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MVD Osnaz


ingeloop
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i think the regular KLMK camo works well for the jungle env. too.

so that's why i did no jungle camo.

i recived a very nice KLMK from a friend that works in Moscow, it's the green with

orange version, and my god people :) this is a nice camo.

you get practicly invisible here in the autumn.

this camo got everything, i know im a bit biased here, but still.

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GG rocky that put the mod in the news!
:thumbsup: excellent support/advertising:

Great MVD Osnaz mod ingleoop... :cheers:

cheers and thx a lot janie and ita!

i really hope people will enjoy this mod.

a small news update:

im working to make this mod MP friendly.

is it something special that i have to think about, reg .kil files and such????

have not been playing online that much really.

/ingeloop

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about restrictions you mean?

in the restriction file there are all the soldier of all the 4 platoon (in total 16 soldiers, sniper rifle demo support x4)

and for each soldier there are listed the kits he is avalaiable to use. In the end, you can give different guns for the same class soldiers (for example, AK47 to the platoon 1 rifleman, M16 to the platoon 2 rifleman).

Remember a thing about the name of the soldiers: to be sure to avoid crashes keep the same first part for actors names; for example

mp_plt1_asl in 1st platoon.atr

mp_plt2_asl in 2nd platoon.atr

you can put your own names

mp_plt1_ingeloop.atr

mp_plt2_ingeloop.atr

mp_plt1_reconexpert.atr

mp_plt2_reconexpert.atr

be sure to put "mp_plt1" for the first platoon, "mp_plt2" for the second and so on. You can add all the classes you want (as HX did!) so you can organize better your kits and the soldiers abilities.

If you want an advice, when you create the restriction file,

1) open 4 empty documents of notepad,

2) create the 1st with all the kits,

3) then copy and past in the second notepad file

4) change all "mp_plt1" in "mp_plt2"

5) do the same for platoon 3 and 4

6) copy all in one single file

7) save your restriction (with a different name of original)

For me this is the best way to avoid errors; and a slash can cause CTDs...

Another note for MP ACTORS

you must write all the characters names for russia/desert/cuba and the same for face textures; it ain't as in Single Player where if it does not find a "cuba" character it uses in automatic the original, and also if you have a "_desert.chr" character (or cuba...) you must write it; here's an example of a MP Actor

<ActorFile>

<VersionNumber>1.00</VersionNumber>

<ArmorLevel>1</ArmorLevel>

<ActorName>@MP_atr_snip</ActorName>

<ClassName>sniper</ClassName>

<ModelFace>icg_blk_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_blk_snp_01_blink.rsb</BlinkFaceName>

<DesertModelFace>icg_blk_snp_01_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_blk_snp_01_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_blk_snp_01.rsb</JungleModelFace>

<JungleBlinkFace>icg_blk_snp_01_blink.rsb</JungleBlinkFace>

<KitPath>sniper</KitPath>

<ModelName>ica_us_sniper.chr</ModelName>

<LOD2>ica_us_sniper_a.chr</LOD2>

<LOD3>ica_us_sniper_b.chr</LOD3>

<DesertLOD1>ica_us_sniper_desert.chr</DesertLOD1>

<DesertLOD2>ica_us_sniper_a_desert.chr</DesertLOD2>

<DesertLOD3>ica_us_sniper_b_desert.chr</DesertLOD3>

<JungleLOD1>ica_us_sniper_cuba.chr</JungleLOD1>

<JungleLOD2>ica_us_sniper_a_cuba.chr</JungleLOD2>

<JungleLOD3>ica_us_sniper_b_cuba.chr</JungleLOD3>

<Weapon>5</Weapon>

<Stamina>2</Stamina>

<Stealth>4</Stealth>

<Leadership>1</Leadership>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

Same thing for attachments.

Last thing, the original MP actors have the name in the "strings" file, but if i remember well you can avoid this passage.

For any testing, I'm here

Edited by ita_killabees
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about restrictions you mean?

in the restriction file there are all the soldier of all the 4 platoon (in total 16 soldiers, sniper rifle demo support x4)

and for each soldier there are listed the kits he is avalaiable to use. In the end, you can give different guns for the same class soldiers (for example, AK47 to the platoon 1 rifleman, M16 to the platoon 2 rifleman).

Remember a thing about the name of the soldiers: to be sure to avoid crashes keep the same first part for actors names; for example

mp_plt1_asl in 1st platoon.atr

mp_plt2_asl in 2nd platoon.atr

you can put your own names

mp_plt1_ingeloop.atr

mp_plt2_ingeloop.atr

mp_plt1_reconexpert.atr

mp_plt2_reconexpert.atr

be sure to put "mp_plt1" for the first platoon, "mp_plt2" for the second and so on. You can add all the classes you want (as HX did!) so you can organize better your kits and the soldiers abilities.

