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i get this :/

Crash in application version: grpcrc1.16

Attempt to grow archive custom_levels\powcampremake.bundle beyond limits

SCRIPT STACK

data\lib\utils\dev\editor\worldholder.dsf(0)

data\levels\custom_levels\pow camp remake\pow camp remake.dsf(0)

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i get this :/

Crash in application version: grpcrc1.16

Attempt to grow archive custom_levels\powcampremake.bundle beyond limits

SCRIPT STACK

data\lib\utils\dev\editor\worldholder.dsf(0)

data\levels\custom_levels\pow camp remake\pow camp remake.dsf(0)

.....i really dont know what to tell ya.

I wouldnt know where to look to try and fix it if it is something on my end...

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Ah Ha......all sorted...the first download came down but was only 3.3meg...........i redownloaded it and it was 3.66 meg...............hope that may help others..........wicked mod dood...thanx very much :thumbsup::thumbsup:

Edited by bprcaser
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yes and if i can be picky picky ... would like the ambient light to be very dary ... yes , very good , dark .

.......how do I do that?

you change light levels by going to sky environment and choosing which level from the game you want the sky to be.... there is only one that is dusk... it's the one I used for RED SQUARE (which is available for DL in my post about it).. once you choose the sky type... move the sun left and right using the left and right keys.... this way you can kinda choose how dramatic yer shadows and stuff will be...

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you are welcome,

only problem I have found with the map is that there is a spawn point on a building that you cant get down from....other than that so far it is working fine for me.

please let me know if you come across any bugs or anything...

yeah that seems to be the problem we found with it last night i hosted it for about 10 games on my own pc and then we put it on our dedi last nite no worries.

liked it cant wait for some more.

keep up the good work all you seem to be giving the game a second lease of life

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>> what do you all think?

looks great !

Couple of q's :

- this is built on the getto set ?

- how did you get the green lighting/look on it (same as the Grin DM map with the terrain mesh)? Is that a result of selecting a differen 'cube' when you start a map ? Or the result of changing sky ?

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- this is built on the getto set ?

- how did you get the green lighting/look on it (same as the Grin DM map with the terrain mesh)? Is that a result of selecting a differen 'cube' when you start a map ? Or the result of changing sky ?

To answer my own question about the lighting :

Cube mission 6, and sky mission 6 gives you the HDR blue-green lighting that forces heavy shadows on the buildings.

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