 13) added by ROCOAFZ Hollow... some people cannot get in map until map is almost over. On entry they never get there weapon and are stuck with pistol for 1st round. it only happens 1st round of hollow as far as i know 14) added by squeezebox DESCRIPTION OF BUG: SINGLEPLAYER: When giving orders to a tank, the other tank takes over. Tank movement paths get confused and switched on the map UI. Tank sidebar selection icons appear and disappear randomly. BACKGROUND: I played through the game 5 times on version 1.06 and never experienced this. As soon as I patched to 1.30, this bug has appeared in every single tank mission. EFFECT: Damn near impossible to get tanks to move and attack in a cohesive fashion. Can be compensated somewhat in the daylight mission, but on the later (harder) Zocalo plaza mission, the tanks become so inept and useless it's a crapshoot as to whether you'll be able to kill both enemy tanks before both your good tanks die. Edited October 2, 2006 by ROCOAFZ Link to comment Share on other sites More sharing options...
Dragonl0rd Posted September 28, 2006 Share Posted September 28, 2006 Hi, the name of several team members where not apperaing on screen during game. That happened on a fresh server, not after a crash. On subsequent games on the same server, some of the guys who had their name correct lost them and some of the others who were not visible did reappear... Out of the 12 players (in [GR] Recon), I'd say that about half had their name visible, the rest where not. Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted September 28, 2006 Share Posted September 28, 2006 Hi, the name of several team members where not apperaing on screen during game. That happened on a fresh server, not after a crash. On subsequent games on the same server, some of the guys who had their name correct lost them and some of the others who were not visible did reappear... Out of the 12 players (in [GR] Recon), I'd say that about half had their name visible, the rest where not. Chances are the visible members were in your squad, while the others were not. I do not believe this to be a bug. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted September 28, 2006 Author Share Posted September 28, 2006 ' date='Sep 28 2006, 07:58 AM' post='424776'] Hi, the name of several team members where not apperaing on screen during game. That happened on a fresh server, not after a crash. On subsequent games on the same server, some of the guys who had their name correct lost them and some of the others who were not visible did reappear... Out of the 12 players (in [GR] Recon), I'd say that about half had their name visible, the rest where not. Chances are the visible members were in your squad, while the others were not. I do not believe this to be a bug. Correct... Please check to make sure they were not in a different squad. If someone is in your squad, you will see there names... if not i think you just see a diamond. You will find if you tab out also, you will only see your squad on the minimap. Link to comment Share on other sites More sharing options...
ToW-Angel Posted September 30, 2006 Share Posted September 30, 2006 Not a a bug, per se... However, there is no command for changing the level of difficulty at all for C0-Ops. Link to comment Share on other sites More sharing options...
sui317 Posted September 30, 2006 Share Posted September 30, 2006 Crash in application version: grpcrc1.30 data\lib\managers\menunetworkmanager.dsf(-1): cant find member: set_text in type <Button> SCRIPT STACK data\lib\managers\menunetworkmanager.dsf(0) when going after dying to lobby Link to comment Share on other sites More sharing options...
ToW-Angel Posted October 1, 2006 Share Posted October 1, 2006 Not sure what caused this? Crash in application version: grpcrc1.30 data\lib\script_network\gametype\gametypempcoop.dsf(-1): GametypeCooperative::from_server_husk_vehicle_action(), no unit received. Action was: 14 SCRIPT STACK data\lib\script_network\gametype\gametypempcoop.dsf(0) Link to comment Share on other sites More sharing options...
squeezebox Posted October 1, 2006 Share Posted October 1, 2006 DESCRIPTION OF BUG: SINGLEPLAYER: When giving orders to a tank, the other tank takes over. Tank movement paths get confused and switched on the map UI. Tank sidebar selection icons appear and disappear randomly. BACKGROUND: I played through the game 5 times on version 1.06 and never experienced this. As soon as I patched to 1.30, this bug has appeared in every single tank mission. EFFECT: Damn near impossible to get tanks to move and attack in a cohesive fashion. Can be compensated somewhat in the daylight mission, but on the later (harder) Zocalo plaza mission, the tanks become so inept and useless it's a crapshoot as to whether you'll be able to kill both enemy tanks before both your good tanks die. Link to comment Share on other sites More sharing options...
Vox*BDA* Posted October 1, 2006 Share Posted October 1, 2006 This is haappening regularly to me. I never had any problems before 1.30....(maybe some substance abuse....debt...etc) (!) GL: Using GL at close reange causes immediate crash desktop DISCONNECTION: I am being regularly disconnected by all types of servers.*And no...its not cause i'm banned STARTUP GAME WITH M9 PISTOL: sigh...no chance to pick kit.. This is quite annoying.To say the least. Link to comment Share on other sites More sharing options...
Bota:16 Posted October 1, 2006 Share Posted October 1, 2006 Dedicated server bug: After each map or /reload command you must re-login. Not a major problem just annoying when your trying to quickly do something in console only to be told you don't have privelages. Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted October 1, 2006 Author Share Posted October 1, 2006 (edited) This is haappening regularly to me. I never had any problems before 1.30....(maybe some substance abuse....debt...etc) (!) GL: Using GL at close reange causes immediate crash desktop DISCONNECTION: I am being regularly disconnected by all types of servers.*And no...its not cause i'm banned STARTUP GAME WITH M9 PISTOL: sigh...no chance to pick kit.. This is quite annoying.To say the least. GL disconnect already reported. For the startup issue... is that the hollow map? i just added it to the list... as it happens a lot on that map. Tow_angel... does this happen to more then you... and is there any thing specific to replicate the bug? Note everyone ... I can edit POST 14 and have added to the list there as of today. I didn't put any new features in the list. If you want a new features list please make another post that you can keep editing to list. DESCRIPTION OF BUG: SINGLEPLAYER: When giving orders to a tank, the other tank takes over. Tank movement paths get confused and switched on the map UI. Tank sidebar selection icons appear and disappear randomly. BACKGROUND: I played through the game 5 times on version 1.06 and never experienced this. As soon as I patched to 1.30, this bug has appeared in every single tank mission. EFFECT: Damn near impossible to get tanks to move and attack in a cohesive fashion. Can be compensated somewhat in the daylight mission, but on the later (harder) Zocalo plaza mission, the tanks become so inept and useless it's a crapshoot as to whether you'll be able to kill both enemy tanks before both your good tanks die. can you confirm this with another just to make sure it's not local to you? if so i'll add it. Edited October 1, 2006 by ROCOAFZ Link to comment Share on other sites More sharing options...
ToW-Angel Posted October 1, 2006 Share Posted October 1, 2006 Roco... It happened to everyone in the server except for 2 people and there were 10 people connected. Link to comment Share on other sites More sharing options...
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