If you want an advice, when you create the restriction file,

1) open 4 empty documents of notepad,

2) create the 1st with all the kits,

3) then copy and past in the second notepad file

4) change all "mp_plt1" in "mp_plt2"

5) do the same for platoon 3 and 4

6) copy all in one single file

7) save your restriction (with a different name of original)

For me this is the best way to avoid errors; and a slash can cause CTDs...

Another note for MP ACTORS

you must write all the characters names for russia/desert/cuba and the same for face textures; it ain't as in Single Player where if it does not find a "cuba" character it uses in automatic the original, and also if you have a "_desert.chr" character (or cuba...) you must write it; here's an example of a MP Actor

<ActorFile>

<VersionNumber>1.00</VersionNumber>

<ArmorLevel>1</ArmorLevel>

<ActorName>@MP_atr_snip</ActorName>

<ClassName>sniper</ClassName>

<ModelFace>icg_blk_snp_01.rsb</ModelFace>

<BlinkFaceName>icg_blk_snp_01_blink.rsb</BlinkFaceName>

<DesertModelFace>icg_blk_snp_01_desert.rsb</DesertModelFace>

<DesertBlinkFace>icg_blk_snp_01_blink_desert.rsb</DesertBlinkFace>

<JungleModelFace>icg_blk_snp_01.rsb</JungleModelFace>

<JungleBlinkFace>icg_blk_snp_01_blink.rsb</JungleBlinkFace>

<KitPath>sniper</KitPath>

<ModelName>ica_us_sniper.chr</ModelName>

<LOD2>ica_us_sniper_a.chr</LOD2>

<LOD3>ica_us_sniper_b.chr</LOD3>

<DesertLOD1>ica_us_sniper_desert.chr</DesertLOD1>

<DesertLOD2>ica_us_sniper_a_desert.chr</DesertLOD2>

<DesertLOD3>ica_us_sniper_b_desert.chr</DesertLOD3>

<JungleLOD1>ica_us_sniper_cuba.chr</JungleLOD1>

<JungleLOD2>ica_us_sniper_a_cuba.chr</JungleLOD2>

<JungleLOD3>ica_us_sniper_b_cuba.chr</JungleLOD3>

<Weapon>5</Weapon>

<Stamina>2</Stamina>

<Stealth>4</Stealth>

<Leadership>1</Leadership>

<ScaleX>1.000000</ScaleX>

<ScaleY>1.000000</ScaleY>

<ScaleZ>1.000000</ScaleZ>

</ActorFile>

Same thing for attachments.

Last thing, the original MP actors have the name in the "strings" file, but if i remember well you can avoid this passage.

For any testing, I'm here

good of you m8! :thumbsup:

check your hotmail :)

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Ingeloop, it seems that all works fine. Anyway, i recomend u to add some other classes... here's what i suggest:

NB The stats are in this order: Weapon, Stealth, Stamina, Leadership, Body Armor

1) Assaulter: Assault Rifles with nades / Pistols; (7 mags)

STATS: 4-3-3-3 2

2) Gunner: MachineGuns with Ammo / Nades / Pistols (500 /600 bullets for kit with nades)

STATS: 6-2-5-2 3

3) Demo: Assault Rifles with Demo/Mines (7 mags)

4-4-2-2 4

4) Explosive Expert: Assault Rifles / SMG with Anti-tank (5 mags), 4 AT rockets, 10 Grenades for Gren Launcher

4-2-6-2 3

5) Sniper: Sniper Rifles and Pistols / SMG (5 mags + 5mags)

6-7-2-1 1

6) Recon Expert: Assault Rifles with Sensors (7 mags)

4-7-4-1 1

7) Leader: Special weapons, such as scoped MGs (PKM, RPK,)

and nades; 1 AT, no more than 400 bullets and 300 for AT Kit; The only one with sniper groza, too.

5-6-4-6 2

8)Raider: SMGs With frags and Demo charges (10 mags)

6-6-5-3 2

Tell me what you thing about it, if u prepare the actors i will make the restricitons for u, ok?

And these are the suggested restrictions

1) NO RESTRICTIONS

2) NO EXPLOSIVES

3) NO SENSORS

4) NO SENSORS NO EXPLOSIVES

5) NO GRENADE LAUNCHERS

6) NO SENSORS NO GRENADE LAUNCHERS

7) NO SUPPORT NO GRENADE LAUNCHERS (for lag...)

8) NO SUPPORT NO EXPLOSIVES

9) NO SUPPORT NO SENSORS NO EXPLOSIVES

10) PISTOLS ONLY

11) SMG ONLY (OR WITH NADES...)

12) BEER & CIGS TO RELAX (loool HX did this for real! GJ!)

LAST THING

Take a look of the MP sniper u made, there is a pistol attached but the texture should be edited if so! add something on the right let...

Edited by ita_killabees
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I rly enjoy doing this! MP offers tactic opportunities that arent in SP... Makin a 8VS8 with all the classes above should be rly cool! In "common" mp people uses only SA80 and OICW...maybe some sniper with the barret, the SR25SD and m24, and in some map the Socom. Other weapons? never used! LOL

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