}PW{ Postal Posted August 4, 2006 Share Posted August 4, 2006 How hard would it be to make one big terrain tile with different styles of terrain on it? Have a hilly section and a mountainous area and a flat area. That way us mappers could utilize one tile for making a whole bunch of different style maps. Plus in theory it would cut down on the size of the map bundle cause the light maps would be for one big terrain tile versus a whole bunch of small ones. If this is possible...could someone who can do it make one up for us? Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted August 11, 2006 Share Posted August 11, 2006 yeh its almost ready...its calle Armed Assault. Its 20 km x 20km...big enough? Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 11, 2006 Share Posted August 11, 2006 immessing around with teh google 3ed makler (that i think ive read can be exprted to max and then graw) just downlaoded it last night thoguht lol goona take awhile for me to figure it out hope someone else ebats em to it Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted August 11, 2006 Author Share Posted August 11, 2006 Very cool. I have 3dsmax 8 but it wont work with GRAW, plus im still new to it. It would be so cool to have something like this. I mean we have to fence off the current stuff anyways so i dont see why we couldnt use something like this and build our maps on the terrain that suits that map and then fence it off so its small enough for gameplay. Glad to see someone is working on it. Thanks Red ! Quote Link to comment Share on other sites More sharing options...
REN_KYA Posted August 11, 2006 Share Posted August 11, 2006 but you have to have holes cut out or you cant place any static objects on the map only props Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 12, 2006 Share Posted August 12, 2006 but you have to have holes cut out or you cant place any static objects on the map only props well whatim thinking of doing wont require that as it will be for org style maps lol now my questions is what types fo files does max 7 open? since i am makeing the 3ed modesl adns tuff in anotehr program i want ot make sure that i save it in something max can open up and thus be able to put into the game Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 12, 2006 Share Posted August 12, 2006 now my questions is what types fo files does max 7 open? since i am makeing the 3ed modesl adns tuff in anotehr program i want ot make sure that i save it in something max can open up and thus be able to put into the game 3ds,dxf,obj, & fbx are the most common Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted August 12, 2006 Share Posted August 12, 2006 thanks tc now time to try and learn on teh fly lol Quote Link to comment Share on other sites More sharing options...
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