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AK74 Test Model


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Some stats:

Caliber: 5.45x39 mm

Action: Gas operated, rotating bolt with 2 lugs

Weight: 3,3 kg (with empty magazine without bayonet); 3,6 kg (with loaded magazine)

Length: 943 mm (AKS-74 with folded butt - 690 mm)

Barrel length: 415 mm

Magazine capacity: 30 rounds standard

Effective range: 500 meters

Rate of fire: 600 - 650 rounds per minute

some Pic links:

http://www.acgmall.com/file/jpg/200628105329.jpg <-- How the scope is mounted

http://www.toys-bar.com/bookpic/20061103413774685.jpg <-- another good pic with the scope and GL on it.

http://www.trapperindustries.com/akmain/posp1.jpg <-- A good scope picture.

Those should be pretty good for now I think. Hope they help.

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If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways.

nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version :) ), but it will be available in all other MP modes :)

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If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways.

nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version :) ), but it will be available in all other MP modes :)

but will we be able to use it in like coop or something?

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Thx for pics, and...I was talking about ingame stats (spead, recoil,etc) the ones you find in u_weaponname, it would be cool to have a few people posting their ideas on this subject :)

well lets see...

how about this

damage: 1.5

spread unzoomed 1.8

spread zoomed 0.8

recoil zoomed and unzoomed 0.3

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@Redstarsov: you mean in original coop missions? yes

@JasonFMX: I'll try those :thumbsup: (in all other games I played the ak74 was crazy spread and recoil but deadly..am I correct?)

well see thing is the AK74 is a weird weapon... a spec of it leans one way just as much as the other. For instance, the muzzel break on it is to reduce recoil and muzzle climb whcih reduces spread but it is a fairly loose firing weapon..

same goes for its damage. its similar to the 5.56 in many ways however it is a smaller round.... however in some ways its damage under certain circumstances depending on the target and distance can do more damage than a 7.62.

i think you just oughta pic some specs and go with them becuase to obtain realistic specs you'd have to speak to an experienced expert that has handled all of these weapons and knows how the AK74 comapres to the Scar Light so to speak.

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Thx for pics, and...I was talking about ingame stats (spead, recoil,etc) the ones you find in u_weaponname, it would be cool to have a few people posting their ideas on this subject :)

well lets see...

how about this

damage: 1.5

spread unzoomed 1.8

spread zoomed 0.8

recoil zoomed and unzoomed 0.3

Oh, I would up the damage. The default GRAW weapons do 2 damage for all 5.56 x 45mm weapons (with the exception of the M-8 Compact which does 1) and 3 damage for all 7.62 x 51mm weapons. Since the Russian 5.45mm ammo generally causes worse wounds than the American/NATO M855/SS109 Ball round, I would put the damage around 2.3 perhaps.

The AK-74 does not recoil nearly as hard as the AKM; for starters it is a smaller round than the 7.62 x 39mm but there have also been some improvements to the weapon itself. The AK-74, as mentioned earlier, does have a muzzle break / flash hider which does help some. Also the buttstock is plastic with a rubber cap - much nicer than wood and metal on the shoulder. Finally, though the AK-74 is much better than the AKM, the stock is still not directly in-line with the recoil stroke of the bolt, which will cause muzzle climb.

I would put recoil at maybe 0.9 zoomed and 0.5 normal. This is about a good medium, in the game the SCAR-L is 0.8 / 0.4 and the SCAR-H is 0.95 / 0.55.

Jason's spread numbers are good IMO, the game defaults are 1.87 / 0.35 for nearly all weapons.

Clark

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  • 2 weeks later...

If it's going to be AI only (why??) then check out the G36 and/or HK21E files, as they refer to scripts specifically for the AI. While that's a misnomer it may help out anyways.

nope, it will be AI only in SP mode (rebels will have AK, USSF will have..I don't know yet..maybe the newest scar version :) ), but it will be available in all other MP modes :)

That blows man :(, oh well, be fun anyways..

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  • 5 weeks later...

Hi! Great job that far...how about to make also variations of ak47?

Finnish Defence Forces using similar rifle called RK62 7.62 caliber, differences are wooden parts are black composite material plus the sights are different...and its the best variation ever made.

Also that 5.56 version used by the Israel Defence Force (Though, if I remember right they made that one from RK62, The Finnish Assault Rifle)

Keep on good job as well the other modders...right now I don't have the ability to create nothing, but I sure have lots of ideas, which could use in GR-series.

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