Wille Posted July 24, 2006 Share Posted July 24, 2006 no wait! now I understand! oh btw, sorry digitaly for hijacking your thread! ill be real quick! Poita, you havent bought the game , right?so you have only seen screenshots.right, well the early screenshots DID have a fog of wall! I had completley forgotten about it this is what it looked like that is not what graw looks like now.not one pixel on the screenshoot(well a couple of them) is the same as in the actual game. since then the graw distance(pun intended) has been pushed back a lot..like..10 miles or so;).. lol.. how much things change from start to finish. Quote Link to comment Share on other sites More sharing options...
Judge_Recluse Posted July 24, 2006 Share Posted July 24, 2006 I think the draw distance as far as buildings and whatnot in GRAW is amazing, I just wish it would draw the enemies at the same distance Back on Topic. That bridge looks great. Im already picturing myself crossing that bridge in TDM while my teamates lay down cover fire. Leapfrogging all the way across. Wish I was that talented. Quote Link to comment Share on other sites More sharing options...
DeUcEsWiLd Posted July 24, 2006 Share Posted July 24, 2006 Just wanted to drop another note of encouragement to you guys....great stuff here for sure! Keep it up... Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 24, 2006 Author Share Posted July 24, 2006 That bridge looks great. Im already picturing myself crossing that bridge in TDM while my teamates lay down cover fire. Leapfrogging all the way across. I was thinking about adding the option to request the launch of smoke grenades from artillery to cross that bridge..a one time request to help fellow rushers Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 24, 2006 Share Posted July 24, 2006 I was thinking about adding the option to request the launch of smoke grenades from artillery to cross that bridge..a one time request to help fellow rushers Now that would be a feature that I'd really like to see! Wish I was that talented. Dito Quote Link to comment Share on other sites More sharing options...
Ballistic Posted July 25, 2006 Share Posted July 25, 2006 What time period is this set in ? Current OIF time frame or based into the future ? New player models ? New weapon models ? Is it based on Army SF or can you choose different units...SEALs, CAG, Rangers ? And will the enemy be insurgent/terrorist, local militia ? Just a general question, is it possible to add in class based gameplay ? So you can choose between Rifleman, Designated Marksman, Support, Medic so on ? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 25, 2006 Author Share Posted July 25, 2006 What time period is this set in ? Current OIF time frame or based into the future ? -fictional events a few years from now..it should be kurdistan indipendentists vs iraqui army, with turkish army SP and US SP giving "underground" support to each faction.. New player models ? New weapon models ? -probably a few changes in the player model to better fit the new desert camo (same thing for the enemy model..). I think new weapons should be part of a dedicated mod done by very expert people..also the original weapons are perfect for the needs of this mod (maybe we will only add a few custom items like a binocular..) and don't forget we would like to release something in a timely fashion Is it based on Army SF or can you choose different units...SEALs, CAG, Rangers ? -we like ghosts, also the story behind the mod prevent the use of those units And will the enemy be insurgent/terrorist, local militia ? -indipendentists + Turkish SP. I have a few ideas to add the presence of civilians (but in a way that they can't be harmed) Just a general question, is it possible to add in class based gameplay ? So you can choose between Rifleman, Designated Marksman, Support, Medic so on ? -hmm first we need to see the TDM structure in the next patch.. Quote Link to comment Share on other sites More sharing options...
Ballistic Posted July 25, 2006 Share Posted July 25, 2006 Ah very good, thankyou for the response. I agree with the weapons mod idea, are there any groups out there currently working on such a mod ? Also, are new player models able to be implemented yet ? Not just changing the texture of the skin, but totally overhauling the player model to something not so sci fi ? Definately keeping an eye on this one. Good luck with it !! Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 25, 2006 Share Posted July 25, 2006 (maybe we will only add a few custom items like a binocular..) Umm binoculars, don't tease! Quote Link to comment Share on other sites More sharing options...
Judge_Recluse Posted July 25, 2006 Share Posted July 25, 2006 (edited) Im just as excited about this mod as I was for the release for GRAW itself. As for the Artiller Smoke - very nice thinking. Edited July 25, 2006 by Judge_Recluse Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 25, 2006 Author Share Posted July 25, 2006 As for the Artiller Smoke - very nice thinking. credits go to my best german friend Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted July 25, 2006 Share Posted July 25, 2006 So do ya have enough put together to do some short vid clips for us to drool over yet? Quote Link to comment Share on other sites More sharing options...
Toniezz Posted July 26, 2006 Share Posted July 26, 2006 (edited) You guys are amazing! The things you are going to do in this mod sound nearly impossible! All the luck by creating this mod! Keep up the freakin' good work! Edited July 26, 2006 by Toniezz Quote Link to comment Share on other sites More sharing options...
Stormin Posted July 27, 2006 Share Posted July 27, 2006 No words really except "EXCELLENT" work being done here... Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 28, 2006 Share Posted July 28, 2006 credits go to my best german friend Thought they were Dutch...did I miss something? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 28, 2006 Author Share Posted July 28, 2006 Thought they were Dutch...did I miss something? nope, you're right..I've linked the wrong image, it should have been a becks in the picture.. anyway I like this dutch baby too Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 28, 2006 Author Share Posted July 28, 2006 we are thinking about adding a sewer sublevel.. very dark and suitable for CQC but also with some strategic elements like: - dynamic lighting system (destroyable) - limited battery for night vision goggles - a few sections of the sewer will collapse with explosives (btw we will need a few scripts changes so don't get too excited coz 1st we need the decompiler) in the meantime I did a quick render to show the main concept (but the whole sewer idea is trespasser's so credits go to him ) Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 29, 2006 Share Posted July 29, 2006 we are thinking about adding a sewer sublevel.. very dark and suitable for CQC but also with some strategic elements Wow! Add in an improvised trench network to that sewer system and you guys will have created the Alamo! Really looking forward to this...great job! Quote Link to comment Share on other sites More sharing options...
EricJ Posted July 30, 2006 Share Posted July 30, 2006 http://562.50megs.com/VBS1/res You should find some good photos that's probably worth something. However just remember mainly the "ref*.zip" files contain photos from SSGT Shane A. Cuomo from the USAF Combat Camera Team, least ones with the border around them. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 30, 2006 Author Share Posted July 30, 2006 thx eric, I've already seen a few usefull pic I'll keep on checking! Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted August 2, 2006 Share Posted August 2, 2006 Anything new with this MOD? Any new pics?? Cant wait for this! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted August 2, 2006 Author Share Posted August 2, 2006 Anything new with this MOD? Any new pics?? Cant wait for this! I'm finalizing the sewer sublevel and trespasser is working on the soundtrack Quote Link to comment Share on other sites More sharing options...
Big Posted August 2, 2006 Share Posted August 2, 2006 Looks great PS: dont forget what i told u Quote Link to comment Share on other sites More sharing options...
=3dS= Mayo Posted August 3, 2006 Share Posted August 3, 2006 Fantastic!!!!! You guys are doing an excellent work!! Quote Link to comment Share on other sites More sharing options...
EasyCo Posted August 4, 2006 Share Posted August 4, 2006 Great work so far guys! This mod community is getting me excited. Quote Link to comment Share on other sites More sharing options...
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