+CGO+Dakota_kid Posted June 29, 2006 Share Posted June 29, 2006 Im trying to remake the POW Camp from [GR]. so far it is good, but every time I try to export it(twice so far) it doesnt turn out well(the lightmap stuff, just out of curiosity I noticed that you dont have to render light maps to export it, will it have any bad effect on the game/gameplay to export it w/o lightmaps? a screen shot..... and a comparison what do you all think? sry for the small 2nd pic.... NOTE: I had to change the wall now it is a shanty fence....the IND wall came out untextured in ghetto I'm making it deathmatch at first but may make it for TDM too. Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 29, 2006 Share Posted June 29, 2006 somone already on that map ? look thru some of the older posts , someone's makin the same map . Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 o whoops... .....looked through them...I didnt see it...if you can please give me a thread.. Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 29, 2006 Share Posted June 29, 2006 http://www.ghostrecon.net/forums/index.php?showtopic=36540 isnt exactly the same , i dont know if he has an overhead map , but it looks quite similar Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 that is castle day this is pow camp they are different maps. Quote Link to comment Share on other sites More sharing options...
sleeper Posted June 29, 2006 Share Posted June 29, 2006 Good idea on this one. This should convert very nicely and be a good representation of the original. I think there were a couple of inaccessable areas in the original, any way you can open those up for us in this version? Quote Link to comment Share on other sites More sharing options...
REDMONSTER Posted June 29, 2006 Share Posted June 29, 2006 looking good cant waut till cang et some in game imges from it Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 Good idea on this one. This should convert very nicely and be a good representation of the original. I think there were a couple of inaccessable areas in the original, any way you can open those up for us in this version? yep they are accesable!--I cant seem to find the bunkers from the Deathmatch map Industrial that you can walk in so all the bunkers are closed like the orig. and the hospital building from the orig is a large residence instead the gates are open instead of closed and there is guard towers instead to represent the guard houses by each gate, and the guard towers at the corners. but I have one problem now, after rendering it again (and it looks really good now) there are three objects that dont have textures, is there a way to remove them w/o having to re-render it totally?(I dont want to wait another 5-6 hrs....... Quote Link to comment Share on other sites More sharing options...
Papa6 Posted June 29, 2006 Share Posted June 29, 2006 the one thing critics who will come here need to understand is that, the buildings used for maps are the same ones that were used for GR ,(of course right??) So we are left to try and recreate these maps with what we have available. Now however, I'm optimistic that Grin will release some sort of rural expansion(I'm hoping) for GRAW and that should increase the amount of buildings, trees and just types available to work with. Personally I'd like to see evergreens or pine trees and regular bushes. Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 I'll get some screen shots asap! Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 here are a few(11) in-game screens the gate to the inaccesable area to the north. the gate to the inaccesable area to the south the inside of the south inaccesable the hospital from the top of the hospital looking towards the main prison area 2 of the main area Looking in from the outside of the North gate Looking in from the South gate fenced off area where the POWs were in the [GR] map and a close up of the untextured object lemme know what you think! Quote Link to comment Share on other sites More sharing options...
hardcore Posted June 29, 2006 Share Posted June 29, 2006 Looks great. Just give us the link to download and play with this bad boy. So bring it on. Thanks bro. Quote Link to comment Share on other sites More sharing options...
Papa6 Posted June 29, 2006 Share Posted June 29, 2006 Good idea on this one. This should convert very nicely and be a good representation of the original. I think there were a couple of inaccessable areas in the original, any way you can open those up for us in this version? yep they are accesable!--I cant seem to find the bunkers from the Deathmatch map Industrial that you can walk in so all the bunkers are closed like the orig. and the hospital building from the orig is a large residence instead the gates are open instead of closed and there is guard towers instead to represent the guard houses by each gate, and the guard towers at the corners. but I have one problem now, after rendering it again (and it looks really good now) there are three objects that dont have textures, is there a way to remove them w/o having to re-render it totally?(I dont want to wait another 5-6 hrs....... the bunkers are part of the ghetto map list of items. I was tinkering with those lastnight Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 Looks great. Just give us the link to download and play with this bad boy. So bring it on. Thanks bro. soon as I get those textures fixed..probably this late afternoon/tomorrow.. Quote Link to comment Share on other sites More sharing options...
Wille Posted June 29, 2006 Share Posted June 29, 2006 whoo those entrances loooks really cool! Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 whoo those entrances loooks really cool! Thank you!! btw, is it possible to change the direction the mounted machine gun's barrel points? I have been able to change the direction of the tripod but not the gun its-self. Quote Link to comment Share on other sites More sharing options...
{B:P:R}Joker Posted June 29, 2006 Share Posted June 29, 2006 this looks great pow was me fav map form gr1 cant wait for this. well done i really hope it plays aswell as it looks and it may help me smile for a bit playing graw Quote Link to comment Share on other sites More sharing options...
CSF_DeadManWalking Posted June 29, 2006 Share Posted June 29, 2006 Very good Dakota, keep up the good work!!! It would be great to have those classical maps revisited with a completely new look! Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted June 29, 2006 Share Posted June 29, 2006 POW camp was my clans home map for ages on GR....Nice one doood we are going to like this. Please sort the TDM soon as matey ? Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 29, 2006 Share Posted June 29, 2006 yes and if i can be picky picky ... would like the ambient light to be very dary ... yes , very good , dark . Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 29, 2006 Author Share Posted June 29, 2006 yes and if i can be picky picky ... would like the ambient light to be very dary ... yes , very good , dark . .......how do I do that? UPDATE: after it re-exported(originally said 6hr 30min only took like 3) now the gun and walls are purple...... gotta try again and TDM will be coming as soon as possible, the map is just too big for DM unless you get like 6-7+ guys on.... Quote Link to comment Share on other sites More sharing options...
Wille Posted June 29, 2006 Share Posted June 29, 2006 whoo those entrances loooks really cool! Thank you!! btw, is it possible to change the direction the mounted machine gun's barrel points? I have been able to change the direction of the tripod but not the gun its-self. hmm I dont really know, ill ask someone tommorow, and get back to you Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 30, 2006 Author Share Posted June 30, 2006 WOOT!!! here it is: pow Camp Lemme know what you all think of it! (ROCKY will ya upload this to the d/l section?) Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted June 30, 2006 Share Posted June 30, 2006 downlaoding now.. dude i got this error when loading the map: Crash in application version: grpcrc1.16 Attempt to grow archive custom_levels\powcampremake.bundle beyond limits SCRIPT STACK data\lib\utils\dev\editor\worldholder.dsf(0) data\levels\custom_levels\pow camp remake\pow camp remake.dsf(0) Quote Link to comment Share on other sites More sharing options...
+CGO+Dakota_kid Posted June 30, 2006 Author Share Posted June 30, 2006 anybody else have that problem? It works fine on my PC.. Quote Link to comment Share on other sites More sharing options...
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