methz68 Posted June 29, 2006 Share Posted June 29, 2006 http://www.alien8.de/Gallery/Mexico/mx01 does snow near the City. KIT: Fighting Knife. Idea for multiplayer, that sniper keep killing you. next time sneak up on him and take him out. Surefire Millennium Weapon light, not sure about this? would look nice on the night maps to scan areas in shadow M-3 Tactical Illuminator ACOG Scope, PVS-17 weapon sight Night Vision. perfect for the night or low light maps Pro-tec helmet Beret with Ghost emblem. Maps. No Mans land: Vast open area little cover except shell scrapes, and trench layout. sand bag areas for snipers. No mans land between each trench layout. perfect for the various gametypes. Bridge: (Mezcala bridge) Burnt out cars, coaches, concreate emplacements, tank traps provide limited cover. Buildings either side of the bridge provide sniper points and areas to provide covering fire. Mission objective take the bridge and clear surrounding areas. Airport: Huge airbase encirled by a thick forest, Control tower and office building provide areas to scan the entire area, pill boxes at various points around the base to protect key areas. Mission objective: Destroy various aircraft and helicopters around the base, some in hangers. fuel depot and Ammo magazine. Rebel Training Camp: Island Based, (Rocky Cove look) wooden structures provide beach landing, or beach assault. from the beach is a wooded area that surrounds the training camp which consists of wooden buildings, mock buildings for street fighting training, rifle range. Zula Dawn: Central fortress based in a desert landscape, large sand hills in the distance provide sniper points. cover to the fortress is provided by small gullies and various small sandhills Mission objective: get in to the fortress and rescue captured injured Ghost warfighter/s occupied by elite special forces. Quote Link to comment Share on other sites More sharing options...
Calgar99 Posted June 30, 2006 Share Posted June 30, 2006 For Coop id like to see a rescue the hostage mission from a prison similar to [GR]. silenced weapons at first. but if you raise the alarm re -enfocements arrive and hell breaks loose. Quote Link to comment Share on other sites More sharing options...
ReapeR eXe Posted June 30, 2006 Share Posted June 30, 2006 For Coop id like to see a rescue the hostage mission from a prison similar to [GR]. silenced weapons at first. but if you raise the alarm re -enfocements arrive and hell breaks loose. The new DLC co-op missions are great, maybe the new improved AI is the most noticeable change, along with great MAP detail and size! If I had one issue with the co-op side of GRAW it would be that all the objectives are the same/similar.........Kill the leader, destroy the weapon shipments, recover the Intel and frag a few trucks! This is all fun and understandable; however, surely we can think of some more interesting objectives...maybe even some objectives that require two players at least for a successful mission complete? Hostage rescue sounds cool! What happened to demo charges? Redstorm has done a fantastic job so far but as we all know, the GR public will always demand more....and that is why the GR series is the best......!!!!!! Quote Link to comment Share on other sites More sharing options...
methz68 Posted June 30, 2006 Author Share Posted June 30, 2006 Yes i miss the demo charges, and the laser designator. Quote Link to comment Share on other sites More sharing options...
Calgar99 Posted June 30, 2006 Share Posted June 30, 2006 (edited) I agree. Coop needs far more interesting objectives, like prison rescue, or escorting a convoy through some jungle. More vareity in enemy oppostion. such as the use of helicopters for attacking and dropping off renforcements. Maybe some more dynamic missions. I.e if you blow up a bridge then more re-enforcements cant arrive however you wont be then able to complete a seconday mission. Give us hard choices to make. Also the inclusion of civilians would give earlier missions like old town and treasury abit of a twist and change the tempo completely Im just brainstorming here Edited June 30, 2006 by Calgar99 Quote Link to comment Share on other sites More sharing options...
eAxis.Bigben SPILLOUT Posted July 1, 2006 Share Posted July 1, 2006 I want a useful environmet interaction. you can move some boxes on a couple maps, but there ist no tactical or gameplay-use behind that. They showed us that it is possible with the game engine but they gave us unfortunately nonsense. In my dreams the weather changes randomly during the match... Quote Link to comment Share on other sites More sharing options...
MasterKain2053 Posted July 2, 2006 Share Posted July 2, 2006 One word, Claymores. Quote Link to comment Share on other sites More sharing options...
beonder13 Posted July 4, 2006 Share Posted July 4, 2006 I still want to frag a tree and have it fall on someone. Quote Link to comment Share on other sites More sharing options...
5timechamp Posted July 4, 2006 Share Posted July 4, 2006 i think its the little missing things that would make a difference.....even though i dont play as a sniper much it would be nice to be able to pick a guille suit for snipers given that there are actually wooded maps now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.