Strapt Posted July 8, 2006 Share Posted July 8, 2006 One of the guys wont get in his tank and just keeps walking backwards and fowards. So now I cant get any further Quote Link to comment Share on other sites More sharing options...
Strapt Posted July 8, 2006 Author Share Posted July 8, 2006 One of the guys wont get in his tank and just keeps walking backwards and fowards. So now I cant get any further I've tried reloading from "mayday mayday", re-equipping my team and then starting "ready for bear" again. The same thing happens, 2 guys get into the first tank, one into the tank at the back and the last guy just stands near the front tank and walks backwards and forwards. I've used the 1.20 patch and had been using the other patches as they cam out (up to 1.16). Is this a patch 1.20 issue, or has the game always been like this? I gave up playing SP just before patch 1.16, but now there are no co-op servers so i guess i have to Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 8, 2006 Share Posted July 8, 2006 I've played thru the campaign since installing 1.20 and did'nt have that occur...have you tried to motivate him (bump or as a last resort- a lead incentive)? Quote Link to comment Share on other sites More sharing options...
Low Profile Posted July 8, 2006 Share Posted July 8, 2006 (edited) I have this problem as well half the time and yes, I've tried pushing the guy around, standing all the way in the back of the hanger, shooting at the tanks, just about everything I can think of. It's just a really bad game bug that needs fixed. I see this happening in COOP all the time when I'm hosting and as a client. Stupid AI guy can be seen here. Someone send this guy home to his momma. He isn't ready to hang with the Ghosts. Edited July 8, 2006 by Low Profile Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted July 8, 2006 Share Posted July 8, 2006 I just played the mission again (SP-hard) and the treadheads got in the tanks even though I tried to impede their route to the garage. Both times I had cleared the area of badguys before getting the tankers so there was no firefight inroute to the garage. Haven't played it in CoOp yet. Hope you sort it out! Quote Link to comment Share on other sites More sharing options...
Fletch Posted July 8, 2006 Share Posted July 8, 2006 I had this happen to me as well and I pushed the guy out a few times until he finally got the message. Quote Link to comment Share on other sites More sharing options...
Strapt Posted July 8, 2006 Author Share Posted July 8, 2006 Yeah, i've tried pushing him, too. But he just walks backward until he gets to the spot shown in the screenshot (see the post a few above this one). This is really frustrating as you can imagine, I can't go any further into the game. Is there anywhere where I can download the completed mission files and then copy and paste them into my GRAW folder? I can't take it anymore. I dont want to play DOM or DM and nobody is hosting coop much anymore. Quote Link to comment Share on other sites More sharing options...
=warcloud= Posted July 8, 2006 Share Posted July 8, 2006 The same thing happened to me with grpcrc1.20, maybe it's a bug? anyway i shot the two dudes to see what happens, then i got the .....GAME OVER..... because i shot the tank driver, i can't remember if i deleted some previous savegames and then restarted the level. Quote Link to comment Share on other sites More sharing options...
Low Profile Posted July 8, 2006 Share Posted July 8, 2006 Only one time was I able to push the guy around and have him finally get in the tank. Every other time he just backs up then moves forward over and over again to the spot shown in my screenshot. Let's hope that the game devs get this sorted out. There's nothing that we can do. As for the tank escort, I always clear the entire tank assembly area and tank crew area prior to escorting the tank crew. This has had no impact on the likelyhood that this last tank guy gets in the tank. He either will or he won't. Much of the time he won't. Quote Link to comment Share on other sites More sharing options...
Nutlink Posted July 9, 2006 Share Posted July 9, 2006 After the 1.2 patch, the AI seemed to have gotten "dumber" for me. Allen, for example, has a habit running in one spot no matter how much I push him or anything. I even tossed a grenade and he yelled out about it, but just stood there before being blown up Quote Link to comment Share on other sites More sharing options...
AJ59 Posted July 9, 2006 Share Posted July 9, 2006 (edited) Just shoot the guy!! Empty an entire clip into the ######!! Won't help you finish the mission, but you will FEEL a whole lot better!! Edited July 9, 2006 by AJ59 Quote Link to comment Share on other sites More sharing options...
Strapt Posted July 9, 2006 Author Share Posted July 9, 2006 Just shoot the guy!! Empty an entire clip into the ######!! Won't help you finish the mission, but you will FEEL a whole lot better!! Quote Link to comment Share on other sites More sharing options...
