[SPQR]The JAckal Posted July 5, 2006 Share Posted July 5, 2006 (edited) Download Patch 1.20 (128MB) Patch 1.20 has now been released for Ghost Recon Advanced Warfighter on PC. This patch contains the complete 1.16 update with all the maps and files, so you don't need to download it. Here is the changelog: • A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed. • Increased the grace period for anticheat to receive a reply from the client. • Fixed crash where AI snipers would crash the game when noticing vehicles. Mirrors: • 3DGamers • GamersHell • Worthdownloading • GameSpot • BoomTown • Peerfactor Edited July 5, 2006 by [SPQR]The JAckal Quote Link to comment Share on other sites More sharing options...
Papa6 Posted July 5, 2006 Share Posted July 5, 2006 good job mate. here's a cookie Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted July 5, 2006 Share Posted July 5, 2006 I've not seen what this patch is suppose to fix anywhere. I've been checking UBI, Ghost Recon dot com and several other places. Maybe the guys at GRIN can inform us of what was done in this patch. Quote Link to comment Share on other sites More sharing options...
huddex Posted July 5, 2006 Share Posted July 5, 2006 (edited) Ahh well back to WW2 online until the next patch. Ghost Recon Advanced Warfighter version 1.20 CHANGENOTES 29/06/2006 - A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed. - Increased the grace period for anticheat to recieve a reply from the client. - Fixed crash where AI snipers would crash the game when noticing vehicles. Ghost Recon Advanced Warfighter version 1.16 CHANGENOTES 13/06/2006 Last minute additions - Shortened the delay between shots in semiautomatic on most weapons. - Switched the grenade sights with a more appropriate one. Use the short line when targets are of that relative size, use the larger line when targets are closer, and use the small line to aim when you fire(in an arch) at far away targets. - Hostile AI will notice dead friends up to 30 meters. This was previously too short at 6 meters. Updates - Game mode Deathmatch added. A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps. - New coop missions. Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer. - Server interface revamped. Numerous new server options are now availiable: Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready"). Tactical points can be disabled. Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn. Players on a spawn limited server will be spawned automatically into the game after 60 seconds. A "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds. - Statistics screen for Domination has been updated. It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match). You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key. - Weapon kits are now availiable. At the bottom of the Inventory you can now find 4 default kits, fully customizeable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn. - Better impact sensation. Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center. Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill. - Colors have been added to chat window. Your actions are represented by blue, while red is hostile activity. A yellow hue is used for status messages and chat is still white. The chat window can now also be toggled in three modes, default key "u". Regular, transparent or hidden. - Chat has been added to status screens. - Chat Window now allows for more text in higher resolutions. - A sticky leaning feature (enabled by default) has been added in the Game options. - Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys. - Anti aliasing: Edge smoothing feature has been added to the graphics options. - There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server. - Custom context.xml files can now be loaded with a -o parameter on GRAW.exe. - Screenshot button can now be bound from the Options screen. Default key "Ins". - Anticheat server option has been added. When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play(this includes all files in the ./local/ directory). - Editor has been added. Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1". We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW. After you've made your map, press "Escape" and then "Export" to prepare the map for the game. This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW. This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it. AI Updates - AI now correctly identifies mounted weapons and gun nests as threat. - AI will now attack vehicles with soldiers that they can harm(including helicopters). - AI will now always go into combat mode if being fired upon. - AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire. - AI teammates will try to avoid running in front of you when you are shooting, if you are close enough. Fixes - Changed statistics screen for coop to contain more information for all. - Fixed a bug where you could get stuck in ghost cam when the coop mission ended. - Fixed a bug where AI statistics were lost when a player respawned. - You can now aim down while lying down(in prone) where it's natural to do so. - Strafing after sprinting will no longer instantly bring up your gun. - Removed a small delay before being able to run after reloading. - Amount of grenades have been tuned in multiplayer. - Rust pipes have been fixed. - Updated some graphics objects to display correctly. - Regular weapons can no longer blow up barrels. - MP02(Warehouses) has been updated and some physics effects removed. - Enemy markers now correctly appear on hostile tanks and helicopters. - Fixed some minor crashes and bugs. - Players can now correctly buy more ammo in MP. - Weapons switch correctly syncronizes in MP. - Fixed typo that caused the air condition sound to continue after being broken. (Thanks) - General interface fixes. - Game no longer crashes if you load a Domination map with no zones. We'd like to thank the communities at GhostRecon.com and ghostrecon.net for their feedback and bug reports. Special thanks to Nemon for his bundle reader. Edited July 5, 2006 by huddex Quote Link to comment Share on other sites More sharing options...
Deosl Posted July 5, 2006 Share Posted July 5, 2006 Thanks for the link, D/L. BTW, do we need this patch? It only states a few server & AI fixes. Total size 128mb? Is there a smaller I mean... EDIT: Patch 1.20 has now been released for Ghost Recon Advanced Warfighter on PC. This patch contains the complete 1.16 update with all the maps and files, so you don't need to download it. Here is the changelog: I don't need to D/L it? O_o source Quote Link to comment Share on other sites More sharing options...
