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Sniper Rifle mod


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I have decided to add yet another rifle, it is the British made Accuracy International .50 cal AS50 and has just done its first field tests so this rifle is EXTREMELY new and I really wanted to be the first to include this rifle plus it is a truly awesome rifle. I will have a pic coming soon, the pic I just got is good extreme detail but it is literally in pieces so I'll have to put it together and then I'll get a pic here ASAP.

:D Rifle

Hehe , you wont be the first to include it, as ive already made a version to Sniper Cannon 2, its really a hard rifle to find good pictures.

1948-as50_real.jpg

Edited by thales100
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I have decided to add yet another rifle, it is the British made Accuracy International .50 cal AS50 and has just done its first field tests so this rifle is EXTREMELY new and I really wanted to be the first to include this rifle plus it is a truly awesome rifle. I will have a pic coming soon, the pic I just got is good extreme detail but it is literally in pieces so I'll have to put it together and then I'll get a pic here ASAP.

:D Rifle

Hehe , you wont be the first to include it, as ive already made a version to Sniper Cannon 2, its really a hard rifle to find good pictures.

1948-as50_real.jpg

you wont be either thales DTD made that ages ago.

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  • 3 weeks later...

Yeah, I'm still using gmax I do not yet have $300 thats not a college fund and there are a couple of third party renderers for gmax. One is called Render Suite (I couldn't get it to work but I did once and its a piece of s**t) the other is called YafRay and while it takes a while to get the lighting right it is capable of a lot.

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Hey, what happens when I put a model into the game with no texture? Why would anyone want to put an untextured model in GR? Well, remember when I said that I wanted to put incendiary rounds in the AS50, well I want to treat the bullet as a projectile so that there is a small explosion on impact and it will be moving at the speed of a regular bullet and won't be seen so I don't even want to make a texture for it (the AS50 has enough polys anyway, one less texture might improve performance).

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Just got my Accuracy International L115A1 .338 Super Magnum textured and modelled and I would have to say that this is my best model yet but put what you think since it is indeed ineffective to rate your own work (be honest).

Here it is:

SuperMagnum.jpg

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I think it looks cool.

I would say that it looks kinda boxy/squareish around the pistolgrip though, and that the texture looks like it should be more green instead of grayish?

The union jack flag is a nice detail. =)

Good job, wanna see a kit with that and a Glock 39.

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Yeah, the grip isn't chamfered because I was already over my budget of 3,500 polys. As for the flag, once you see my background pic for my mod you'll see why I did that.

And here is my model for the Accuracy International .50 Caliber AS50 (that fires incendiary rounds!):

AS50.jpg

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I got a couple quick questions: 1) How do I know how big my gun will look in the game? 2) For the Swiss Sig Sauer SSG 3000 I don't know whether or not I should put the bipod on it. Without the bipod it has around 3777 polys and that already passes my preferable budget of 3500 polys and with the bipod it has 4228 polys. Can modern processors handle this?

Also I have my render/screenshot for the Czech CZ 700 M1:

CZ700M1.jpg

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