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New jack57 mod!!!! "Brothers in arms"


Sup

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Jack57 discovered a new reality for GR: being the enemies!

If you enjoyed Band of Brothers be ready for Brother in Arms since it will surprise you.

Just a small anticipation (I hope Jack57 will not complain about this scoop :) ): the insertion and extraction are wonderful!

Sometimes I think that I should pay him having the honor to be his beta-tester!

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It's a campaign mod which mainly uses existing files. No new weapons. Some modified graphics and sounds. Not server-side only.

Looks like it will run out at about 7.5 MB compressed.

Cheers, Jack :)

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im playing band of brothers right now..love it. just finished the swamp mission where u r the lone solider with only a sicelenced 9mm pistol.

jack57 does some great writing. i rather his single player mods than the [Ghost Recon] missions.

i must say it again, i really enjoyed the ending of postcards from preu! ;)

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just finished the swamp mission where u r the lone solider with only a sicelenced 9mm pistol.

Hehe, that's one of my all time favourites along with the Castle map mission (in BoB) where you have to kill the turncoat.

There is an assassination mission in Brothers in Arms where you have to sneak into a house right under the noses of the Ghosts and do the 'business' - it still makes my heart race even though I've played it countless times in testing. Guess you could say I'm rather partial to stealth missions :ph34r: although there is a good spread of mission types in BiA.

Cheers, Jack :P

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Jack you do like stealth missions. They are excellent though.

Can't wait for this.

I mentioned that some of your missions weren't always great for replayability in the PfP(?) thread. I've now thought/remembered of a way to add randomness to the missions. If you assign a Random Number (That right? I know there is one. It's used at the start of the DS missions for the voice when you insert.) Then you assign a different plan for each team if that number is selected. This won't work for everything but patrols will wander around differently each time you play the mission. This is, I admit, extra work but it would add enormously to some missions.

<takes deep breath>

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@Slink, no it's no extra work at all - already done ;) Many of my missions use randomizing in some way or another. As for random plans a usefull tip is to use patrol zones - you can use many overlapping zones in the same plan (I have used up to about 10 or so) and the team will wander around at random, starting off in a different direction each time the mission begins.

The trouble with randomizing is that the potential for problems increases exponentially - you have to test all the possibilities carefully. The biggest random factor is of course the player because no two people will go about a mission in the same way. This is where good beta testers (like Giwex) come in to play - he always finds ways to trip up my scripting that would never occur to me :rocky:

@Makk, yes it is being enabled for Co-op. BoB is Co-op also, although you may get some lag in some missions where there a lot of vehicles and\or effects.

Cheers Jack :)

Edited by Jack57
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@Slink, no it's no extra work at all - already done ;) 

:wub:

The trouble with randomizing is that the potential for problems increases exponentially - you have to test all the possibilities carefully.

Didn't think of that.

The biggest random factor is of course the player because no two people will go about a mission in the same way.
Edited by The_Slink
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Oh Doh !

If only GR is abit more like CS by allowing a massive firefight with heaps of ppl on both side fight it out ...

But anyway, I have always like your mod man, good stuffs and keep it up, looking forward to BiA ...

PS. Is there anyway of smarten those AI up ? My teammates always end up getting themself killed in BoB :) If it was real-life actions, fighting like the AI will definitely not make it to spec-ops level :)

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  • 2 weeks later...

Don't worry The_Slink! Jack57 didn't forget to release it. At this time he is working for the final adjustments. I'm playing Brothers in Arm every day to find every possible bug but to tell the truth this is a job I love to do :P

Unfortunately I have also to waste a lot of time of my day to work in the office :(

I guess not more than a week to wait......

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