Blaster Posted June 30, 2006 Share Posted June 30, 2006 Domination changes and point elimination. How about when the timer ends, the team with the most sectors win. Also, at any time if one team gains all sectors except the opposing teams spawn sector, the team wins too. And at any time if one team gets completely killed, the other team automaticaly wins no matter how sectors that team had. If the timer ends and both teams have the same amount of sectors its a tie. No points at all, just numbers of sectors and a win if one team gets wiped out because of limited respawn was turned on. Have stats for how many sectors a player took over, how many kills, kill ratio, grenade kills, and please include team kills and deaths by team kills. 3 ways to win and 1 way to tie, no points involved, pick a kit and you are stuck with that the whole game, and we have stats too. Sound good? How about it GRIN? And if you really want to fix things GRIN, please make it so when a player leaves the game his name and stats remain until the end of the game. This way he can come back in but will resume with whatever amount of deaths and kills he had. Now, new players entering the game wont have to start out with deaths or wait until the game is over to start playing. Quote Link to comment Share on other sites More sharing options...
ROCO*AFZ* Posted June 30, 2006 Share Posted June 30, 2006 Domination changes and point elimination. How about when the timer ends, the team with the most sectors win. Also, at any time if one team gains all sectors except the opposing teams spawn sector, the team wins too. And at any time if one team gets completely killed, the other team automaticaly wins no matter how sectors that team had. If the timer ends and both teams have the same amount of sectors its a tie. No points at all, just numbers of sectors and a win if one team gets wiped out because of limited respawn was turned on. Have stats for how many sectors a player took over, how many kills, kill ratio, grenade kills, and please include team kills and deaths by team kills. 3 ways to win and 1 way to tie, no points involved, pick a kit and you are stuck with that the whole game, and we have stats too. Sound good? How about it GRIN? And if you really want to fix things GRIN, please make it so when a player leaves the game his name and stats remain until the end of the game. This way he can come back in but will resume with whatever amount of deaths and kills he had. Now, new players entering the game wont have to start out with deaths or wait until the game is over to start playing. And if you really want to fix things GRIN, please make it so when a player leaves the game his name and stats remain until the end of the game Poses an issue for joiners as the slot will be taken up that someone else could join. Have stats for how many sectors a player took over, how many kills, kill ratio, grenade kills, and please include team kills and deaths by team kills. Not a bad idea... but... how will you be able to find yourself in the clutter on a 28 person server? if it's in the xml though however a stat program can get it for site display but i think in game it will be to much of a mess. 3 ways to win and 1 way to tie, no points involved, pick a kit and you are stuck with that the whole game, and we have stats too. Sound good? I see a lot of people leaving /coming back to change kits No points at all, just numbers of sectors and a win if one team gets wiped out because of limited respawn was turned on. That is coming... LMS! Just some thoughts on the reprecussions of the above. Quote Link to comment Share on other sites More sharing options...
th33f. Posted June 30, 2006 Share Posted June 30, 2006 How about when the timer ends, the team with the most sectors win. Also, at any time if one team gains all sectors except the opposing teams spawn sector, the team wins too. And at any time if one team gets completely killed, the other team automaticaly wins no matter how sectors that team had. If the timer ends and both teams have the same amount of sectors its a tie. that is precisely what the current rules for domination are in 1.16. Quote Link to comment Share on other sites More sharing options...
Blaster Posted June 30, 2006 Author Share Posted June 30, 2006 (edited) How about when the timer ends, the team with the most sectors win. Also, at any time if one team gains all sectors except the opposing teams spawn sector, the team wins too. And at any time if one team gets completely killed, the other team automaticaly wins no matter how sectors that team had. If the timer ends and both teams have the same amount of sectors its a tie. that is precisely what the current rules for domination are in 1.16. Then why cant we do away with points completly? And we get only one weapon kit for an entire game, and there will be no need for weapon or scoring points. Edited June 30, 2006 by Blaster Quote Link to comment Share on other sites More sharing options...
DisgruntledArchitect Posted June 30, 2006 Share Posted June 30, 2006 Domination changes and point elimination. How about when the timer ends, the team with the most sectors win. It appears you're suggesting that the game could be won only by holding more sectors when the clock stops, rather than by holding more territory for more time. This seems problematic, IMHO. If a team is completely dominated for the entire round, and they manage to bounce back for a bit, right at the end, then they win? Quote Link to comment Share on other sites More sharing options...
CkZWarlord Posted July 1, 2006 Share Posted July 1, 2006 Isn't that how it works in real life? I'm pretty sure it is... Quote Link to comment Share on other sites More sharing options...
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