zulater Posted September 12, 2006 Share Posted September 12, 2006 What was the purpose of the beta? To find issues, present them to the developers and get them fixed. Since we know that the developers read these forums we can assume that they ignored or decided the problem was not significant. two things that i have noticed so far (others have different issues that I have not seen yet) 1. stats in [GR] coop mode do not record properly. This was addressed in the beta. not fixed 2. spawn on leader gets you put out of the map sometimes or in an inescapable area. I see this was not addressed either. Any other problems from the beta that are still in the final release? Quote Link to comment Share on other sites More sharing options...
asaHi. Posted September 12, 2006 Share Posted September 12, 2006 What was the purpose of the beta? To find issues, present them to the developers and get them fixed. Since we know that the developers read these forums we can assume that they ignored or decided the problem was not significant. two things that i have noticed so far (others have different issues that I have not seen yet) 1. stats in [GR] coop mode do not record properly. This was addressed in the beta. not fixed 2. spawn on leader gets you put out of the map sometimes or in an inescapable area. I see this was not addressed either. Any other problems from the beta that are still in the final release? Not sure if this was an issue in the beta as I wasn't part of the testing team. I know that the masses get disconnected every round sometimes, but all the time when next map loads. Quote Link to comment Share on other sites More sharing options...
Wille Posted September 12, 2006 Share Posted September 12, 2006 What was the purpose of the beta? To find issues, present them to the developers and get them fixed. Since we know that the developers read these forums we can assume that they ignored or decided the problem was not significant. two things that i have noticed so far (others have different issues that I have not seen yet) 1. stats in [GR] coop mode do not record properly. This was addressed in the beta. not fixed 2. spawn on leader gets you put out of the map sometimes or in an inescapable area. I see this was not addressed either. Any other problems from the beta that are still in the final release? Not sure if this was an issue in the beta as I wasn't part of the testing team. I know that the masses get disconnected every round sometimes, but all the time when next map loads. if some things werent adressed it has nothing to do with ignorance, its just a matter of limited time. Quote Link to comment Share on other sites More sharing options...
Papa6 Posted September 12, 2006 Share Posted September 12, 2006 I and several people were disconnected from flimflams server this crap is getting old! Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted September 12, 2006 Share Posted September 12, 2006 What I find distressing that that I think they removed all the debugging tools. The entire server crashed and there is no crash log. My client crashed earlier - first time on the patch even from the beta. Never crashed before this. And no crash log. I'm scratching my head going"hmmmmm" Quote Link to comment Share on other sites More sharing options...
zulater Posted September 13, 2006 Author Share Posted September 13, 2006 What was the purpose of the beta? To find issues, present them to the developers and get them fixed. Since we know that the developers read these forums we can assume that they ignored or decided the problem was not significant. two things that i have noticed so far (others have different issues that I have not seen yet) 1. stats in [GR] coop mode do not record properly. This was addressed in the beta. not fixed 2. spawn on leader gets you put out of the map sometimes or in an inescapable area. I see this was not addressed either. Any other problems from the beta that are still in the final release? Not sure if this was an issue in the beta as I wasn't part of the testing team. I know that the masses get disconnected every round sometimes, but all the time when next map loads. if some things werent adressed it has nothing to do with ignorance, its just a matter of limited time. I think the issues not addressed are pretty major to the gameplay. i mean you get no feedback on how you freaking did when you played or you get screwed out of a spawn if you are put in an inescapable area of the map. addressing the server crash and disconnects that didn't happen to me in the beta. maybe they changed something after the beta that brought this up. Quote Link to comment Share on other sites More sharing options...
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