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7.62 from SCAR-H effectiveness


Yuya6104

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how can get the the SCAR-H heavy 7 62mm to punch through fenchs an walls an light armor way should be in actual evolments of todays weapons of small arms?

is way make so in this GRAW? open for sugestions please?

P.S. sorry for my poor english an english spelling. ;)

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  • 2 weeks later...

how can get the the SCAR-H heavy 7 62mm to punch through fenchs an walls an light armor way should be in actual evolments of todays weapons of small arms?

is way make so in this GRAW? open for sugestions please?

P.S. sorry for my poor english an english spelling. ;)

I'm not a coder hence my knowledge in computer science is quite narrow. what I do know is that the dynamic properties of ingame weapons are usually defined by a numerical variable, at the most basic level at least.

I used to modify the weapon codes for Joint Ops when I was into that game and I made myself a 4x ACOG for the M4 and changed up a bunch of other values as well. (recoil deviation, velocity, projectile weight, kinetic energy, tracer ratio, etc.)

the code you're looking for probably has a keyword such as <Penetration762> Value = 3.434335345 or some crap like that, all you have to do is change the numeral to something a lot higher and it'll probably behave like a .50BMG one thing to remember is that changing one variable can affect a lot of other stuff that you didnt intend to change. learn how to crawl before you can walk, what I'm trying to say with that is start out making only one change (back up your file before that in case it goes bad because debugging is a serious hassle) once you become more confident and learn the dynamics of the game code you can start taking bigger leaps :)

everything that happens in game is defined in the code by mathematic formulas, if you're good with algebra and calculus you can probably pick up the logic of programming languages pretty quick (I realized coding wasn't my cup of tea when I took into to Visual Basic in high school)

GRAW uses XML right? my best advice is to simply open up an XML file and read through it looking for interesting variables to change and then seeing how they affect gameplay. also, i'd recommend using actual coding tools over things such as notepad because reading through that stuff can be very confusing and frustrating and color coded variables make your life a lot easier.

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  • 5 months later...

The code you are looking for is in your patch.bumdle.

Here is the info on the Barrett . . .

<!-- Moddable stats -->

<!-- If you change these values make sure that the same values are changed in weapon_data.xml -->

<var name="damage" value="10"/> <!-- weapon damage + mods affect this -->

The damage value for the SCAR-H is 3, for the SCAR-L it is 2, and the 9mm weapons weigh it at 1 . . . just to give you a comparison. ;)

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There's actually a line that states whether a weapon has the 1m punch through or not (0=no and 1=yes). I cannot remember where it is though, I'll have to dig around a little to find out.

Edit: In the u_barrett.xml there is a line that has the following:

<var name="weapon_penetration_type" value="1"/> <!-- will penetrate walls -->

This line doesn't appear in the other weapons, but I wonder if adding it will adjust the weapons to do so.

Edited by Nutlink
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There's actually a line that states whether a weapon has the 1m punch through or not (0=no and 1=yes). I cannot remember where it is though, I'll have to dig around a little to find out.

Edit: In the u_barrett.xml there is a line that has the following:

<var name="weapon_penetration_type" value="1"/> <!-- will penetrate walls -->

This line doesn't appear in the other weapons, but I wonder if adding it will adjust the weapons to do so.

It will make it punch through walls yes but changing that as said earlier will have many unintended consiquinces. There are fine lines between what youy want and maintaining any type of realisim. you can open up our mod and use the code in there for the Scar H. And also to point out the 7.62 Assault rifle does not neccesarily punch through walls and armour etc. It has better penetration than other rifles but is not a super rifle. If you want to load it with armour piercing that is a different deal.

Anyway just open our mod and copy from there if you want to save yourself some testing.

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  • 2 months later...

If whom it is interesting, I have made that the machine-gun (my favorite AK74 kal 7.62) shot through the cars and walls. :devil:

By the way, real AK74 7.62 punches a brick wall on distance 100 m and to rake through the car to it it is possible. So with realism is ok. :thumbsup:

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