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Keyboard & Mouse Functions: GRAW Map Editor


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:rolleyes: For those you have not discovered the tutorial here is a basic rundown on basic mouse and keyboard functions in the Map Editor, feel free to add to the list; it would help me update my list. (terminology might be different to what your accustomed to I've tried to make it generic and transparent as much as possible)

GRAW MAP EDITOR’S CONTROL OVERVIEW

BASIC FUNCTIONS

CTRL (left) + “S†KEY = save

F1 = help (highlight mode and hit F1 to briefly read the appropriate help files)

SPACE BAR = toggle camera lock/unlock

MOUSE = cursor movement or camera movement

CAMERA VIEW MODE:

“W†KEY = dolly camera forward

“S†KEY = dolly camera backward

“A†KEY = pan camera left

“D†KEY = pan camera right

"Q" KEY = pan camera down

"E" KEY = pan camera up

MOUSE SCROLL WHEEL = increase or decrease speed of camera movement

STATIC OBJECT LAYER MODE:

ARROW UP KEY = moves sketch plane up

ARROW DOWN KEY = moves sketch plane down

LEFT MOUSE BUTTON = select object

MIDDLE MOUSE BUTTON = rotate object on its vertical axis; 45° increments

RIGHT MOUSE BUTTON = create/place object

RIGHT MOUSE BUTTON (HOLD) = create/place, force objects that may have interference

DELETE KEY = deletes highlighted object

PROPS LAYER MODE:

LEFT MOUSE BUTTON = select prop

"B" KEY = selected prop that is highlighted then "B" key, loads up selected prop

THUMB MOUSE BUTTON + MOUSE (drag) = move prop

RIGHT MOUSE BUTTON = create/place prop

UP & DOWN ARROW KEYS = rotates prop around horizontal axis

LEFT & RIGHT ARROW KEYS = rotates prop around vertical axis

DELETE KEY = deletes highlighted prop

"N" KEY = toggles Planar Move on/off

"PAGE UP" KEY + Planar Move ON = moves gizmo (green orb) up

"PAGE DOWN" KEY + Planar Move ON = moves gizmo (green orb) down

"HOME" KEY + Planar Move ON = moves gizmo (green orb) back to original position

PROP BRUSH LAYER MODE:

LEFT MOUSE BUTTON = applies selected prop brush unit

RIGHT MOUSE BUTTON = deletes selected prop brush unit

DYNAMIC UNIT LAYER MODE:

LEFT MOUSE BUTTON = select dynamic unit

RIGHT MOUSE BUTTON = create/release dynamic unit

UP & DOWN ARROW KEYS = rotates dynamic unit around horizontal axis

LEFT & RIGHT ARROW KEYS = rotates dynamic unit around vertical axis

DELETE KEY = deletes highlighted dynamic unit

MULTIPLAYER SETUP MODE:

LEFT MOUSE BUTTON = select/create zone (other shape if it’s the same zone)

DRAG MOUSE & RIGHT MOUSE BUTTON = create zones to appropriate snap (Note: 500 snapping value is a good base to start so zones match up with each other.

NOTE: In order to resize border when creating zones simply edit the zones.XML file and change the tl (top left) and br (bottom right) values. The default value is as follows tl (-10000, 10000, 5000) & tr (10000, -10000, 5000) all these values are (x, y, z) co-ordinates which is set in centimeters.

SKY ENVIRONMENT LAYER MODE:

LEFT & RIGHT ARROW KEYS = rotates the sky around vertical axis

Edited by -Corax-
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What does 'Page Up' and 'Page Down' do? I've this does something when placing props...?

NM I see what it does updating the list...

Edited by -Corax-
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Also for camera movement. Q & E moves the camera vertically down and up respectively.

For selecting objects that are already in your map you can hover the cursor on the object that you want to select and hit 'b'. Saves time in searching for it on the list.

To force a static object to be placed that wouldn't normally fit just hold the right mouse button for a couple of seconds. Use sparingly though and only when absolutely needed.

Edited by Athenian
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For selecting objects that are already in your map you can hover the cursor on the object that you want to select and hit 'b'. Saves time in searching for it on the list.

To force a static object to be placed that wouldn't normally fit just hold the right mouse button for a couple of seconds. Use sparingly though and only when absolutely needed.

Does the 'b' function work with props and static objects?

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Yes. But with statics all you have to do is left click the existing static object and it is automatically ready to be placed somewhere.

So is this correct...

"B" KEY = re-selects initial selected prop

I would check this right now but I'm at work... and I don't have a map editor available. :P

Edited by -Corax-
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Very good, I just found one thing missing that I can think of.

You can select multiple brushes by holding down the ctrl key.

What would be REALLY cool would be if you could tell us how to toggle between adjusting pitch, roll, and yaw for props.

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  • 2 weeks later...

Hi all,

I am trying to select multiple props at the same time with the cntl key per Wille's statement but can't. Anyone else haveing the same problem?

thanks,

Obmana

You wouldn't by chance be confusing props with Props (brushes)?

The tutorial that was installed with the patch explains in detail how to select multiple brushes in the list by holding downt the control key while you click.

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Nope justthe props themselves. If I place multiple props togethere for an example a fence, I want to copy multiple sections of the fence and paste them somewhere else. That would be a very time conserving utility.

Thanks,

Obmanta

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