Peace Posted July 5, 2006 Share Posted July 5, 2006 This should be viewed as an updated 1.16 patch, and I think it's great the anticheat disconnect issue has been addressed Quote Link to comment Share on other sites More sharing options...
aussiereg Posted July 5, 2006 Share Posted July 5, 2006 lets be fair...give it a go, it may help with the Co_op end of things !! i hope Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted July 5, 2006 Share Posted July 5, 2006 I have to say even I'm a bit disappointed to read that there are on 3 fixes in this patch considering the amount of problems people have with the game crashing. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted July 5, 2006 Share Posted July 5, 2006 I suppose this is not the "July patch" Quote Link to comment Share on other sites More sharing options...
CkZWarlord Posted July 5, 2006 Share Posted July 5, 2006 ... Yay ... :S Quote Link to comment Share on other sites More sharing options...
Papa6 Posted July 5, 2006 Share Posted July 5, 2006 what say you Grin? *shakes the Grin office* Quote Link to comment Share on other sites More sharing options...
GRiN_DrHanke Posted July 5, 2006 Share Posted July 5, 2006 I suppose this is not the "July patch" Correct. It will however fix the issue of disconnects when changing maps in MP. Quote Link to comment Share on other sites More sharing options...
CSF_Manti Posted July 5, 2006 Share Posted July 5, 2006 No fix for the "wrong cd-key"? Quote Link to comment Share on other sites More sharing options...
GRiN_DrHanke Posted July 5, 2006 Share Posted July 5, 2006 No fix for the "wrong cd-key"? That was the one i was talking about. Quote Link to comment Share on other sites More sharing options...
Joseph_Q Posted July 5, 2006 Share Posted July 5, 2006 Is there any short version like 1 mb update to 1.16 patch ? or do i have to download 128 mb again ? Quote Link to comment Share on other sites More sharing options...
Beers Posted July 5, 2006 Share Posted July 5, 2006 (edited) You have to download the whole thing, it acts as a full installer as well... I am glad to see GRIN release this fix, because if they waited to add more things, people would have had to wait till the end of july.... (BTW this wasn't the july patch so lets get that out of our heads shall we?) Edited July 5, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted July 5, 2006 Share Posted July 5, 2006 You have to download the whole thing, it acts as a full installer as well... I am glad to see GRIN release this fix, because if they waited to add more things, people would have had to wait till the end of july.... (BTW this wasn't the july patch so lets get that out of our heads shall we?) So if I download this which includes the 1.16 will that give me a problem with my 1.16 thats already installed? Thanks... DD Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted July 5, 2006 Share Posted July 5, 2006 You have to download the whole thing, it acts as a full installer as well... I am glad to see GRIN release this fix, because if they waited to add more things, people would have had to wait till the end of july.... (BTW this wasn't the july patch so lets get that out of our heads shall we?) So if I download this which includes the 1.16 will that give me a problem with my 1.16 thats already installed? Thanks... DD I've not had any problem with the isntallation... Didn't even ask me about 1.16 at all. There are files in the download that distinguish between version numbers so that there will be no problem installing it. Quote Link to comment Share on other sites More sharing options...
BarmyArmy Posted July 5, 2006 Share Posted July 5, 2006 Thanks for the fix to MP AntiCheat Grin. Next time can we have an upgrade fix from 1.16 to 1.20. But thanks anyhow. BA Quote Link to comment Share on other sites More sharing options...
DeathDealer71 Posted July 5, 2006 Share Posted July 5, 2006 Thanks for the fix to MP AntiCheat Grin. Next time can we have an upgrade fix from 1.16 to 1.20. But thanks anyhow. BA That would be nice. But thanks for the patch. Keep up the good work! DD Quote Link to comment Share on other sites More sharing options...
th33f. Posted July 5, 2006 Share Posted July 5, 2006 this really sucks, i just got my crosshairs to be intense red color, and since most servers weren't using the AC i could play online. dang it! back to the green reticle which becomes non-existant with NVG on... Quote Link to comment Share on other sites More sharing options...
devilhimself Posted July 5, 2006 Share Posted July 5, 2006 NICE JOB GRIN, that was fast! Guess this patch fixes the problem in SP Ready for bear? I can now continue my campaing. I think its much better that the new patch always includes all the old ones. You dont need to keep several pathes on ur hard drive, and install them all over again when reinstalling the game. Quote Link to comment Share on other sites More sharing options...
Damolee Posted July 5, 2006 Share Posted July 5, 2006 It's fixed what made MP unplayable for me, so I would say i'm very pleased with this update. Cheers GRiN. Quote Link to comment Share on other sites More sharing options...
MagicK Posted July 5, 2006 Share Posted July 5, 2006 I can't help but wonder if this couldn't have been released as a small stand-alone patch. Then maybe have one patch for the July patch. Just seems like alot to re-download to fix 3 annoyances. Even so, it's good to see speedy fixes. Quote Link to comment Share on other sites More sharing options...
mike0000*BDA* Posted July 5, 2006 Share Posted July 5, 2006 Nice try GRIN, failure once again. Still having consistent problems with anti-cheat disconnects. Our users are getting booted en masse, including people like myself who don't know what XML is or how to edit it. Does GRIN test anything before releasing it? Quote Link to comment Share on other sites More sharing options...
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