Evilducky Posted August 29, 2006 Share Posted August 29, 2006 Some stats: Caliber: 5.45x39 mm Action: Gas operated, rotating bolt with 2 lugs Weight: 3,3 kg (with empty magazine without bayonet); 3,6 kg (with loaded magazine) Length: 943 mm (AKS-74 with folded butt - 690 mm) Barrel length: 415 mm Magazine capacity: 30 rounds standard Effective range: 500 meters Rate of fire: 600 - 650 rounds per minute some Pic links: http://www.acgmall.com/file/jpg/200628105329.jpg <-- How the scope is mounted http://www.toys-bar.com/bookpic/20061103413774685.jpg <-- another good pic with the scope and GL on it. http://www.trapperindustries.com/akmain/posp1.jpg <-- A good scope picture. Those should be pretty good for now I think. Hope they help. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 29, 2006 Author Share Posted August 29, 2006 Thx for pics, and...I was talking about ingame stats (spead, recoil,etc) the ones you find in u_weaponname, it would be cool to have a few people posting their ideas on this subject Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 29, 2006 Share Posted August 29, 2006 If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 29, 2006 Author Share Posted August 29, 2006 If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways. nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version ), but it will be available in all other MP modes Quote Link to comment Share on other sites More sharing options...
GRIN bogvaldt Posted August 29, 2006 Share Posted August 29, 2006 Cool stuff, nice work! Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted August 29, 2006 Share Posted August 29, 2006 You got everyone's attention now DiGiTALY -TC-! Awesome job! Quote Link to comment Share on other sites More sharing options...
spotH3D Posted August 29, 2006 Share Posted August 29, 2006 Newest SCAR version? I like the sound of that. Let me just say that personally, I've been longing for a SCAR H with a standard barrel length and even a longer version for a marksman. Quote Link to comment Share on other sites More sharing options...
Redstarsov Posted August 29, 2006 Share Posted August 29, 2006 If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways. nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version ), but it will be available in all other MP modes but will we be able to use it in like coop or something? Quote Link to comment Share on other sites More sharing options...
JasonFMX Posted August 30, 2006 Share Posted August 30, 2006 Thx for pics, and...I was talking about ingame stats (spead, recoil,etc) the ones you find in u_weaponname, it would be cool to have a few people posting their ideas on this subject well lets see... how about this damage: 1.5 spread unzoomed 1.8 spread zoomed 0.8 recoil zoomed and unzoomed 0.3 Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 30, 2006 Author Share Posted August 30, 2006 @Redstarsov: you mean in original coop missions? yes @JasonFMX: I'll try those (in all other games I played the ak74 was crazy spread and recoil but deadly..am I correct?) Quote Link to comment Share on other sites More sharing options...
JasonFMX Posted August 30, 2006 Share Posted August 30, 2006 @Redstarsov: you mean in original coop missions? yes @JasonFMX: I'll try those (in all other games I played the ak74 was crazy spread and recoil but deadly..am I correct?) well see thing is the AK74 is a weird weapon... a spec of it leans one way just as much as the other. For instance, the muzzel break on it is to reduce recoil and muzzle climb whcih reduces spread but it is a fairly loose firing weapon.. same goes for its damage. its similar to the 5.56 in many ways however it is a smaller round.... however in some ways its damage under certain circumstances depending on the target and distance can do more damage than a 7.62. i think you just oughta pic some specs and go with them becuase to obtain realistic specs you'd have to speak to an experienced expert that has handled all of these weapons and knows how the AK74 comapres to the Scar Light so to speak. Quote Link to comment Share on other sites More sharing options...
SCE_RikJames Posted August 30, 2006 Share Posted August 30, 2006 (edited) i own both variants the 74(5.56X45) and 47(7.62X39) model,anything i could help with plz ask.also a couple variants of the m4.the two aks are unscoped unfortunately.i have also fireD a wide variety of weapons. Edited August 30, 2006 by SCE_RikJames Quote Link to comment Share on other sites More sharing options...
Viper Posted August 30, 2006 Share Posted August 30, 2006 Thx for pics, and...I was talking about ingame stats (spead, recoil,etc) the ones you find in u_weaponname, it would be cool to have a few people posting their ideas on this subject well lets see... how about this damage: 1.5 spread unzoomed 1.8 spread zoomed 0.8 recoil zoomed and unzoomed 0.3 Oh, I would up the damage. The default GRAW weapons do 2 damage for all 5.56 x 45mm weapons (with the exception of the M-8 Compact which does 1) and 3 damage for all 7.62 x 51mm weapons. Since the Russian 5.45mm ammo generally causes worse wounds than the American/NATO M855/SS109 Ball round, I would put the damage around 2.3 perhaps. The AK-74 does not recoil nearly as hard as the AKM; for starters it is a smaller round than the 7.62 x 39mm but there have also been some improvements to the weapon itself. The AK-74, as mentioned earlier, does have a muzzle break / flash hider which does help some. Also the buttstock is plastic with a rubber cap - much nicer than wood and metal on the shoulder. Finally, though the AK-74 is much better than the AKM, the stock is still not directly in-line with the recoil stroke of the bolt, which will cause muzzle climb. I would put recoil at maybe 0.9 zoomed and 0.5 normal. This is about a good medium, in the game the SCAR-L is 0.8 / 0.4 and the SCAR-H is 0.95 / 0.55. Jason's spread numbers are good IMO, the game defaults are 1.87 / 0.35 for nearly all weapons. Clark Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 30, 2006 Author Share Posted August 30, 2006 thx for all your feedback guys soon I'll ask you a few questions to tweak the animations Quote Link to comment Share on other sites More sharing options...
EricJ Posted September 9, 2006 Share Posted September 9, 2006 If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways. nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version ), but it will be available in all other MP modes That blows man , oh well, be fun anyways.. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted September 10, 2006 Share Posted September 10, 2006 why would you want the AK for sp? Its inferior to most of the new weps out there. Even the Russians dont use the 47 anymore as their main service rifle. Quote Link to comment Share on other sites More sharing options...
EricJ Posted September 10, 2006 Share Posted September 10, 2006 Something different for a change Quote Link to comment Share on other sites More sharing options...
Nutlink Posted September 11, 2006 Share Posted September 11, 2006 If it's available multiplayer then it should be just a matter of editing XMLs to get it to work in single player with the mod then, Eric. Quote Link to comment Share on other sites More sharing options...
EricJ Posted September 11, 2006 Share Posted September 11, 2006 Good point, gotta cross that bridge when I get to it then Quote Link to comment Share on other sites More sharing options...
BBFin_Törni Posted October 10, 2006 Share Posted October 10, 2006 Hi! Great job that far...how about to make also variations of ak47? Finnish Defence Forces using similar rifle called RK62 7.62 caliber, differences are wooden parts are black composite material plus the sights are different...and its the best variation ever made. Also that 5.56 version used by the Israel Defence Force (Though, if I remember right they made that one from RK62, The Finnish Assault Rifle) Keep on good job as well the other modders...right now I don't have the ability to create nothing, but I sure have lots of ideas, which could use in GR-series. Quote Link to comment Share on other sites More sharing options...
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