Trickster63 Posted July 10, 2006 Share Posted July 10, 2006 I've had this problem on both 1.16 and 1.20 in Co-op mode. Last time it happend 3times in a coop game and I just lost it big time. Pushin the characters is like pushing water uphill and eventually I just killed the gunner who wouldnt mount up. This didnt come up with a GAME OVER message but tanks wouldnt leave the hanger. The extra effect in allowing us to see them mount up was good to start with but now its just a pain. GRIN please fix this Quote Link to comment Share on other sites More sharing options...
Phlookian Posted July 21, 2006 Share Posted July 21, 2006 A belated tank crew comment (not exactly a bug but annoying) I've rescued the tank crew and am doing my humble best to move tactically etc, move my men into the right firing positions and generally be slow and careful............. Them my dumb assed tank crew go running off to fight snipers and 20mm cannons with a 9mm automatic pistol can somebody please tell these guys that when not in their tanks they are a tad vulnerable and that they shouldn't waste my precious time by sending me back to the previous save point. Quote Link to comment Share on other sites More sharing options...
MiGSPiNe Posted July 22, 2006 Share Posted July 22, 2006 Yeah I posted this bug in the list that is stickied like 1 or 2 weeks ago. Quote Link to comment Share on other sites More sharing options...
ghostrec777 Posted September 20, 2006 Share Posted September 20, 2006 Hi, When I get to the hangar where the two tanks are, 1 of the crew members doesn't get in. Instead he just walks back and forth in front of the first tank. I searched through the forum and couldn't find anything. Did somebody have this issue as well? Thanks for you help. Cheers, Morph Quote Link to comment Share on other sites More sharing options...
EricJ Posted September 20, 2006 Share Posted September 20, 2006 It's a glitch, try reloading or restarting the mission. Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted September 20, 2006 Share Posted September 20, 2006 Or just drop the D.A.T and see what happens... Quote Link to comment Share on other sites More sharing options...
ghostrec777 Posted September 20, 2006 Share Posted September 20, 2006 Tried that. Nothing happens. I don't even get a remark. However if they get shot by the AI before entering the hangar teh mission is over. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted September 20, 2006 Share Posted September 20, 2006 http://www.ghostrecon.net/forums/index.php?showtopic=37123 It is a bug that hasn't been addressed with any of the patches. One tip, keep the crews together tight before entering the garage, and cross your fingers. Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted September 20, 2006 Share Posted September 20, 2006 To make the above suggestion a little easier on yourself, you CAN see the 2 .50 gunners at the entrance to the tank hangar before you rescue the crews. Might wanna take a shot at them while they're not expecting it. Not sure if you can go far enough out of your way to take a crack at the tower sniper behind the hangar before the rescue, though. Anyhow, the less badguys you have to deal with the better, since you have ZERO control over the tank crews and they have ZERO common sense. Can get frustrating if you're not a run-and-gun type... Quote Link to comment Share on other sites More sharing options...
Rbrad1 Posted September 20, 2006 Share Posted September 20, 2006 The main idea is try, try and try again. I had the same problem. Even "killed" the culprit. Still, I had to restart the mission from the "rescue" and keep thoise damned "Tank jockies" from getting killed! Just remeber, with no "QUICK SAVE", you just have to have patience! Quote Link to comment Share on other sites More sharing options...
Colin Posted September 21, 2006 Share Posted September 21, 2006 I forgot about this one, reload previous save as has been mentioned and keep to the right of the map on the way to the hangar. Quote Link to comment Share on other sites More sharing options...
ghostrec777 Posted September 21, 2006 Share Posted September 21, 2006 (edited) I restarted the mission and then it went fine. It's just annoying. It's the second issue like that that I have. This mission was easy to restart but I had a similar thing in the embassy mission. To restart that one was a pain in the a@@. Anyways. Thanks for the advices. Cheers, Morph Edited September 21, 2006 by morpheus Quote Link to comment Share on other sites More sharing options...
SAWmonger Posted September 21, 2006 Share Posted September 21, 2006 ... since you have ZERO control over the tank crews and they have ZERO common sense. Can get frustrating if you're not a run-and-gun type... You bet. The four of them are an unruly little group running all over the map, getting in front of Mitchell and getting shot - Game Over - and all with pistols out like some kind of gunslinger movie. On the other hand, going through the campaign this time, I fumbled fingered and put Mitchell prone in the middle of the street and when I got back up, all four of them were lined up, guns blazing at someone around the corner. I wish I had a screenie of them in right echelon, changing mags, burning through the ammo like it grows on trees. Sheesh is that what tankers do? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.