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Ideally the following would be individually configurable server side:

- Default starting kit. (Rifle, Pistol & Extra slots)

- Starting Tactical points.

- Number of Lives/Respawns, 0 through infinity.

- Weapon/Component Value (i.e. M8 scope = 15pts instead of 60 if desired)

- Global weapon restrictions (default = no restrictions)

- Map Rotation List (Include order maps should rotate in, and allow for repeats: Downtown, Avenues, Downtown, Church... etc)

- Map Specific Round Length (i.e. Downtown - 8min; Church - 15min...)

- Mods allowed (either via optionally allowing clients to use mods that the server specifically has in it's /local folder, or via some "official" mod-addon schema); Additionally personal preference options shouldn't be checked by the anti-cheat (for example reticle color).

- Lives on join: None, Full, Minimum Currently Remaining, or specified value.

The following should also be configurable per map:

- Map specific Weapon Restrictions (perhaps configured by the map creator and part of the final .bundle file)

It is *perfectly acceptible* (and IMO preferred) that these are stored in a serverconfig.xml style file that needs to be hand edited - dedicated server admins can handle it. And it will give an aspiring VB or Java programmer a project to GUI-ify the editing of said file.

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- Default starting kit. (Rifle, Pistol & Extra slots)

That's better left to the player, I don't want to have to repick my fav kit everytime I join a server, nor can I imagine that anyone else would like that idea... Kit restrictions ok, but don't mess with the default kit...

It is *perfectly acceptible* (and IMO preferred) that these are stored in a serverconfig.xml style file that needs to be hand edited - dedicated server admins can handle it. And it will give an aspiring VB or Java programmer a project to GUI-ify the editing of said file.

No it's not *perfectly acceptible*... In fact, it is *NOT AT ALL ACCEPTIBLE*... We should be able to have an easy to use interface that can be edited from in-game. It might be acceptible to do that from a CO-OP point of view... but seriously... for some serious use of GR:AW we need to be able to edit it without the then required use of FTP clients and/or Radmin.

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Don't forget we want some ingame options such as /kick or /ban and those optoins are fine for non ladder servers but if you are going to ladder you have to have a in game set up so you can switch to the map that is choosen to ladder on. also a delay in start or something so that during ladder play rules and things can be discussed or if someone has to go to the bathroom between maps it can be delayed til they get back or whatever. Also I would like to see more stats on the stat page like rounds fired/ hit % ect

- Default starting kit. (Rifle, Pistol & Extra slots)

That's better left to the player, I don't want to have to repick my fav kit everytime I join a server, nor can I imagine that anyone else would like that idea... Kit restrictions ok, but don't mess with the default kit...

I think giving the optoin is ok you could leave it as default *pistol* this way ppl can join up and get right into the game this would help ppl who forget to do there kit or have longer load times

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- Default starting kit. (Rifle, Pistol & Extra slots)

That's better left to the player, I don't want to have to repick my fav kit everytime I join a server, nor can I imagine that anyone else would like that idea... Kit restrictions ok, but don't mess with the default kit...

You misunderstand me. I don't care about the four user programmable kits, or the kit you start with after you die (which is your previous load out). But the default kit you start with when you join the server. In games where tactical points are a concern, players don't get to start with whatever they want, they get what the server gives them as a default.

It is *perfectly acceptible* (and IMO preferred) that these are stored in a serverconfig.xml style file that needs to be hand edited - dedicated server admins can handle it. And it will give an aspiring VB or Java programmer a project to GUI-ify the editing of said file.

No it's not *perfectly acceptible*... In fact, it is *NOT AT ALL ACCEPTIBLE*... We should be able to have an easy to use interface that can be edited from in-game. It might be acceptible to do that from a CO-OP point of view... but seriously... for some serious use of GR:AW we need to be able to edit it without the then required use of FTP clients and/or Radmin.

I disagree - you shouldn't be doing *anything* in game on a dedicated server, since there should be no "in-game" to be in. As for host & play servers... couldn't care less.

----

As for management options, I agree the full range of standard /kick <player>, /ban <player> commands should be available, but I didn't consider those to be server configuration options.

Edited by AlexSledge
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- Default starting kit. (Rifle, Pistol & Extra slots)

That's better left to the player, I don't want to have to repick my fav kit everytime I join a server, nor can I imagine that anyone else would like that idea... Kit restrictions ok, but don't mess with the default kit...

