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Q.1. First of all, could you please details the big lines of this new MP pack?

A. We have added several playability fixes, notably in the coop mode; we also improved the interface in some cases. For instance the weapon purchase interface in domination has been modified and you will now be able to create custom configurations through XML files. We also included an SLI system which allows an automatic check and update of your drivers. Fans will also be pleased to know that we will introduce a Death Cam, being able to watch through the eyes of your remaining team mates when you are dead and have no respawns left. Last but not least, and this is something fans asked for, we added the possibility to skip intro presentations in coop mode.

Apart from all these we have been mainly working on the two new multiplayer modes, Team Deathmatch and Hamburger Hill. From the beginning our objective was to make GRAW a must have in terms of multiplayer experience and this new pack is a big step in that direction.

Q.2. Can you quickly explain for the new recruits the purpose of the Hamburger Hill mode?

A. Simply, the player / the team who spends the most time in the central area of the map wins. The great thing about HH is that there is no lull; you need to act quickly and tactically in either defensive or offensive situation.

Q.3. Can you detail the new maps present in the Hamburger Hill mode?

A. We developed 3 unique maps and I am sure fans will be happy to know that 2 of them are pretty rural.

HH01-CommStation

This map is an abandoned communication station situated on a cliff near the ocean. It's quite rural, although with some central buildings and roads. A blocked tunnel leads away from the area through the mountains, and the sea blocks the way on the other side. The teams fight for control of the central base, and the area is open and is the most rural map we've done to date.

HH01-The Cape

Again situated near the water, this sea-side barrack complex has only a few buildings situated by hills and the sea. The central cliff is pierced by cliffs running through them to make the map more interesting, and has a "faster game" approach because of the natural choke points.

HH03 ¡V Hollow

This map was already present in the deathmatch mode. This is a valley based map with a central army base/fort like structure. It's got a custom terrain and is in a mountainous area.

Q.4. What is your favourite map and why?

A. My favourite one is the CommStation map and I bet fans will love it since it takes place in a non-urban environment. It was one of the most repeated requests I saw over the net and the forums. It was pretty tricky for us to answer to that specific point since GRAW is, from the beginning, set in an urban environment. But I and the rest of the team behind GRAW are also Ghost Recon fans and I spent nights on the rural maps of the very first episode so I understand how important it is for fans. So I guess you can say this specific map is dedicated to the fans! ļ But to answer your question I have to say I love fighting on a cliff near the ocean!

Q.4. How customizable is the Hamburger Hill mode?

A. We have been working on 4 distinctive HH options that determine the different ways of winning the game. These options can be defined the way the player wants to at start-time.

¡§Classic¡¨ Hamburger Hill (HH)

Team that held the zone the most during a game (ie. earned most points) wins when time runs out.

King of the Hill (KotH)

Team that holds the zone when the time runs out wins.

Complete Objective (CO)

Team first to reach the pre-determined number of points wins.

Tug of War (ToW)

Each team starts with a pre-determined number of points. If a team holds the zone, one team loses a point while the other team gains one. The winner will be the team which is superior in points when there is not enough time for the opposing team to catch up. If a team captures all points, the game is won.

Q.5. Team Deathmatch is the other addition to this package. What can you tell us on this?

A. We have adapted the five original maps from the Domination mode for the Team Deathmatch: Shantytown, Warehouses, Downtown, Avenues and Church. It works absolutely great! In addition we have added 2 maps, ¡§CommStation¡¨ and ¡§Hollow¡¨. With that content, I believe we have a pretty solid DM mode and that fans will surely enjoy it. So I guess I will see you on the battlefield!

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lol, no server dedicated files, oh well. The games is good~I just can't play with the lag, it ###### me off and thats because we have no SD, oh well this is the last release for the summer too.

I'll be putting graw down I suppose after trying this new pack out for a week or two.

The new modes look fun though.

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I am more impressed with HH. As for TDM, not too impressed as they are using the same maps from DOM and 2 maps from HH. I was expecting new maps altogether for TDM. Playing with the same maps from DOM would make TDM feel no different from DOM. It would be similar to turning off spawns in DOM, and wallah... you have TDM.

