ROCO*AFZ* Posted November 3, 2006 Share Posted November 3, 2006 I miss being able to enter buildings. alot of the buildings could use rooms to allow for people to enter them. But that's an issue that came up since even before GRAW released Check the mod section. I do believe i read there are ways to make doors that you can open. This would be cool for smaller maps... making internal building wars, but to keep games like TVT going, to many doors and rooms can be an issue. one or 2 though wouldn't be bad on each side of the map as long as they didn't go door crazy. as said before , doors isnt an "engine" issue or anything like that, its simply a design decision and is easy enough to mod in! Thought so... would be cool for some MP Co-op missions but not as cool if to many in TVT HH or such Quote Link to comment Share on other sites More sharing options...
DayGlow Posted November 3, 2006 Share Posted November 3, 2006 I'm really enjoying GRAW and think it's a fine addition to the GR world. My caveat is that I'm a SP player through and through. I don't go online so I can't comment on MP, CO-OP etc. For this game to be my dream game there are just a few issues I'd love to be addressed in future releases: 1) as mentioned ROE. Would love to setup my men in recon and have them move forward and call out contacts, but not engage. It's the one thing GR1 has that I sorely miss from GRAW. And with the ROE I'd love to see the AI a bit more liberal with their GL's. I don't know why they don't use them now, maybe they recognize if the enemy is too far apart for a grenade to effect more than one, but if I give the suppress command I'd love to see a grenadier lob a grenade into the firefight. Never happens now. I end up carrying the GL and equip the AI with something else. The AI mods out there don't really effect this either. I've seen the occasional grenade, but not all that much. 2) overall AI is top notch, but as mentioned before, a little too careless around corners. I think a simple fix is that when the AI recognizes a corner it takes cover on the corner and peeks before it moves. I hate to say it, but I'd love to see a 'check corner' command for the AI like there is in Lock Down when you open the cross-com menu when your cursor is near a corner. 3) another AI movement thing I'd love to see is able to bind AI's together. The AI moves very intelligently forward covering each other, but I'd love to see the ability to do 2+2 bounding overwatch. Basically bind AI #1 to myself and bind #2 and #3 together. I move forward 10-20ft and #1 sticks with me covering angles. Then I give just #2 a move order and #3 being bound to #2 moves with him. This combined with the 'check corner' command above would really quash any small issues I have with the AI. 4) maybe a 'flank left' and 'flank right' command to the cross com menu. Would go hand in hand with the 2+2 binding of movement. Much like the move or cover command, where I put my reticle is used as a point of reference for the command. Give my teammates a flank command and they will move to a flanking position of where ever I put my reticle. If commands like this are included in GRAW2 I think it would be as close to perfect of a squad game that I can think of. Quote Link to comment Share on other sites More sharing options...
Rbrad1 Posted November 3, 2006 Share Posted November 3, 2006 I'm really enjoying GRAW and think it's a fine addition to the GR world. My caveat is that I'm a SP player through and through. I don't go online so I can't comment on MP, CO-OP etc. For this game to be my dream game there are just a few issues I'd love to be addressed in future releases: 1) as mentioned ROE. Would love to setup my men in recon and have them move forward and call out contacts, but not engage. It's the one thing GR1 has that I sorely miss from GRAW. And with the ROE I'd love to see the AI a bit more liberal with their GL's. I don't know why they don't use them now, maybe they recognize if the enemy is too far apart for a grenade to effect more than one, but if I give the suppress command I'd love to see a grenadier lob a grenade into the firefight. Never happens now. I end up carrying the GL and equip the AI with something else. The AI mods out there don't really effect this either. I've seen the occasional grenade, but not all that much. 2) overall AI is top notch, but as mentioned before, a little too careless around corners. I think a simple fix is that when the AI recognizes a corner it takes cover on the corner and peeks before it moves. I hate to say it, but I'd love to see a 'check corner' command for the AI like there is in Lock Down when you open the cross-com menu when your cursor is near a corner. 3) another AI movement thing I'd love to see is able to bind AI's together. The AI moves very intelligently forward covering each other, but I'd love to see the ability to do 2+2 bounding overwatch. Basically bind AI #1 to myself and bind #2 and #3 together. I move forward 10-20ft and #1 sticks with me covering angles. Then I give just #2 a move order and #3 being bound to #2 moves with him. This combined with the 'check corner' command above would really quash any small issues I have with the AI. 4) maybe a 'flank left' and 'flank right' command to the cross com menu. Would go hand in hand with the 2+2 binding of movement. Much like the move or cover command, where I put my reticle is used as a point of reference for the command. Give my teammates a flank command and they will move to a flanking position of where ever I put my reticle. If commands like this are included in GRAW2 I think it would be as close to perfect of a squad game that I can think of. I agree with this post and want to add one more "wish". The game to go back to the "Mature" rating that OGR1 had. I really believe that the rating has a lot to do with some of the game play. Granted, an "adult" can buy the game for their child, but, that is the "adult's" perogative, not the publisher. Quote Link to comment Share on other sites More sharing options...
Boozer Dawg Posted November 4, 2006 Share Posted November 4, 2006 Just to add to the topic. Something i prefered in [GR], was the whole online setup lobby thing. It made it so much easier to play with friends when everyone could just join the server and be in a lobby, where we could decide what we wanted to play etc all very quickly. The new system is just your typical online join set game thing. For matches we set it to not start until everyone readys up. That gives you a lobby. Yeah but its still not quite the same functionality as [GR], where you could change absolutely everything at the click of a button (gametypes, weapons, maps etc). Was a very user friendly lobby. Quote Link to comment Share on other sites More sharing options...
BraxisHomm187 Posted January 30, 2007 Share Posted January 30, 2007 Sad story, World War 3 started because of GR1 , I do not think that arms deals in Mexico and a super fire game could do anything compared to tried and true Snatzi's, well unless you wanna tie in some sort of pay for assassination clause to the game which we all no is not cool, best thing about GR1, gunning down the Snatzi's in Red Square with um yah, bad core 3d models not seen to have been themed into any game since and tracer graphics only to return in GRAW, lets seriously agree that GRAW wins because of the included mk.48 mini, as seen in sweet Belfast people, sweet Belfast, GRAW wins when I dont get my house back Quote Link to comment Share on other sites More sharing options...
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