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Slight concern since the latest patch.


dids

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Since the 1.20 patch, all my maps are now unfortunately showing the name I used when I first started creating the map and not the one I used whilst exporting. I don't know about anybody else, but my problem is that when I first start a map I rarely know how it's going to turn out let alone the name of it!

I already spotted that it didn't show in the mulitplayer 'tab' menu, but I could live with this as it showed correctly in the map list and multiplayer lobbies. Unfortunately though, the 3 maps I have thus far created look like they will now appear as the following:

Badger's Den = Sneaky Badger

Badger's Den 3 = Construction

TDM = Deja Vu (TDM)

Hope this may help people when seeing these random names in the multiplayer lobbies, and also any other mappers when coming to choose their name.

Edit:

Hmmmm, even more strange, they're now showing correctly on my computer but incorrectly on a friends <_<

Edited by dids
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Since the 1.20 patch, all my maps are now unfortunately showing the name I used when I first started creating the map and not the one I used whilst exporting.

You can hand edit the description.xml and change:

<menu name="CervezaMuerta" mode="Domination" />
To whatever you want the map to show up in the in-game menu as. This differs from the entry:
<export_name value="CervezaMuerta"/>
Which only controls what the default export name is when the editor loads the map. Also, in world.xml:
<world name="world" max_id="1391" level_name="cervezamuerta">

Which seems to control what the bundle will be named, and how it shows up to be re-loaded into the editor.

I'd change them all before the "Final" export of your map to whatever you want them to be.

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