Psi Posted June 28, 2006 Share Posted June 28, 2006 To GRIN or anyone who knows it, how can you make some of the objects so that you can walk through them. Like the low bushes , they are a prop but you cannot give it any option that people can walk through them...they are like solid now which isn't good I know that in mission 12 'NORAD on the Line' there are bushes that you can walk through. Anyway that we can set these props to have the same statistics?? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 28, 2006 Share Posted June 28, 2006 have you tried to remove the collision part in the "prop-name".xml ? Quote Link to comment Share on other sites More sharing options...
Psi Posted June 28, 2006 Author Share Posted June 28, 2006 have you tried to remove the collision part in the "prop-name".xml ? Hmm no , but I thought it would be possible inside the editor? Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 28, 2006 Share Posted June 28, 2006 Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Quote Link to comment Share on other sites More sharing options...
GRiN_Bumbi Posted June 28, 2006 Share Posted June 28, 2006 Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Exactly. It's a level editor and not a object editor. Quote Link to comment Share on other sites More sharing options...
MikSnoopy Posted June 28, 2006 Share Posted June 28, 2006 Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Exactly. It's a level editor and not a object editor. That being said, is there a way to do as asked? Quote Link to comment Share on other sites More sharing options...
Excursion Posted June 28, 2006 Share Posted June 28, 2006 what you ask can be done yes. providing you are certain you seen it in norad on the line. you would simply import the norad map into the editor find the bush you are describing and "tag" the object using the name_id when you have done that save and exit then open the world.xml file search the .xml for your tag and see what the objects properties are. this is all i can advise you as im only getting to grips with ther editor myself. Quote Link to comment Share on other sites More sharing options...
Psi Posted June 28, 2006 Author Share Posted June 28, 2006 Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Exactly. It's a level editor and not a object editor. Well most level editor's I have worked with allowed the user to set 'some' statistics/preferences for objects. But oh well I will just edit the xml file then Quote Link to comment Share on other sites More sharing options...
Wille Posted June 28, 2006 Share Posted June 28, 2006 Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Exactly. It's a level editor and not a object editor. Well most level editor's I have worked with allowed the user to set 'some' statistics/preferences for objects. But oh well I will just edit the xml file then most editors dont let you edit maps inside the actual game.. just go into the xml for the object and change the body template from whatever it is right now(probably static) to "debris" now you should be able to walk right thru! Quote Link to comment Share on other sites More sharing options...
Psi Posted June 28, 2006 Author Share Posted June 28, 2006 (edited) Hmm no , but I thought it would be possible inside the editor? I might be wrong..but I think that all those advanced properties are scripted inside the xml and the editor simply reads it... Exactly. It's a level editor and not a object editor. Well most level editor's I have worked with allowed the user to set 'some' statistics/preferences for objects. But oh well I will just edit the xml file then most editors dont let you edit maps inside the actual game.. just go into the xml for the object and change the body template from whatever it is right now(probably static) to "debris" now you should be able to walk right thru! SWEEET thanks alot! *continues making his level* BTW quick question, where are all the props brush / (grafitti) stored ? Edited June 28, 2006 by Psi Quote Link to comment Share on other sites More sharing options...
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