DiGiTALY -TC- Posted July 11, 2006 Share Posted July 11, 2006 the emergency exit door it opens when you walk into it (like the real one ) unfortunately only one door swing, the other falls to the ground I need to check the xml code but it shouldn't be hard to fix (this is the first time that I mess with physics..) as soon as I find a way to bind the action key, I'll create other types (maybe I'll need to decompile some dxe..) Quote Link to comment Share on other sites More sharing options...
FWF.Osteo Posted July 11, 2006 Share Posted July 11, 2006 You're my personal hero, DiGiTALY... Quote Link to comment Share on other sites More sharing options...
Wille Posted July 11, 2006 Share Posted July 11, 2006 thats the way to go! now if only you would write some tutorials on your findings to ease my workload! ;) Quote Link to comment Share on other sites More sharing options...
-Corax- Posted July 11, 2006 Share Posted July 11, 2006 the emergency exit door it opens when you walk into it (like the real one ) unfortunately only one door swing, the other falls to the ground I need to check the xml code but it shouldn't be hard to fix (this is the first time that I mess with physics..) as soon as I find a way to bind the action key, I'll create other types (maybe I'll need to decompile some dxe..) Dude!!! that is just soooo sweet... Keep it up.. Quote Link to comment Share on other sites More sharing options...
}PW{ Postal Posted July 12, 2006 Share Posted July 12, 2006 I just cant wait to get my hands on this stuff for making maps...hehehehe Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 12, 2006 Author Share Posted July 12, 2006 a few videos: Fast Opening Slow Opening Punk Opening thx to rocky for hosting Quote Link to comment Share on other sites More sharing options...
sui317 Posted July 12, 2006 Share Posted July 12, 2006 the punk opening is sooo nice great work man like the doors and the door sounds gives me that scary RvS feel of moving doors Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 12, 2006 Share Posted July 12, 2006 It sounds great! Quote Link to comment Share on other sites More sharing options...
Big Posted July 12, 2006 Share Posted July 12, 2006 Great job there. Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted July 13, 2006 Share Posted July 13, 2006 ohhh another excellent job there by digi!!! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 13, 2006 Author Share Posted July 13, 2006 just a quick note.. I've solved the "only one door swinging" problem Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted July 13, 2006 Share Posted July 13, 2006 excellent!! Hey Digi, are you in the works of creating a map using all ur custom content?? Like i saw ur first about how u made that custom terrain, and you have made some other props including this one. Are u going to be making a map with it all. Coz i cant wait to see what you can do! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 13, 2006 Author Share Posted July 13, 2006 excellent!! Hey Digi, are you in the works of creating a map using all ur custom content?? Like i saw ur first about how u made that custom terrain, and you have made some other props including this one. Are u going to be making a map with it all. Coz i cant wait to see what you can do! Yes I'm working on a map with custom contents only. Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted July 13, 2006 Share Posted July 13, 2006 excellent!! Hey Digi, are you in the works of creating a map using all ur custom content?? Like i saw ur first about how u made that custom terrain, and you have made some other props including this one. Are u going to be making a map with it all. Coz i cant wait to see what you can do! Yes I'm working on a map with custom contents only. Great!! cant wait to see it man. Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 13, 2006 Share Posted July 13, 2006 A little Problem of It... The sound have a little noice.... Maybe u can use the software to clear this noice... It must better Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 13, 2006 Author Share Posted July 13, 2006 unfortunately I don't know how to create .bank files so I have to use original sounds but I've never put a lot of efforts into this matter so there could be an easy solution coz the .bank should work similar to the atlas thingy Quote Link to comment Share on other sites More sharing options...
FWF.Osteo Posted July 13, 2006 Share Posted July 13, 2006 Maybe Desmond22 could provide some guidance. I can see needing some door sounds (slow creak for slow opening, loud bang if opened in a hurry, ect...). Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted July 13, 2006 Share Posted July 13, 2006 try http://www.sounddogs.com they have free recordings available there ... also check out a version of sony soundforge 8 , free trial available from the sont.com website .... so you will need Nemon's sound bank tool to place your sounds in a .bank file , hopefully someone can help you with the scripting part of importing . if you need help just ask , i will be more than happy to help you with sound editing , i have alot of experience with audio application . Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 13, 2006 Author Share Posted July 13, 2006 right now nemon's sound tool is used just to export and preview banks, right? I'm not very good with digital sounds (I still use vintage analog fx for my guitar ) so I'll surely ask you a few tips, thx Quote Link to comment Share on other sites More sharing options...
Trespasser Posted July 14, 2006 Share Posted July 14, 2006 (edited) A little Problem of It... The sound have a little noice.... Maybe u can use the software to clear this noice... It must better dude, talk about nitpicking! I think its teh awesome, I downloaded the tutorials and are gonna start try to get into these xml watchamacallits, havent modded anything in a couple of years.. Edited July 14, 2006 by Trespasser Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted July 16, 2006 Share Posted July 16, 2006 ditialy , is it fairly easy to make doors ? and can you bind them the " use key " , i have a building with alot of doors and it would be great to have to open/shut them using input and it would be tactically interesting to have to shut doors that make sound to keep from being noticed . Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 16, 2006 Author Share Posted July 16, 2006 ditialy , is it fairly easy to make doors ? and can you bind them the " use key " , i have a building with alot of doors and it would be great to have to open/shut them using input and it would be tactically interesting to have to shut doors that make sound to keep from being noticed . binding them to a key requires a modified script.. Quote Link to comment Share on other sites More sharing options...
viiiper Posted July 16, 2006 Share Posted July 16, 2006 The custom item & content looks great dude.... I'll check back later, but your work is great.... I'm looking into the custom content inclusion.... all the best viii Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted July 16, 2006 Share Posted July 16, 2006 ok , sorry if someones asked thig before , but do modified scripts effect the game with anti-cheat enabled , or could a simple script be places into the map bundle file ? also , i was wondeing if user-created terrain could be painted on with props like grass and brush like the stock terain and tiles can ? also , destructable objects , would you know of a guide on how to do that ? sorry for all the questions but i have made fairly noteable progress with my map , and want to start thinkin of these things . Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 16, 2006 Author Share Posted July 16, 2006 ok , sorry if someones asked thig before , but do modified scripts effect the game with anti-cheat enabled , or could a simple script be places into the map bundle file ? also , i was wondeing if user-created terrain could be painted on with props like grass and brush like the stock terain and tiles can ? also , destructable objects , would you know of a guide on how to do that ? sorry for all the questions but i have made fairly noteable progress with my map , and want to start thinkin of these things . 1-I think you can bundle em all 2-positive 3-I know destructable objects will be covered in the next tutorial 4- Quote Link to comment Share on other sites More sharing options...
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