ita_killabees Posted October 21, 2006 Share Posted October 21, 2006 ingeloop, GJ again... we could add a thing...re make the campaigns for Osnaz, it takes a minut! And... no jungle camo? It would be cool an expansion pack, uh? Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 21, 2006 Author Share Posted October 21, 2006 i think the regular KLMK camo works well for the jungle env. too. so that's why i did no jungle camo. i recived a very nice KLMK from a friend that works in Moscow, it's the green with orange version, and my god people this is a nice camo. you get practicly invisible here in the autumn. this camo got everything, i know im a bit biased here, but still. Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted October 21, 2006 Share Posted October 21, 2006 Does Russia even have jungle camo? CC Quote Link to comment Share on other sites More sharing options...
SOPMOD Posted October 21, 2006 Share Posted October 21, 2006 Does Russia even have jungle camo? CC Why not?) Can you remember Cuba, Vietnam, N.Korea? Quote Link to comment Share on other sites More sharing options...
SOPMOD Posted October 22, 2006 Share Posted October 22, 2006 Just got it on my PC! Awesome!!! Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 22, 2006 Share Posted October 22, 2006 GG rocky that put the mod in the news! Quote Link to comment Share on other sites More sharing options...
Janie42 Posted October 22, 2006 Share Posted October 22, 2006 GG rocky that put the mod in the news! excellent support/advertising: Great MVD Osnaz mod ingleoop... Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 22, 2006 Author Share Posted October 22, 2006 GG rocky that put the mod in the news! excellent support/advertising: Great MVD Osnaz mod ingleoop... cheers and thx a lot janie and ita! i really hope people will enjoy this mod. a small news update: im working to make this mod MP friendly. is it something special that i have to think about, reg .kil files and such???? have not been playing online that much really. /ingeloop Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 22, 2006 Share Posted October 22, 2006 (edited) about restrictions you mean? in the restriction file there are all the soldier of all the 4 platoon (in total 16 soldiers, sniper rifle demo support x4) and for each soldier there are listed the kits he is avalaiable to use. In the end, you can give different guns for the same class soldiers (for example, AK47 to the platoon 1 rifleman, M16 to the platoon 2 rifleman). Remember a thing about the name of the soldiers: to be sure to avoid crashes keep the same first part for actors names; for example mp_plt1_asl in 1st platoon.atr mp_plt2_asl in 2nd platoon.atr you can put your own names mp_plt1_ingeloop.atr mp_plt2_ingeloop.atr mp_plt1_reconexpert.atr mp_plt2_reconexpert.atr be sure to put "mp_plt1" for the first platoon, "mp_plt2" for the second and so on. You can add all the classes you want (as HX did!) so you can organize better your kits and the soldiers abilities. If you want an advice, when you create the restriction file, 1) open 4 empty documents of notepad, 2) create the 1st with all the kits, 3) then copy and past in the second notepad file 4) change all "mp_plt1" in "mp_plt2" 5) do the same for platoon 3 and 4 6) copy all in one single file 7) save your restriction (with a different name of original) For me this is the best way to avoid errors; and a slash can cause CTDs... Another note for MP ACTORS you must write all the characters names for russia/desert/cuba and the same for face textures; it ain't as in Single Player where if it does not find a "cuba" character it uses in automatic the original, and also if you have a "_desert.chr" character (or cuba...) you must write it; here's an example of a MP Actor <ActorFile> <VersionNumber>1.00</VersionNumber> <ArmorLevel>1</ArmorLevel> <ActorName>@MP_atr_snip</ActorName> <ClassName>sniper</ClassName> <ModelFace>icg_blk_snp_01.rsb</ModelFace> <BlinkFaceName>icg_blk_snp_01_blink.rsb</BlinkFaceName> <DesertModelFace>icg_blk_snp_01_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_blk_snp_01_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_blk_snp_01.rsb</JungleModelFace> <JungleBlinkFace>icg_blk_snp_01_blink.rsb</JungleBlinkFace> <KitPath>sniper</KitPath> <ModelName>ica_us_sniper.chr</ModelName> <LOD2>ica_us_sniper_a.chr</LOD2> <LOD3>ica_us_sniper_b.chr</LOD3> <DesertLOD1>ica_us_sniper_desert.chr</DesertLOD1> <DesertLOD2>ica_us_sniper_a_desert.chr</DesertLOD2> <DesertLOD3>ica_us_sniper_b_desert.chr</DesertLOD3> <JungleLOD1>ica_us_sniper_cuba.chr</JungleLOD1> <JungleLOD2>ica_us_sniper_a_cuba.chr</JungleLOD2> <JungleLOD3>ica_us_sniper_b_cuba.chr</JungleLOD3> <Weapon>5</Weapon> <Stamina>2</Stamina> <Stealth>4</Stealth> <Leadership>1</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Same thing for attachments. Last thing, the original MP actors have the name in the "strings" file, but if i remember well you can avoid this passage. For any testing, I'm here Edited October 22, 2006 by ita_killabees Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 22, 2006 Author Share Posted October 22, 2006 about restrictions you mean? in the restriction file there are all the soldier of all the 4 platoon (in total 16 soldiers, sniper rifle demo support x4) and for each soldier there are listed the kits he is avalaiable to use. In the end, you can give different guns for the same class soldiers (for example, AK47 to the platoon 1 rifleman, M16 to the platoon 2 rifleman). Remember a thing about the name of the soldiers: to be sure to avoid crashes keep the same first part for actors names; for example mp_plt1_asl in 1st platoon.atr mp_plt2_asl in 2nd platoon.atr you can put your own names mp_plt1_ingeloop.atr mp_plt2_ingeloop.atr mp_plt1_reconexpert.atr mp_plt2_reconexpert.atr be sure to put "mp_plt1" for the first platoon, "mp_plt2" for the second and so on. You can add all the classes you want (as HX did!) so you can organize better your kits and the soldiers abilities. If you want an advice, when you create the restriction file, 1) open 4 empty documents of notepad, 2) create the 1st with all the kits, 3) then copy and past in the second notepad file 4) change all "mp_plt1" in "mp_plt2" 5) do the same for platoon 3 and 4 6) copy all in one single file 7) save your restriction (with a different name of original) For me this is the best way to avoid errors; and a slash can cause CTDs... Another note for MP ACTORS you must write all the characters names for russia/desert/cuba and the same for face textures; it ain't as in Single Player where if it does not find a "cuba" character it uses in automatic the original, and also if you have a "_desert.chr" character (or cuba...) you must write it; here's an example of a MP Actor <ActorFile> <VersionNumber>1.00</VersionNumber> <ArmorLevel>1</ArmorLevel> <ActorName>@MP_atr_snip</ActorName> <ClassName>sniper</ClassName> <ModelFace>icg_blk_snp_01.rsb</ModelFace> <BlinkFaceName>icg_blk_snp_01_blink.rsb</BlinkFaceName> <DesertModelFace>icg_blk_snp_01_desert.rsb</DesertModelFace> <DesertBlinkFace>icg_blk_snp_01_blink_desert.rsb</DesertBlinkFace> <JungleModelFace>icg_blk_snp_01.rsb</JungleModelFace> <JungleBlinkFace>icg_blk_snp_01_blink.rsb</JungleBlinkFace> <KitPath>sniper</KitPath> <ModelName>ica_us_sniper.chr</ModelName> <LOD2>ica_us_sniper_a.chr</LOD2> <LOD3>ica_us_sniper_b.chr</LOD3> <DesertLOD1>ica_us_sniper_desert.chr</DesertLOD1> <DesertLOD2>ica_us_sniper_a_desert.chr</DesertLOD2> <DesertLOD3>ica_us_sniper_b_desert.chr</DesertLOD3> <JungleLOD1>ica_us_sniper_cuba.chr</JungleLOD1> <JungleLOD2>ica_us_sniper_a_cuba.chr</JungleLOD2> <JungleLOD3>ica_us_sniper_b_cuba.chr</JungleLOD3> <Weapon>5</Weapon> <Stamina>2</Stamina> <Stealth>4</Stealth> <Leadership>1</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Same thing for attachments. Last thing, the original MP actors have the name in the "strings" file, but if i remember well you can avoid this passage. For any testing, I'm here good of you m8! check your hotmail Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 23, 2006 Share Posted October 23, 2006 (edited) ingeloop, tell me when, lets meet this week online to test it! there's a problem, hotmail says there is a virus! no way to download it... Edited October 23, 2006 by ita_killabees Quote Link to comment Share on other sites More sharing options...
