tilliboy Posted July 11, 2006 Share Posted July 11, 2006 (edited) Theese are the new skins for ghosts characters i'm working on (Not finished yet) , I didn't try to use an existing camo pattern , I just focused on the artworks related with GRAW and on the intro movie. I Used different textures for each material part of gears and helmet , I add some dirt , mud , burst , dust noise all over the characters couse they're too clean for war theatre and I add beard couse they can't shave while they're always on mission . Here I add some scrennshotz about details and behaviour under light exposure with post_production effects on and off.Hope you like it. Edited July 11, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 11, 2006 Share Posted July 11, 2006 Theese are the new skins for ghosts characters i'm working on (Not finished yet) , I didn't try to use an existing camo pattern , I just focused on the artworks related with GRAW and on the intro movie. I Used different textures for each material part of gears and helmet , I add some dirt , mud , burst , dust noise all over the characters couse they're too clean for war theatre and I add beard couse they can't shave while they're always on mission . Here I add some scrennshotz about details and behaviour under light exposure with post_production effects on and off.Hope you like it. I think it is COol but it is too Brightness for the cloth of the helmet.... Moreover....Have U add the Bump mapping for ur beard.....A_A? Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 11, 2006 Author Share Posted July 11, 2006 (edited) I think it is COol but it is too Brightness for the cloth of the helmet.... Moreover....Have U add the Bump mapping for ur beard.....A_A? I'm working on the helmet but is one of the hardest part of the character so I need time , i didn't add anything to the Bump I just work over the texture couse the result is quite good in this way and it's easier. Edited July 11, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted July 11, 2006 Share Posted July 11, 2006 thx from all the player with beard Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 11, 2006 Share Posted July 11, 2006 (edited) Very Nice. I wish I could get my texture quality to high Edited July 11, 2006 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 11, 2006 Author Share Posted July 11, 2006 (edited) thx from all the player with beard I wish I could get my texture quality to high You could activate high-quality textures by editing the renderer_settings.xml in wordpad just by replace "medium" with "high" for characters and weapons.I did in this way couse My pc is really old and slow. Edited July 11, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted July 11, 2006 Share Posted July 11, 2006 (edited) Oh interesting. I'll try that thx! Wow that rly worked thx! Edited July 11, 2006 by Commander Outcast Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 11, 2006 Share Posted July 11, 2006 Vth_F_Smith is doing Like that... http://www.ghostrecon.net/forums/index.php?showtopic=35997 I Revise it Too We r Going nearly Way Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 11, 2006 Author Share Posted July 11, 2006 I Revise it Too We r Going nearly Way Yeah I know , I usually check that thread ,Great works. Basically I didn't add weave texture to the camo , just to gears ( where I use 3 different texture for each part ) I will try to post few more deatils later. Quote Link to comment Share on other sites More sharing options...
jaedrian Posted July 11, 2006 Share Posted July 11, 2006 This is very interesting work. I never thought before that the ghosts should be dirty. It makes sense though. Looking back, the only time my BDUs looked pristine was when i got them from the cleaners for the first time with patches sewn on and pressed for the first time. After spending any time in the field putting up wire or doing a bangalore drill, you were pretty much dirty from then on. Great idea, if that was combined with the weave on the clothes, that would be a spot on clothing mod. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 11, 2006 Share Posted July 11, 2006 wow! one of the nicest skins i've seen so far. Can't wait for the release. PS: ya, beards are cool. Quote Link to comment Share on other sites More sharing options...
Paddywak Posted July 13, 2006 Share Posted July 13, 2006 (edited) Hi guys ... First post ... I just had to say ... I love the skins too ... great work ... Edited July 13, 2006 by Paddywak Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 13, 2006 Author Share Posted July 13, 2006 helmet issue fixed , I was too drunk to save it in the right format , hope to post few new datails later. Ps:thx for apreciation Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 15, 2006 Share Posted July 15, 2006 hahaha, 'tis ok mate. Drunk modding can be great at the time, but terrible when you come back to that mess in the morning. How's the skin comming, now that you've had a bit of a chance to sober up that is. Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 15, 2006 Author Share Posted July 15, 2006 (edited) Finally I can post few more screenshots Edited July 15, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted July 16, 2006 Share Posted July 16, 2006 wow! lookin' really good, nice job. I'm thinking these'll be my new default skins. Can't wait for the release Quote Link to comment Share on other sites More sharing options...
SOF_WOLFF Posted July 17, 2006 Share Posted July 17, 2006 (edited) Man, tillyboy, you do great work!!! I took a look at some of the map features and noticed a couple of times that some areas looked like parts of New York. I went in and changed some of the "billboard" files to give it that NYC look. From there I had to have a little fun and changed the uniforms to NYPD SWAT. Edited July 17, 2006 by SOF_WOLFF Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 22, 2006 Author Share Posted July 22, 2006 (edited) I add few more screenshots , finally I have enough time to work on it so ...... I add a woven pattern textures all over the clothes ( as Jaedrian said ) , and a microfiber pattern textures for collar, shoulder and the bottom part of the arms.I'm still working on dirt. PS: I think I'm not releasing that package till the new add-on will be released , but if someone would like to test it just PM me , I'd like (need) to see screenshots taken with a powerfull system at higher resolution Edited July 22, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
Paddywak Posted July 23, 2006 Share Posted July 23, 2006 (edited) Hi guys ... Here are some high res screens of tilliboy's Artworkz skins ... I think they are great ... Well done tilliboy ... Click the images to see them full size Lanscape ... 1920x1200 Portrait ...1200x1920 TripleHead ... 3840x1024 ... with sepia removed ... Edited July 23, 2006 by Paddywak Quote Link to comment Share on other sites More sharing options...
tilliboy Posted July 23, 2006 Author Share Posted July 23, 2006 (edited) Great thanks Paddywak Edited July 23, 2006 by tilliboy Quote Link to comment Share on other sites More sharing options...
Paddywak Posted July 23, 2006 Share Posted July 23, 2006 No worries ... Quote Link to comment Share on other sites More sharing options...
EricJ Posted July 23, 2006 Share Posted July 23, 2006 I don't suppose a desert or Euro tinted version is in the works? I like it alot Quote Link to comment Share on other sites More sharing options...
jaedrian Posted July 25, 2006 Share Posted July 25, 2006 This is looking very nice. I don't have any suggestions, it looks topnotch. Now, something i dont think would work as the textures are shared i think is to maybe put a rip in the clothes. I know there were times that I would cross concertina wire or trip over my own two feet and sometimes get a rip in the knee or leg. That way, you have something to show for when they are shot. I know you cant make it dynamic to reflect getting shot, you would always see the rip, but somekind of advanced wear on the clothing. Hmm, i guess dirty is good enough. Anyway, very nice looking. Quote Link to comment Share on other sites More sharing options...
philkilla Posted July 25, 2006 Share Posted July 25, 2006 God those skins look incredible. You and Scubaman should collaborate together. Keep up the excellent work Quote Link to comment Share on other sites More sharing options...
Jace12 Posted August 10, 2006 Share Posted August 10, 2006 Not heard anything on these for a long while Quote Link to comment Share on other sites More sharing options...
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