ToxicSudge Posted July 1, 2006 Share Posted July 1, 2006 Is there a way to adjust the sepia effect like in that realism mod? I mean, without that whole thing. Just want the stupid stuff gone. And is there a way to make the guns damage higher? I try to change it but I get no change. Quote Link to comment Share on other sites More sharing options...
Beers Posted July 1, 2006 Share Posted July 1, 2006 (edited) Is there a way to adjust the sepia effect like in that realism mod? I mean, without that whole thing. Just want the stupid stuff gone. And is there a way to make the guns damage higher? I try to change it but I get no change. data\units\weapons\(your weapon) change the numbers 1,2, or 3: <var name="damage" value="2"/> <!-- weapon damage + mods affect this --> and change \lib\managers\XML\weapon_data.XML (scroll down to your weapon) damage="2" ------- not sure about sepia(but you can definatley do it separately) try post_effects.xml http://www.ghostrecon.net/forums/index.php?showtopic=34911 ------- other topics to check: * http://www.ghostrecon.net/forums/index.php?showtopic=35657 http://www.ghostrecon.net/forums/index.php?showtopic=35521 http://www.ghostrecon.net/forums/index.php?showtopic=35960 Edited July 1, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
ToxicSudge Posted July 1, 2006 Author Share Posted July 1, 2006 So 1 being lowest and 3 being highest? Sniper is at 10? So nothing will work past 3 then? And thank you for the reply and links! Quote Link to comment Share on other sites More sharing options...
Beers Posted July 1, 2006 Share Posted July 1, 2006 (edited) So 1 being lowest and 3 being highest? Sniper is at 10? So nothing will work past 3 then? And thank you for the reply and links! I could be wrong, sorry, i was just comparing it to some other weapons, but im glad i helped you Edited July 1, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
ToxicSudge Posted July 1, 2006 Author Share Posted July 1, 2006 Lol thats fine. Ill just try that. Wonder why it dont work so far... O well, ill keep at it. In the mean time, is there a way to change the frag grenade and the 203 grenade's explosion radius? Ive tried modding the Frag Grenade under the granade.xml in the units/weapons/ And made it higher but it had no noticeable effect? Quote Link to comment Share on other sites More sharing options...
Beers Posted July 1, 2006 Share Posted July 1, 2006 (edited) try under lib\managers\xml\weapon_data.xml Edited July 1, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
ToxicSudge Posted July 1, 2006 Author Share Posted July 1, 2006 I thought that only changed the stats on the data page, nothing actual? Quote Link to comment Share on other sites More sharing options...
Beers Posted July 1, 2006 Share Posted July 1, 2006 (edited) I thought that only changed the stats on the data page, nothing actual? yeah, i was just trying to help, hmmm... try the physics_settings.xml, located in data\settings\ there is one line there that caught my eye... hope this helps: --> <havok parameter="collision_tolerance" value="15" /> <!-- Radius of extra "shell" to add to all collision objects to speed up testing. higher value -- object's seem to float above the collision smaller value -- slower havoks default -- 10 --> <havok parameter="collision_radius" value="1" /> Edited July 1, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
ToxicSudge Posted July 1, 2006 Author Share Posted July 1, 2006 lol i couldnt even move in game when i changed all the settings. must be something up with movement in there? Quote Link to comment Share on other sites More sharing options...
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