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The JAckal' date='Jul 31 2006, 01:37 PM' post='404574']

No dedecated server files?

Good choice, GR:AW is dead... <_<

Good Job Ubi/Grin! :nono:

The dedi files are coming ! They have stated this already. This should satisfy the community and get more players and more people to play the game IMO.

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The JAckal' date='Jul 31 2006, 03:43 PM' post='404577']

The dedi files are coming ! They have stated this already. This should satisfy the community and get more players and more people to play the game IMO.

Are you sure? Where have you read the release annuonce?

I hope.... :(

It has been stated that the game will be where they wanted it to be at release by the end of the Summer/Early Fall...

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The JAckal' date='Jul 31 2006, 03:43 PM' post='404577']

The dedi files are coming ! They have stated this already. This should satisfy the community and get more players and more people to play the game IMO.

Are you sure? Where have you read the release annuonce?

I hope.... :(

It has been stated that the game will be where they wanted it to be at release by the end of the Summer/Early Fall...

To this point, the game is not where it supposed to be. Hamburger Hill may help. Would TDM make a difference? I doubt it. From what I read, it seems like they turned off respawns in Domination and slapped the TeamDeathmatch title on it. Hamburger Hill on the other hand seems interesting. It would be nice to have 5 maps instead of 3.

I am also curious on what the status is on the widescreen bug. I hope this patch fixes it.

Edited by .priZm.
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To this point, the game is not where it supposed to be. Hamburger Hill may help. Would TDM make a difference? I doubt it. From what I read, it seems like they turned off respawns in Domination and slapped the TeamDeathmatch title on it. Hamburger Hill on the other hand seems interesting. It would be nice to have 5 maps instead of 3.

it's ironic how Bo claimed to be ready for release in synch with the x360 date, and then we wait almost 2 months. another 3 months and we're up to 7 or 8 maps for teamplay, with a total of 10? they basically doubled the content within this time. that should tell you just how premature the May date of release was. we're not gonna see much increase in activity after this patch, i don't think. not before an expansion comes out. if we have the standalone files by then, plus a an extra dozen of maps - GRAW MP will be revived. hopefully by Christmas...

Edited by th33f.
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The JAckal' date='Jul 31 2006, 03:43 PM' post='404577']

The dedi files are coming ! They have stated this already. This should satisfy the community and get more players and more people to play the game IMO.

Are you sure? Where have you read the release annuonce?

I hope.... :(

It has been stated that the game will be where they wanted it to be at release by the end of the Summer/Early Fall...

To this point, the game is not where it supposed to be. Hamburger Hill may help. Would TDM make a difference? I doubt it. From what I read, it seems like they turned off respawns in Domination and slapped the TeamDeathmatch title on it. Hamburger Hill on the other hand seems interesting. It would be nice to have 5 maps instead of 3.

I am also curious on what the status is on the widescreen bug. I hope this patch fixes it.

If that were true, now wouldn't it be still domination without respawns?

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The JAckal' date='Jul 31 2006, 03:43 PM' post='404577']

The dedi files are coming ! They have stated this already. This should satisfy the community and get more players and more people to play the game IMO.

Are you sure? Where have you read the release annuonce?

I hope.... :(

It has been stated that the game will be where they wanted it to be at release by the end of the Summer/Early Fall...

To this point, the game is not where it supposed to be. Hamburger Hill may help. Would TDM make a difference? I doubt it. From what I read, it seems like they turned off respawns in Domination and slapped the TeamDeathmatch title on it. Hamburger Hill on the other hand seems interesting. It would be nice to have 5 maps instead of 3.

I am also curious on what the status is on the widescreen bug. I hope this patch fixes it.

If that were true, now wouldn't it be still domination without respawns?

Explain the difference, apart from zones and respawns.

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i would've like to have seen more maps, rather than just modify pre-existing ones. But atleast we have some map builders out in the community that have already come out with some pretty cool maps. Hopefully they'll make cool tdm and HH maps as well.

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