You misunderstand me. I don't care about the four user programmable kits, or the kit you start with after you die (which is your previous load out). But the default kit you start with when you join the server. In games where tactical points are a concern, players don't get to start with whatever they want, they get what the server gives them as a default.

It is *perfectly acceptible* (and IMO preferred) that these are stored in a serverconfig.xml style file that needs to be hand edited - dedicated server admins can handle it. And it will give an aspiring VB or Java programmer a project to GUI-ify the editing of said file.

No it's not *perfectly acceptible*... In fact, it is *NOT AT ALL ACCEPTIBLE*... We should be able to have an easy to use interface that can be edited from in-game. It might be acceptible to do that from a CO-OP point of view... but seriously... for some serious use of GR:AW we need to be able to edit it without the then required use of FTP clients and/or Radmin.

I disagree - you shouldn't be doing *anything* in game on a dedicated server, since there should be no "in-game" to be in. As for host & play servers... couldn't care less.

----

As for management options, I agree the full range of standard /kick <player>, /ban <player> commands should be available, but I didn't consider those to be server configuration options.

you have to have in game settings that players who are granted admin access can change for laddering dedicated servers are what will be used I would guess 70%-80% of the time

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When GR:AW is able to recognize new maps, and configuration settings at a time other than server start-up that is probably the way to go.

Since you have to restart the server for any changes you wish to make *shrug*. No need for in-game anything. Kill server, make your adjustments, launch server.

:oops:

Feel free to ask GRiN to change how that works, I'm right there with you.

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I disagree - you shouldn't be doing *anything* in game on a dedicated server, since there should be no "in-game" to be in. As for host & play servers... couldn't care less.

I think we are talking about two different types of server... think you are talking about a player hosted server and I'm talking about the dedicated server interfacing. With "in-game"

I mean while the game is running (aka the software has been started up).

Edited by CkZWarlord
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There are major differences between in-game server menus and dedicated server files...

Dedicated server files is usually either command line interface or a small gui application to the command line interface.

The in-game hosting options will probably be cut down to conserve the game load time. Basically from when you double click the icon on your desktop till you are at the main menu. If it were extremely feature packed, you could possibly end up with double the load time for the game, because it has to load up all the parameter to also host if you choose that.

Dedicated Server Files are basically small, provides connectivity for multiple clients, won't require much to load and is feature packed.

I believe that once they release the SADS files, you'll see less people hosting from the in-game hosting.

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I feel that we should be able to control the GR:AW dedi's from inside the GR:AW clients when in between games. No-one is going to want to alt-tab back and forth.

It will be no good for league play if that isn't going to be the case. Setting up a match will take forever that way.

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W/E, as long as we can have a decent match (by my definition, consisting of more than one different map played by opposing teams of equal numbers of players in predetermined rounds on varying maps, or 'CLIENT' LMAO). Sorry, a little legalese practice session there.

Admin'ing is tough, huh? As long as it works. I have no real opinion on the subject, but thought I would waste a few trillion electrons entertianing myself at the reader's expense. It's been that kinda day.

Good luck, though!

:g_withgrin:

Edited by RAbbi_74
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Term client here is used as the piece of software connecting to the piece of software acting as a server.

Term Client above used as a bad lawyer joke. Sorry... :(

Nothing to be sorry about, I just thought you misunderstood what I was saying so I wanted to explain it. (Sorry, seem to have left my sense of humor at work today :S)

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Term client here is used as the piece of software connecting to the piece of software acting as a server.

Term Client above used as a bad lawyer joke. Sorry... :(

Nothing to be sorry about, I just thought you misunderstood what I was saying so I wanted to explain it. (Sorry, seem to have left my sense of humor at work today :S)

NP. Just be sure to secure that sense of humor soon. The 'Glitch in the GRAWtrix' story is being compiled...

As for the GameSpy server browser, just what WOULD you want to see, ToW-Angel?

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Term client here is used as the piece of software connecting to the piece of software acting as a server.

Term Client above used as a bad lawyer joke. Sorry... :(

Nothing to be sorry about, I just thought you misunderstood what I was saying so I wanted to explain it. (Sorry, seem to have left my sense of humor at work today :S)

NP. Just be sure to secure that sense of humor soon. The 'Glitch in the GRAWtrix' story is being compiled...

As for the GameSpy server browser, just what WOULD you want to see, ToW-Angel?

Who's playing in the server, what server mods it has, if A/C is enabled, server uptime, current stats (players, player score, deaths, kills and what team), autobalance on/off, tracers on/off, and friendly fire on/off.

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