Sixpence Posted October 23, 2006 Share Posted October 23, 2006 Really fine Work ! Nice to see some People work on GR further. Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 23, 2006 Author Share Posted October 23, 2006 (edited) thx sixpence! im glad you like the mod. did you get my mail? Edited October 23, 2006 by ingeloop Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted October 23, 2006 Share Posted October 23, 2006 there's a problem, hotmail says there is a virus! no way to download it... The virus is known as GR:AW apparently. Quote Link to comment Share on other sites More sharing options...
migryder Posted October 23, 2006 Share Posted October 23, 2006 nice work Ingeloop. Been checking it out this morning. Outstanding stuff. mig Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 23, 2006 Author Share Posted October 23, 2006 cheers mig! it means a lot to me, these good comments from the "veteran" community Quote Link to comment Share on other sites More sharing options...
enven Posted October 23, 2006 Share Posted October 23, 2006 A great mod, I was blown away by the skinning/weapons...Just really enjoyable!!! Thanks for such a great mod! (It feels good to come back to GR!) Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 23, 2006 Share Posted October 23, 2006 Is there a way to bring sixpence back to work? Man, u're one of the masters of campaigns... GR1 NEEDS YOU !!! Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 24, 2006 Share Posted October 24, 2006 (edited) Ingeloop, it seems that all works fine. Anyway, i recomend u to add some other classes... here's what i suggest: NB The stats are in this order: Weapon, Stealth, Stamina, Leadership, Body Armor 1) Assaulter: Assault Rifles with nades / Pistols; (7 mags) STATS: 4-3-3-3 2 2) Gunner: MachineGuns with Ammo / Nades / Pistols (500 /600 bullets for kit with nades) STATS: 6-2-5-2 3 3) Demo: Assault Rifles with Demo/Mines (7 mags) 4-4-2-2 4 4) Explosive Expert: Assault Rifles / SMG with Anti-tank (5 mags), 4 AT rockets, 10 Grenades for Gren Launcher 4-2-6-2 3 5) Sniper: Sniper Rifles and Pistols / SMG (5 mags + 5mags) 6-7-2-1 1 6) Recon Expert: Assault Rifles with Sensors (7 mags) 4-7-4-1 1 7) Leader: Special weapons, such as scoped MGs (PKM, RPK,) and nades; 1 AT, no more than 400 bullets and 300 for AT Kit; The only one with sniper groza, too. 5-6-4-6 2 8)Raider: SMGs With frags and Demo charges (10 mags) 6-6-5-3 2 Tell me what you thing about it, if u prepare the actors i will make the restricitons for u, ok? And these are the suggested restrictions 1) NO RESTRICTIONS 2) NO EXPLOSIVES 3) NO SENSORS 4) NO SENSORS NO EXPLOSIVES 5) NO GRENADE LAUNCHERS 6) NO SENSORS NO GRENADE LAUNCHERS 7) NO SUPPORT NO GRENADE LAUNCHERS (for lag...) 8) NO SUPPORT NO EXPLOSIVES 9) NO SUPPORT NO SENSORS NO EXPLOSIVES 10) PISTOLS ONLY 11) SMG ONLY (OR WITH NADES...) 12) BEER & CIGS TO RELAX (loool HX did this for real! GJ!) LAST THING Take a look of the MP sniper u made, there is a pistol attached but the texture should be edited if so! add something on the right let... Edited October 24, 2006 by ita_killabees Quote Link to comment Share on other sites More sharing options...
Janie42 Posted October 24, 2006 Share Posted October 24, 2006 ^^ ita_killabees, "What a poetic description of..." MP classes & kits. (Not joking now: that is great advice/help offered above.) Quote Link to comment Share on other sites More sharing options...
ingeloop Posted October 24, 2006 Author Share Posted October 24, 2006 thx ita! you're a good man i'll start right away preparing some new files. i'll mail you. the sniper shall have no thing on the right leg, i'll take that right thigh att. away. /ingeloop Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 24, 2006 Share Posted October 24, 2006 I rly enjoy doing this! MP offers tactic opportunities that arent in SP... Makin a 8VS8 with all the classes above should be rly cool! In "common" mp people uses only SA80 and OICW...maybe some sniper with the barret, the SR25SD and m24, and in some map the Socom. Other weapons? never used! LOL Quote Link to comment Share on other sites More sharing options...
Fred Posted October 24, 2006 Share Posted October 24, 2006 Hello all ! i have download this mod and it s a great 1 !! goodjob on it ! but i want to know what i need to do for hosting a server with this mod . please help thx Quote Link to comment Share on other sites More sharing options...
ita_killabees Posted October 24, 2006 Share Posted October 24, 2006 hi fred... Ingeloop is gonna prepare a patch to make the mod MP friendly; in a few days it will be ready i think. Quote Link to comment Share on other sites More sharing options...
Fred Posted October 24, 2006 Share Posted October 24, 2006 Ok nice thx !!! Quote Link to comment Share on other sites More sharing options...
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