=3dS= Mayo Posted July 18, 2006 Share Posted July 18, 2006 Can't wait to play it!!!!! Quote Link to comment Share on other sites More sharing options...
GRiN_desmond22 Posted July 18, 2006 Share Posted July 18, 2006 You'll be making all new sounds as well? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 18, 2006 Author Share Posted July 18, 2006 You'll be making all new sounds as well? you can bet your viking hat we will I think we need a few custom sounds for the river (a few variations along its course) and a few for generics (clean sounds with just wind coz it's a quite isolated place) and occasionals (maybe some dsert bird or animal, havent' studied the local fauna yet ) oh and some custom sounds for doors and windows and all the other animated prop... I guess we will need your help when it's time to bank them together Quote Link to comment Share on other sites More sharing options...
viiiper Posted July 18, 2006 Share Posted July 18, 2006 Great work 'TC' always one step ahead...... if your doing all the renders too, you need a full time job at this.. I wonder if Dez's fun pack v1.0 will have any new toys ? wow cool now we have a complete sound profiles spectrum (what? you missed one? oh yeah a desertic set yep good idea ) Haha, you just want that for your GRAW:BLACK mod. No seriously I like the sea and seagull's but do we have access to a sand & a beach scene ??why I brought this up, Do we have a water static or prop..??? or is it left to the imagination to imagine there is an ocean lapping at a beach or harbour front ?? viii You'll see and hear water in the next map pack. I look forward to map pack v1.0 with baited breath..... Quote Link to comment Share on other sites More sharing options...
BANDIT BOB Posted July 18, 2006 Share Posted July 18, 2006 Looks superb Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 20, 2006 Author Share Posted July 20, 2006 just a quick update.. we decided to change the map's area with a new and better one (same concept btw) also: -we should be able to insert an option to toggle the weapon in the 1st person view ([GR] style ) -we will add a few enhancements in the "gore" field (obviously it will be an M rated mod) -we are also checkin' the possibility to add a new game mode called "no one is left behind" in which you're sent to clear a downed chopper (with special grenade) but also to rescue wounded (carring them on your shoulders while others cover you -bonus point for that-). This could be both a coop and a TDM mode, for now it's just an idea (so we will think about it after we finish all the rest) but it should be technically doable Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 20, 2006 Share Posted July 20, 2006 just a quick update.. we decided to change the map's area with a new and better one (same concept btw) also: -we should be able to insert an option to toggle the weapon in the 1st person view ([GR] style ) -we will add a few enhancements in the "gore" field (obviously it will be an M rated mod) -we are also checkin' the possibility to add a new game mode called "no one is left behind" in which you're sent to clear a downed chopper (with special grenade) but also to rescue wounded (carring them on your shoulders while others cover you -bonus point for that-). This could be both a coop and a TDM mode, for now it's just an idea (so we will think about it after we finish all the rest) but it should be technically doable Great ideas , the new game type should be great Quote Link to comment Share on other sites More sharing options...
Forrester Posted July 20, 2006 Share Posted July 20, 2006 Awesome...... Geez I can't wait for the coop mods..... Quote Link to comment Share on other sites More sharing options...
Rocky Posted July 20, 2006 Share Posted July 20, 2006 Sounds fantastic, keep it up! Quote Link to comment Share on other sites More sharing options...
RINGPULL Posted July 20, 2006 Share Posted July 20, 2006 same as the rest of the guys here go 4 it, it's lookin gr8 with ya all the way........ Quote Link to comment Share on other sites More sharing options...
Poita Posted July 20, 2006 Share Posted July 20, 2006 Geez i thought that was a photo of a building that you were gonna work from. Didn't realise it's the actual model. Looks sweet. What will the view distance be like? I hope they are mostly day maps, i'm not a fan of night maps. You guys have gotten us pretty excited. I loved the DS maps and really look forward to seeingwhat you come up with. Instead of all the modders out their doing their own thing with GRAW here and there why don't you all come together and work in a big group on on project? Quote Link to comment Share on other sites More sharing options...
Lognoreng Posted July 20, 2006 Share Posted July 20, 2006 Really great stuff! This will be one mod ill be keeping my eyes on! Im gonna start model more, until i'm skilled enough to help you guys out =) Oh, and you are gonna do modern day weapons too right? I'd love to see a nice M4 in GRAW.. Quote Link to comment Share on other sites More sharing options...
Poita Posted July 21, 2006 Share Posted July 21, 2006 Please don't follow the way of Dynamod. After that andother full game experiences i try not to get excited about a future game or mod when the release is way distant, until it's closer. But it's hard not to when reading about Black. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 21, 2006 Author Share Posted July 21, 2006 here there are the first sketches for the underground bunkers system we are trying to balance things, so there will be 2 access to allow an assault from outside (one from the village - a trench probably - and one from an external ladder near the bunker). Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 21, 2006 Share Posted July 21, 2006 Underground bunker, very nice, lovin this man! Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted July 22, 2006 Share Posted July 22, 2006 Looking good Guys like you make wana keep GRAW, i was about to sell it but im going to wait for map pack 2 and for this sweet mod ! Quote Link to comment Share on other sites More sharing options...
viiiper Posted July 22, 2006 Share Posted July 22, 2006 TC you defiantly got too much time, great overviews with what looks like ‘sketchup’, I love it all I hope you all the very best on this project, it's a monster. Viii Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 22, 2006 Author Share Posted July 22, 2006 TC you defiantly got too much time, great overviews with what looks like ‘sketchup’, I love it all I hope you all the very best on this project, it's a monster. Viii yup it's professional hazard..I don't have a real modding experience so I'm working at this mod the same way I use to do with architectural projects (and this means a long planning phase) ..trespasser (who has game modding experience) is having a lot of patience with my strange work method Quote Link to comment Share on other sites More sharing options...
Bonehead Posted July 22, 2006 Share Posted July 22, 2006 You go guys! This is looking phenomenal! Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 22, 2006 Share Posted July 22, 2006 bunker............... Quote Link to comment Share on other sites More sharing options...
Judge_Recluse Posted July 23, 2006 Share Posted July 23, 2006 (edited) I just want to say thank you. Its simply amazing that you would make something like this for the community. Everything looks fantastic, and Im looking forward to seeing what the future holds. P.S. Do we call this GR:AB? lol Edited July 23, 2006 by Judge_Recluse Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 23, 2006 Author Share Posted July 23, 2006 P.S. Do we call this GR:AB? lol btw it's Ghost Recon: Black or simply BLACK (...no wait my lawyer says it's better GR:AA) Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 23, 2006 Author Share Posted July 23, 2006 ..with a few vehicles on it to take cover (or else it would be a slaughter ) Quote Link to comment Share on other sites More sharing options...
Poita Posted July 24, 2006 Share Posted July 24, 2006 Whats the deal with draw distance in GRAW? (is it called LOD? i'm never sure what that means exactly). I have yet to see a screenie either official or user made that has a further draw distance than the average GR1 map. I personally find fog/haze walls to be a bit annoying. Quote Link to comment Share on other sites More sharing options...
Wille Posted July 24, 2006 Share Posted July 24, 2006 Whats the deal with draw distance in GRAW? (is it called LOD? i'm never sure what that means exactly). I have yet to see a screenie either official or user made that has a further draw distance than the average GR1 map. I personally find fog/haze walls to be a bit annoying. lol, stand on the bridge on the first level of graw and look around...you see any fog? no? any clipping?nope..now thats a far away clipping range:) fog walls is excactly what you dont get in graw ! Quote Link to comment Share on other sites More sharing options...
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