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MR-C 6.8mm


EricJ

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Yeah nothing I know to do about it man, I honestly don't give a crap about TDM, or DM personally. Now Co-op? Yeah I'd like that. But be as it may I still use the original one, and can fight the fight.

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gun48.jpg

gun49.jpg

gun50.jpg

More work, alot less "greener" which is why I decided to change it. This will become the new "default" one for the next version, which is going to include a more adjusted SAW, but not sure if I made it tooooo accurate though, but it's a step better than what it used to be.

One thing that has been noticeable is the lack of a muzzle flash, so figuring it's either my graphics card, or just plain bug, I changed it to use the SCAR-L muzzle flash, which doesn't affect anything, just has a good muzzle flash, along with the default MR-C.

No for those astute, I haven't managed to fix the issue with the Aimpoint, just been ultra-lazy in changing it for how it should be, "off".

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One thing that has been noticeable is the lack of a muzzle flash, so figuring it's either my graphics card, or just plain bug, I changed it to use the SCAR-L muzzle flash, which doesn't affect anything, just has a good muzzle flash, along with the default MR-C.

I just ran un-modded with the MR-C and then with MR-C68_4 and the muzzle flash for both are hardly noticeable in first-person but show up quite well in third-person.

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One thing that has been noticeable is the lack of a muzzle flash, so figuring it's either my graphics card, or just plain bug, I changed it to use the SCAR-L muzzle flash, which doesn't affect anything, just has a good muzzle flash, along with the default MR-C.

I just ran un-modded with the MR-C and then with MR-C68_4 and the muzzle flash for both are hardly noticeable in first-person but show up quite well in third-person.

Well I don't notice it much in third either, so either it's just another bug (which it's turning out to be now) or just modelling issues. Regardless it keeps it interesting to say the least, and lets you know that you're slinging rounds besides the obvious. And I agree philkilla, camo is a touchy issue as I've figured about... 50% of the mapping of the scope, maybe even 70%, so a more extensive pattern may or may not come about.

And another thing I just realized, is that the white dot seems to be a seperate texture, going with Viper's idea on there being an actual animation (why you would turn it on every time you go to scope view, God only knows) for it, but looks like I have to do some hunting and pecking to figure this one out.

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Somethings, working on a more "metal" rail texture. I got photos of the real thing (and I own two RAS systems) so I may just go with that, since I'm more of a "purist"

gun54.jpg

gun55.jpg

gun56.jpg

Also Lancer brought up some errors with 1.30, so I'll have to redo the whole mod with the newer files in the patch.

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More work:

gun62.jpg

gun63.jpg

gun67.jpg

gun68.jpg

"Scratches" on the Aimpoint, and some bump mapping texture which I may have to figure out on editing, where the mounting screw isn't supposed to be, it's just not working right so I have to see about that.

gun64.jpg

gun65.jpg

Modded the Glock, based of Sapper Wang's (loosely though) pattern.

Weapon profile shot:

gun66.jpg

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Some Aimpoint work. Moved the camo layer down and redid some weathering, which I fixed on the rotary switch, and the adjusted layer highlighted what I was looking for:

gun75.jpg

gun76.jpg

I'm looking to get this out at the end of the week.

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Yeah, if I knew how, which I don't... Then again alot of mods are getting stopped by Anti-Cheat so I don't know or sure if it can work.

Snowfella found the method, mgiht wanna touch base with him. The gun will work on [GR] with no anti-cheat running (what's the point of cheating in [GR] anyway?), or if the server has the same files, so I'd say go for it. :)

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That Aimpoint is killer, I would download the mod just for that if I wasn't downloading it already :)

You should add the smaller text below the AimPoint logo:

CompM2 4MOA

xxxx-xxxxxxxx

Or whatever.

Clark

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