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AK74 Test Model


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NOTE: the model and the texture are very approximative coz this is just a test to insert a new weapon

02.jpg

03.jpg

04.jpg

*alignements need a tweak (global position, left hand grip, etc)

and this is a rapidshare link to a little video which shows the animated bolt (had to rip all the rest for now..and I think I messed something while compressing the video..it needs indeo5, watch it with WM)

TO DO:

1-adjust alignements

2-custom sounds (will be a joke with des tutorial :grin1: )

3-custom spec

4-add missing animations

5-new model and texture

6-add some mod (I know there's a GL for this and maybe optics in a polish model ?)

PS: the whole process of adding a new weapon is not easy but wille told we will have some kind of tutorial-support with the next patch :grin1: and this is really a good thing coz I'm lost in my own modded files :wacko:

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you can leave unused helpers into the scene... but I'd like to have both a GL and optics even if I need to check if you can make it in reality (I saw a few pics but it was a different version of ak74..maybe I'll redo the model from scratch)

ahh.... setup similare to how I thought it was.

graw weapon's modding is quite intuitive if you have a minimal knowledge of 3dsmax and I remember a few posts in which you showed to be quite an expert in guns... you should really give it a try if you can get a copy :)

Edited by DiGiTALY -TC-
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well if you do attachments do a PSO1 scope and a GP25 GL

I really have no intreast in doing anything for the game. I am curious thoe what others are. Thats when the good stuff starts coming out.

Im keeping busy at the moment ;)

Edited by Prozac360
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Awesome man. Is the mag a seperate object, or is it all one thing right now? Did you build the xmls from the ground up or go backwards from one of the original weapons? I just ask because I'm doing the latter and it's proving quite troublesome to debug. Very cool. Hope you have time to share some of the info on how you did it, or perhaps answer all of my crazy questions.

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Don't worry some kind of tutorial is already been started :thumbsup:

In the meantime take your time to pratice with the skin modifier in max, you'll need it a lot :)

your questions:

-yup it's a separate model (you also need a 3d model for the white hud pic)

-the xml are modified from the scar_l (I already discovered the structure of the rig with my old revolver model :o= ) which was the "base" for the ak74

Edited by DiGiTALY -TC-
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once you get this all nice and tidy are you going to release it for us all to glorify your work? Cause I will. I want it now. :P

the AK74 will be part of the GR:Black mod I'm working on with Trespasser (it will be the weapon for the bad guys) :) but I think it will be released as soon as the TO DO list is achieved (I got a PM from a guy offering textures from his airsoft model and this will speed up things a lot, thx Redstarsov :thumbsup: )

In the meantime you guys could come up with some ideas for the stats coz I'd like to keep it realistic and balanced... ;)

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