H-Hour 0 Posted August 23, 2006 Share Posted August 23, 2006 (edited) H-Hour's Coop Missions 2.0 Download hhcm2.0.zip 282 kb FileFront Mirror (note: required mods/maps are not included in this download, please see Requirements section) What is it? A package of 17 coop missions that are essentially server-sided (see "Requirements" below). These missions were designed for Coop play on the Tactical Gamer servers, which use voice comms and SOPs in their gameplay. The package includes five missions designed on the custom maps December, TG 1 - The Outpost, and The Mosque, and one on a Frostbite map. What's New? Seven brand new missions. In addition, two missions that were previously unplayable have been edited or remade from scratch, for a total of nine new missions. Requirements All missions require Ghost Recon and the two expansion packs: Desert Siege and Island Thunder. In addition, four of the missions require the following community mods/maps: Frostbite, December, TG 1 - The Outpost and The Mosque. These missions are designed to be server-sided. If you have the map required by any individual mission, you should be able to simply drop that mission into your server's "Mission" folder and play without requiring the players to download anything on their side. The four missions that require community mods/maps, however, will require that you have these mods/maps active either as the mods they were originally packaged as or as part of your own mod. Because so many people running a coop server run their own "package" of community mods, I've presented the following list of the missions with their corresponding requirements. This way, if you run just some mods, or a custom mod that packages certain maps, you can easily distinguish which missions are server-sided for you: hh02_monochrome_trails GR/DS/IT hh03_angles_of_neutrality GR/DS/IT hh05_xerxes GR/DS/IT hh06_pixie_dust_like_stairway_rust GR/DS/IT hh07_nightingale GR/DS/IT hh10_asset_security GR/DS/IT hh11_you_need_your_mommy GR/DS/IT hh12_diamondback GR/DS/IT/Frostbite* hh13_hear_me_now GR/DS/IT/Frostbite*/December hh15_take_me_home GR/DS/IT/TG 1 - The Outpost hh16_to_cross_these_sands GR/DS/IT/The Mosque hh17_intelligence_wars GR/DS/IT hh18_tijuana_dream_columbia_sunrise GR/DS/IT hh19_interdiction GR/DS/IT hh20_scion_taming GR/DS/IT hh22_hellfire GR/DS/IT/TG 1 - The Outpost hh23_black_sands GR/DS/IT/The Mosque * Maps that require Frostbite will require the whole mod, not just the maps, as player skins and enemy actors from the mod are used. Mission Style Everyone tends to play Ghost Recon in their own way, favoring certain types of missions. To help point server hosts to the missions they'll most enjoy, here is a list of the missions indicating what kind of gameplay you can expect: hh02_monochrome_trails Traditional hh03_angles_of_neutrality Traditional hh05_xerxes Special hh06_pixie_dust_like_stairway_rust Traditional hh07_nightingale Firefight hh10_asset_security Traditional hh11_you_need_your_mommy Firefight hh12_diamondback CQB/Mout hh13_hear_me_now Traditional hh15_take_me_home Traditional hh16_to_cross_these_sands Traditional hh17_intelligence_wars CQB/Mout hh18_tijuana_dream_columbia_sunrise Firefight hh19_interdiction Firefight hh20_scion_taming Traditional hh22_hellfire Traditional hh23_black_sands Special Traditional = A mix of stealth and firefight, similar to the original missions. Open to several gaming styles. Special = Special objectives or scripting in this mission may require a high level of communication or unique planning to complete. Firefight = Expect a significant amount of tough firefights. CQB/Mout = This mission is designed to emphasize building clearing. Edited August 24, 2006 by H-Hour Quote Link to post Share on other sites
Giampi 39 Posted August 23, 2006 Share Posted August 23, 2006 Impressive! Quote Link to post Share on other sites
Giampi 39 Posted August 23, 2006 Share Posted August 23, 2006 Database updated !!! Quote Link to post Share on other sites
thales100 44 Posted August 23, 2006 Share Posted August 23, 2006 (edited) Awesome , 10/10, thanks a lot. Edited August 23, 2006 by thales100 Quote Link to post Share on other sites
Rocky 1,224 Posted August 23, 2006 Share Posted August 23, 2006 Awesome, thanks. Quote Link to post Share on other sites
migryder 13 Posted August 23, 2006 Share Posted August 23, 2006 good going H-Hour mig Quote Link to post Share on other sites
Janie42 0 Posted August 24, 2006 Share Posted August 24, 2006 @ H-Hour Downloading your mod now... this is fantastic, and your ReadMe infos are really helpful. THANK YOU! Quote Link to post Share on other sites
Robalo_AS 0 Posted August 25, 2006 Share Posted August 25, 2006 We now have them all but one (hh13) up and running on our public dedicated. Thank you H-Hour ! Quote Link to post Share on other sites
H-Hour 0 Posted September 1, 2006 Author Share Posted September 1, 2006 Has anyone had an opportunity to try these missions and, if so, has anyone had any problems? I'd like to get any problems resolved in the next week or so if possible. Quote Link to post Share on other sites
callmehobbes 0 Posted September 1, 2006 Share Posted September 1, 2006 Has anyone had an opportunity to try these missions and, if so, has anyone had any problems? I'd like to get any problems resolved in the next week or so if possible. Hi, I had a few CTD's with several missions, though I had so many mods loaded up at the time it could have been due to a number of reasons. I can't remember which missions worked and which caused the problems ( and I've removed the mod until the rest of my mods are cleared up). Sorry, that's much help is it! I really enjoyed one of the missions in particular -again the name escapes me. perhaps I'd better stop rambling now. Cheers CMH Quote Link to post Share on other sites
thales100 44 Posted September 3, 2006 Share Posted September 3, 2006 Well ive played several missions till now and got no problem, im really enjoying them, gonna finish the pack and give you my feedback. Congratulations and thanks. Quote Link to post Share on other sites
Robalo_AS 0 Posted September 3, 2006 Share Posted September 3, 2006 When we played the one on the Farm Day map, where one is captive in the house, at the end at the mission, I heard comments like "This was too easy". Most of us, if not all, were seeing it for the first time. We made it out without KIA. The fact that it was a FTI and no KIA led to that conclusion I guess. Perhaps increase difficulty/number of tanogs for coop ? Quote Link to post Share on other sites
H-Hour 0 Posted September 4, 2006 Author Share Posted September 4, 2006 When we played the one on the Farm Day map, where one is captive in the house, at the end at the mission, I heard comments like "This was too easy". Most of us, if not all, were seeing it for the first time. We made it out without KIA. The fact that it was a FTI and no KIA led to that conclusion I guess. Perhaps increase difficulty/number of tanogs for coop ? I've noticed the same thing when playing on your server. Where I usually play we have no tangos on map and we're often playing with a 4-6 man squad. So that's what I tend to script towards. Most of the missions will probably be a walk in the park for a full Alpha server. If I get the time, I'll look into updating some of the missions with more tangos for Alpha's server. Quote Link to post Share on other sites
+Medic+~SPARTA~ 0 Posted September 4, 2006 Share Posted September 4, 2006 Awesome work H-Hour! I like your break down of what the mission styles are. That helps out a lot when it comes to those who only play a particular style of game. Or are in the mood for something specific. I'd like to see that become more common place as a feature for all new mods Keep up the great work HH! I look forward to playing this frequently. Quote Link to post Share on other sites
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