ROCO*AFZ* Posted August 21, 2006 Share Posted August 21, 2006 (edited) Grids for all maps, even if a domination like zones but for all TDM maps. Someone could make one but the anticheat would prevent new players that don't have them from joining... so please some sort of Grids and possbile a zoom map (no realtime like overview) just a map with Grids. Edited August 21, 2006 by ROCOAFZ Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 21, 2006 Share Posted August 21, 2006 yes yes yes! we defently need that for refcercance as to where someone is! can get all confuse when say ing "that buiilding overe there NO! that other one!" lol Quote Link to comment Share on other sites More sharing options...
zulater Posted August 21, 2006 Share Posted August 21, 2006 I agree. While you can manage by quadrants (NW corner of the SE quad) grids would be much easier to call out (A1, B8, BINGO!). All the buildings look similar and since there are so many nooks to hide in it makes it difficult to communicate where people are. Quote Link to comment Share on other sites More sharing options...
MikSnoopy Posted August 21, 2006 Share Posted August 21, 2006 We just call the zones out like it was still dom... Quote Link to comment Share on other sites More sharing options...
zulater Posted August 21, 2006 Share Posted August 21, 2006 We just call the zones out like it was still dom... most people don't remember them and some of the zones were huge encompassing the entire length of a side of a map at times. Quote Link to comment Share on other sites More sharing options...
Peace Posted August 21, 2006 Share Posted August 21, 2006 Yep A grid overlay on the minimap would be nice It doesn't need to cluttered too much by showing text on the map itself, only in the periphery 1 2 3 4 5 etc A B C D E And zooming in the maps in a bit, only showing the areas you can access would be nice too. Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted August 21, 2006 Share Posted August 21, 2006 Yes grids would be awesome. Roco. How was the scrim? Quote Link to comment Share on other sites More sharing options...
JJUK Posted August 21, 2006 Share Posted August 21, 2006 I was thinking the same like we used to have in [GR] with the ability to cutomise to your own design, ie add spawns ect ect... Quote Link to comment Share on other sites More sharing options...
Peace Posted August 21, 2006 Share Posted August 21, 2006 Yes grids would be awesome. Roco. How was the scrim? It was fun although we were few and played with mixed teams. ATU only had 3 due to ISP breakdown for a couple of guys. Let's hope for a great bash on Sunday and that Roco makes it back in time from his camping. (we are 5 so far Roco not included) Quote Link to comment Share on other sites More sharing options...
Logos Posted August 21, 2006 Share Posted August 21, 2006 We just call the zones out like it was still dom... There are some zones that run from one end of the map to another, which is of little help when you're trying to eliminate a single person in a no-respawn deathmatch. Also, as people play TDM exclusivley, their memory of the DOM zones will fade because there are some zones where action seldom takes place. I will always know where D and E zones are in Warehouses, but I've already forgotten A zone. We need grids. Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted August 21, 2006 Share Posted August 21, 2006 Yes grids would be awesome. Roco. How was the scrim? It was fun although we were few and played with mixed teams. ATU only had 3 due to ISP breakdown for a couple of guys. Let's hope for a great bash on Sunday and that Roco makes it back in time from his camping. (we are 5 so far Roco not included) Yeah, we still need to decide who is gonna be in the scrim. We have like 15 available and all would like to do it...lol So we need to decide who will sit this one out yet. As of grids. Its definitly important to people on Teamspeak. Trying to tell someone where an enemy is is pretty hard...lol Well i guess it would be even harder without TS so i guess its just as important if not more so for those not on coms...hehehe Quote Link to comment Share on other sites More sharing options...
th33f. Posted August 21, 2006 Share Posted August 21, 2006 agreed with everything said on the grids. i hope the devs have an idea what we're talking about though... Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 21, 2006 Share Posted August 21, 2006 someone post scres of what they looked like for the decvs know then! Quote Link to comment Share on other sites More sharing options...
zulater Posted August 21, 2006 Share Posted August 21, 2006 Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted August 21, 2006 Share Posted August 21, 2006 You don't have the ones with the color-coded spawn zones? Tsk, tsk... Red Square... GREAT map for SP/COOP. A right ###### of a final mission, fittingly... Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 21, 2006 Share Posted August 21, 2006 You don't have the ones with the color-coded spawn zones? Tsk, tsk... Red Square... GREAT map for SP/COOP. A right ###### of a final mission, fittingly... great map for matching too .. as long as it was a full server lol like 8v8v8v8 or 16v16 man those got intense lol Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted August 21, 2006 Share Posted August 21, 2006 Yeah, not dso great for 5v5 matches. That one choke point at the entrance to the arcade turned into Nade-i-vostok. (Translation: NADE CITY) On the other hand, not nearly as frustrating as trying to match the IT MP Island whatchamacallit map. THAT was mind-numbing... Quote Link to comment Share on other sites More sharing options...
th33f. Posted August 21, 2006 Share Posted August 21, 2006 Nade-i-vostok. (Translation: NADE CITY) the "vostok" part literally means East, though a lot of Soviet cities had that ending. "grad" or "gorod" is the word you were looking for, i believe. Quote Link to comment Share on other sites More sharing options...
zulater Posted August 21, 2006 Share Posted August 21, 2006 Yeah, not dso great for 5v5 matches. That one choke point at the entrance to the arcade turned into Nade-i-vostok. (Translation: NADE CITY) On the other hand, not nearly as frustrating as trying to match the IT MP Island whatchamacallit map. THAT was mind-numbing... ? redsquare mp took place all in the square to the south. only campors like AP ran through the tunnel. oh and that's just a screenie i pulled from the ghostrecon.net walkthrough but yeah i didn't use the ones with the spawns because it was easy to remember and it cluttered up the screen. graw won't need it because there are only 2 spawns anways. Quote Link to comment Share on other sites More sharing options...
rossiski Posted August 21, 2006 Share Posted August 21, 2006 I remember reading about this need a while back. There was some sort of a problem in that the map view in GRAW is real time, it's not a snapshot. Whatever type of a grid system is devised, it needs to be transparent and lay across the real time view of the map. Quote Link to comment Share on other sites More sharing options...
Cutter Posted August 21, 2006 Share Posted August 21, 2006 I could not agree more, been saying we need GRID maps since I started playing the GR T vs T MP. I do not agree with using the old DOM zones however. The example zulater posted is exactly what we need. Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted August 21, 2006 Author Share Posted August 21, 2006 We just call the zones out like it was still dom... Ok.. then tell me the quadrants in Hollow and Commstation? LOL They weren't ever domination maps LOL!!! That is what we do currently. Quote Link to comment Share on other sites More sharing options...
IrishStout Posted August 21, 2006 Share Posted August 21, 2006 Yes Grid maps make giving commands to your Clan much, much easier.. I would also like a binded key that brings up the current match stats.. i.e. how many people are still alive and how many lives they have plus the score.. Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted August 21, 2006 Share Posted August 21, 2006 Yes Grid maps make giving commands to your Clan much, much easier.. I would also like a binded key that brings up the current match stats.. i.e. how many people are still alive and how many lives they have plus the score.. Doesnt hitting tab do that? Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted August 21, 2006 Share Posted August 21, 2006 Maybe this might work? http://www.foolishentertainment.com/index....amp;s=8&c=1 ATC for GRAW Quote Link to comment Share on other sites More sharing options...
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