DiGiTALY -TC- Posted June 29, 2006 Share Posted June 29, 2006 this is how a terrain mesh created in 3dsmax looks once imported in graw's editor.. there are virtually no limits with DIESEL ENGINE Quote Link to comment Share on other sites More sharing options...
Papa6 Posted June 29, 2006 Share Posted June 29, 2006 excellent! Quote Link to comment Share on other sites More sharing options...
=WO=Kudos Posted June 29, 2006 Share Posted June 29, 2006 Some pro modding going on here Kudos bro. Quote Link to comment Share on other sites More sharing options...
hardcore Posted June 29, 2006 Share Posted June 29, 2006 Looks good, keep up the good work. Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Share Posted June 29, 2006 LOOKS GREAT!!!!!!!!11 Quote Link to comment Share on other sites More sharing options...
Wille Posted June 29, 2006 Share Posted June 29, 2006 great! seems like you guys wont even need our tutorials!hehe Quote Link to comment Share on other sites More sharing options...
Psi Posted June 29, 2006 Share Posted June 29, 2006 great! seems like you guys wont even need our tutorials!hehe Nicely done dude , making beautiful maps is soo much time consuming too bad we don't have like 40hrs a week or more to do it like the GRIN dudes have *cough*paidhourseven*cough* Yeah I should have picked a better job Quote Link to comment Share on other sites More sharing options...
Lancer Posted June 29, 2006 Share Posted June 29, 2006 Tease me more! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 29, 2006 Author Share Posted June 29, 2006 added a few cacti and a custom made prop, the tumbleweed!! so wille don't even think about it and give me some info on how to roll this thing all over Quote Link to comment Share on other sites More sharing options...
sleeper Posted June 29, 2006 Share Posted June 29, 2006 I have to say good job first of all. Second, any information on how you did this would be appreciated. Quote Link to comment Share on other sites More sharing options...
Wille Posted June 29, 2006 Share Posted June 29, 2006 lol, tumbleweed! that was actually one of the props we intended to do but never got around too...looks great too! hmmm, making it roll around with require some wind...hhhmmm, you know what, that might not be impossible with the help of a physics effect in a composition! hmm I think it would require some work tho;) there might be an easier way too ofcourse..hmm, ill ask someone tommorow, but dont hold your breath, I cant guarantee a positive answer! lol, if one of the scripters see this answer they will laugh at me tommorrow for being a stupid artist Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 29, 2006 Author Share Posted June 29, 2006 lol, if one of the scripters see this answer they will laugh at me tommorrow for being a stupid artist ok let me help you on this diverging their laughs on my awesome theory... tumbleweed-->it's like a vehicle the engine sounds becomes the wind sound the tumbleweed moves back and forth through a path so basically you can use a vehicle's script for it and no..if you shoot at it you don't turn on the alarm Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted June 29, 2006 Share Posted June 29, 2006 and no..if you shoot at it you don't turn on the alarm Will it explode if you throw a nada on it then? Quote Link to comment Share on other sites More sharing options...
Excursion Posted June 29, 2006 Share Posted June 29, 2006 i spent like 3days trying to recreate the embessy map from the 1st GR, i felt i was making good progress slow and painful process. but i am going to abandon my efforts to re-create my embassy map and just hope that one of you guys release a GRAW version based on it. with the mind blowing deversity you fellas can bring to the maps i can wait for a 100% well done version. FANTASIC WORK!!!!!!!!!!!!!! PS i know ive mentioned it already but do you guys think you could do a GRAW version of embessy seige. Quote Link to comment Share on other sites More sharing options...
pz3 Posted June 29, 2006 Share Posted June 29, 2006 make the tumble weed so you can kick it around... thatll work Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 29, 2006 Author Share Posted June 29, 2006 i spent like 3days trying to recreate the embessy map from the 1st GR, i felt i was making good progress slow and painful process. but i am going to abandon my efforts to re-create my embassy map and just hope that one of you guys release a GRAW version based on it. with the mind blowing deversity you fellas can bring to the maps i can wait for a 100% well done version. don't give up so soon, I think that in the near future there will be a huge community prop database inspired to many different enviroment (desert, artic, forest, jungle) so you'll be able to achieve that diversity on your own maps... also consider that creating a new map needs both design and technical abilities so you could be the designer and one of your buddy the 3d maker @ make the tumble weed so you can kick it around... thatll work of course and if italy wins the worldcup, I'll made a special soccer ball prop Quote Link to comment Share on other sites More sharing options...
Wrath Posted June 29, 2006 Share Posted June 29, 2006 i spent like 3days trying to recreate the embessy map from the 1st GR, i felt i was making good progress slow and painful process. but i am going to abandon my efforts to re-create my embassy map and just hope that one of you guys release a GRAW version based on it. with the mind blowing deversity you fellas can bring to the maps i can wait for a 100% well done version. don't give up so soon, I think that in the near future there will be a huge community prop database inspired to many different enviroment (desert, artic, forest, jungle) so you'll be able to achieve that diversity on your own maps... also consider that creating a new map needs both design and technical abilities so you could be the designer and one of your buddy the 3d maker @ make the tumble weed so you can kick it around... thatll work of course and if italy wins the worldcup, I'll made a special soccer ball prop I got a question, how much of that rural mountain terrain can you actually climb, cause i was checkin out the custom made mountains in the editor and found a lot of area's that i figured were climbable, but werent. That may be a problem. Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 30, 2006 Share Posted June 30, 2006 plz teach me how to import my terrain ? plz Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 30, 2006 Author Share Posted June 30, 2006 I got a question, how much of that rural mountain terrain can you actually climb, cause i was checkin out the custom made mountains in the editor and found a lot of area's that i figured were climbable, but werent. That may be a problem. basically you can climb a standard stair's step (deep 30cm high +-17cm) so it's about 30 degrees plz teach me how to import my terrain ? plz I can't but I'm already givin my small contribution in a different way, hang in there just a little more Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted June 30, 2006 Share Posted June 30, 2006 If i could swear.. i would fill about 6 lines of swear words praising you man!! excellent work dude!! keep it up man, you hold the key to GRAWs future! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 30, 2006 Author Share Posted June 30, 2006 you hold the key to GRAWs future! I'm barely holding my weenee while peeing trust me, everyone will be able to to everything in a short time Quote Link to comment Share on other sites More sharing options...
=3dS= Mayo Posted June 30, 2006 Share Posted June 30, 2006 this is a great job ! I can't wait to play a map on mountains instead of in a city !!!!! Quote Link to comment Share on other sites More sharing options...
tilliboy Posted June 30, 2006 Share Posted June 30, 2006 this is how a terrain mesh created in 3dsmax looks once imported in graw's editor.. there are virtually no limits with DIESEL ENGINE It's amazing Digitally , hope to play it as soon what else can I say ....... RESPECT Quote Link to comment Share on other sites More sharing options...
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