prolificone Posted June 23, 2006 Share Posted June 23, 2006 Well I jumped in and played some deathmatch on a couple servers. In one server it seemed like I could die instantly upon spawning (happened about 3 times per round which sucked with max deaths set to 5) AND in another server I had 5 to 10 seconds before I could get injured/killed. So this must be a server setting. It's not a bad idea (to give spawners a few seconds of invulnerability) since people regularly spawn next to 'active' players, especially when there is more than 10 people in a server. The issue here is that the person that spawns, gets to open up and wipe out any active player in sight and its not because the 'active' player wasn't behind cover. Once, I spawned, next to a wall and there was a car right in front of me. There was a player crouched behind cover, right behind the car (pretty much right in front of me). He was in a good tactical position, except for not taking into account that someone like me could unsuspectingly and silently spawn right behind him. Poor fella. Getting those cheap kills was about as annoying as getting spawn killed... Anyway, I am not here to gripe too much, but I would like to offer a SUGGESTION: IF PLAYERS THAT SPAWN ARE NOT VULNERABLE FOR 5 TO 10 SECONDS THEN DURING THAT TIME OF INVULNERABLIITY THEY SHOULD NOT BE ABLE TO SHOOT EITHER. That is all. It sure would take the 'cheapness' out of spawn-killing and 'reverse spawn-killing'. Quote Link to comment Share on other sites More sharing options...
Steel1977 Posted June 23, 2006 Share Posted June 23, 2006 Well I jumped in and played some deathmatch on a couple servers. In one server it seemed like I could die instantly upon spawning (happened about 3 times per round which sucked with max deaths set to 5) AND in another server I had 5 to 10 seconds before I could get injured/killed. So this must be a server setting. It's not a bad idea (to give spawners a few seconds of invulnerability) since people regularly spawn next to 'active' players, especially when there is more than 10 people in a server. The issue here is that the person that spawns, gets to open up and wipe out any active player in sight and its not because the 'active' player wasn't behind cover. Once, I spawned, next to a wall and there was a car right in front of me. There was a player crouched behind cover, right behind the car (pretty much right in front of me). He was in a good tactical position, except for not taking into account that someone like me could unsuspectingly and silently spawn right behind him. Poor fella. Getting those cheap kills was about as annoying as getting spawn killed... Anyway, I am not here to gripe too much, but I would like to offer a SUGGESTION: IF PLAYERS THAT SPAWN ARE NOT VULNERABLE FOR 5 TO 10 SECONDS THEN DURING THAT TIME OF INVULNERABLIITY THEY SHOULD NOT BE ABLE TO SHOOT EITHER. That is all. It sure would take the 'cheapness' out of spawn-killing and 'reverse spawn-killing'. I agree with you. It needs some adjustment, it is easy for some people to get cheap kills, due to the map size there are a lot of people spawning behind or next to active players. It is a bit frustrating. I hope they can do something about it. Quote Link to comment Share on other sites More sharing options...
ruggbutt Posted June 23, 2006 Share Posted June 23, 2006 There isn't any way to completely stop the spawn killing if you're playing respawns. I don't remember any game every that completely stopped that. You can minimize things but usually people who insist on getting kills that way are going to adjust their gameplay to continue to play that way. Quote Link to comment Share on other sites More sharing options...
CkZWarlord Posted June 23, 2006 Share Posted June 23, 2006 (edited) It's not a bad idea (to give spawners a few seconds of invulnerability) since people regularly spawn next to 'active' players, especially when there is more than 10 people in a server. That is only a "good" idea if you also cannot fire during those seconds. But even then, I personally still don't like the thought of having a team cornered and not being able to take them out because they have invulnerability on. It's cheesy. If you are cornered in your spawn you've already lost anyway, might as well get it over with. Besides that, if you are getting spawn-killed, it's your own stupid mistake for not defending it properly. Edited June 23, 2006 by CkZWarlord Quote Link to comment Share on other sites More sharing options...
Blaster Posted June 23, 2006 Share Posted June 23, 2006 If the maps were ten times larger, DM mode probably would be fun, and actually appeal to us adults. Quote Link to comment Share on other sites More sharing options...
prolificone Posted June 23, 2006 Author Share Posted June 23, 2006 (edited) That is only a "good" idea if you also cannot fire during those seconds. But even then, I personally still don't like the thought of having a team cornered and not being able to take them out because they have invulnerability on. It's cheesy. If you are cornered in your spawn you've already lost anyway, might as well get it over with. Besides that, if you are getting spawn-killed, it's your own stupid mistake for not defending it properly. Well I would agree with you if this topic were about DOM mode (or any other team mode) but... Please read the topic. I am referring to DM (DeathMatch, aka: All vs. All ) only. I am not talking about any team modes. So it is not MY STUPID MISTAKE here... I am just saying that if there is a period of invulnerability for an individual that respawns at a random point, just make it so they can not shoot during that period of invulnerability as well. Edited June 23, 2006 by Prolific Quote Link to comment Share on other sites More sharing options...
zulater Posted June 23, 2006 Share Posted June 23, 2006 There isn't any way to completely stop the spawn killing if you're playing respawns. I don't remember any game every that completely stopped that. You can minimize things but usually people who insist on getting kills that way are going to adjust their gameplay to continue to play that way. NO SENSORS 5 MIN NO RESP!!111!!! Quote Link to comment Share on other sites More sharing options...
xaven Posted June 23, 2006 Share Posted June 23, 2006 another possible solution could be: larger maps with "more hidden" spawnpoints and /or (as it is in Unreal Tournament) whenever anybody is in a spawnarea you dont spawn there, only in a "clear" area. Quote Link to comment Share on other sites More sharing options...
th33f. Posted June 23, 2006 Share Posted June 23, 2006 there is in fact a solution i've seen implemented in another game that worked pretty well against spawn camping. in Soldner, for the first few seconds your character was wrapped into a light blue transparent texture which produced kinda of a glowing effect. this would really help in GRAW. let the new respawners shoot during the invulnerability, but make a way to tell whether they're still god mode or not. Quote Link to comment Share on other sites More sharing options...
Kakanater Posted June 23, 2006 Share Posted June 23, 2006 GREAT IDEA!!!! Quote Link to comment Share on other sites More sharing options...
d0youlikecheese Posted June 23, 2006 Share Posted June 23, 2006 ||Ghost Squad|| Dm Server was set to 10 seconds but now i have lowed it to 5 seconds with no death limit since i find DM just a good way to unwind Quote Link to comment Share on other sites More sharing options...
prolificone Posted June 23, 2006 Author Share Posted June 23, 2006 ||Ghost Squad|| Dm Server was set to 10 seconds but now i have lowed it to 5 seconds with no death limit since i find DM just a good way to unwind Thanks CHEESE! I think your server was one that I was playing in. I think 3 to 5 seconds is good enough for now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.