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GR:AW PC version - love hate relationship


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Hi,

Just thought I'd post some of my comments on GRAW.

So you know my background a bit, I have played the [Ghost Recon] a lot on the PC. I loved it, the feel of the gameplay, the coop and different play styles.

I just got GR:AW PC three days ago after debating for the past weeks if I was going to grab it or not. And so far, I feel very mixed emotions about this gam, like a LOVE/HATE relationship...

PROS:

- Multiplayer so far has its share of fun times. The grenade launcher seems to be overpowered to me, but I can deal with that.

- Single player is ok

CONS:

- the graphics are terrible. I have an AMD 3500+, 2GB ram, Ati 850XT, and I get a mere 30 fps at 1024x768. The recent "graphic smoothing" they added in the last patch is a joke. Where is full support for AA? This smoothing function makes the game blurry. I use medium textures and medium settigns in pretty much everything. How can a game run at medium at 30fps on an ATI 850xt? This is not even a one year old card! Anyways, the graphics is my main problem with this game. A blurry screen is not what I call nice graphics. And not using the smoothing function is horrible too with all the jagged edges everywhere at 1024x768... DEVS should make game for today's equipment, not for the equipment players will have in a year or two from now. This game is definitly too hardware demanding. This is where Ghost Recon 1 excelled: excellent hardware compatibility, excellent feel visually.

- where are the open space areas we used to have in Ghost recon? This now feels a lot more like Urban Warfare. I'm not against it, but I really miss the games in the forests.

- No VOICE OVER IP in a game where strategy is SO important? This should now be mandatory in all games of this type. I've been playing Battlefield 2 since it came out and VOICE OVER IP is a definite MUST HAVE in this type of game.

- I didn't start a multiplayer game yet, so I may be wrong here, but I thought the [Ghost Recon] had switched that allowed yuo to limit certain types of weapon. If this was available in GRAW, why is it that we see the nade launcher everwhere? Back in the GHOST RECON days, the nade launcher was almost always removed from admins because it a) lagged the game b) was overpowered.

Well, that's about it...

But damn, these graphics....

And to say they actually promoted this game like it was looking awsome... Very dissapointing.

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Yes what we wanted was a similar game to the [Ghost Recon], not a complete diffrent game.

But seriosly man you are more than a month late whit this stuff, in the first two weeks when GRAW was released there was nothing but complains. Now the good old GR community has either moved on or is now working closely whit GRIN on possible adjustments and improvements.

And some has actually already been made, Co-op is still lacking though.

Welcome to the forum BTW.

Edited by REC0N
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Yep some ppl expected a similar game to [GR], not me tho, but some ppl did. I knew GR unfortunately was/are controlled by the console-buisness. Why do you think this game only has 4 ghosts? Since console players can't hande 7 guys with a gamepad. The PC version have to use the same story as the consoles, that's why it's not [GR].

Anyway, welcome to the forum DrJOnes666!

Edited by Hockeystick
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GR1 needed some serious hardware when it was first released too. My first PC was brought to it's knees because of GR. GR was the game that taught me to build my own PC. Over the years I saw hardware catch up and surpass the recommended requirments for it and run GR and still have it look and run better than it did when first released.

All games have pretty steep requirments if you want to max everything out. Some games are just better at scaling how it looks and plays than others.

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suprisingly GR on mine ran good. 40fps

onlything that dragged mine down was the onboard sound.

Exactly what did it for mine. As long as there were not a lot of sounds (like support weapons or 'nades), it ran between 20-40 FPS. Once those started, 2 FPS if I were lucky.

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GR1 needed some serious hardware when it was first released too. My first PC was brought to it's knees because of GR. GR was the game that taught me to build my own PC. Over the years I saw hardware catch up and surpass the recommended requirments for it and run GR and still have it look and run better than it did when first released.

All games have pretty steep requirments if you want to max everything out. Some games are just better at scaling how it looks and plays than others.

Exactly what i have been saying... play co-op in GR1 with shadows on and 120 guys... I had to buy a 450$ card at that time (My ti46oo Ultra) to get past that.

Anyone ever go back and play the ORIGINAL Unreal tournament 3 to 4 years after it was released? Man we misses a lot because the cards we had never pushed that brink while it was possible. Hell i never new there was mirroring and clear glass and such. Games that are geared to last will look like crap because they are deisigned to not look like crap 3 years plus down the road. Those that want to be redone every year with a brand new game will look good now but always look the same later.

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