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WPN SKINS


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Hi!

Just screwing around placing different skins on the SCAR and thought you all might like them.

It's not the usual spray primer job that we use in theater (typically a few quick sprays over a laundry bag for texturing :) ), but I think that the digital patterns look especially neat.

If interest is there I'll carry on with kit.

Later! ;)

Urban

Marpat Urban

Cadpat Desert

Edited by SN271
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Nice work SN271 , if I can suggest you , you can activate the high resolution textures by editing the "renderer_settings.xml" and type "high" instead of "medium" for charachters and weapons textures , I use this way to take screnshoots with my old PC.

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Thanks for the input guys! Good to see I'm not wasting my time. :)

I've set up the render_settings file to high, but the screenshots still come off like this.

I think that is because I have to "Save For Web" in PShop at high which effectively halves the high size (and quality) just so that I don't waste all of my bandwidth online when people surf the screenshots.

I'm using the "Printscreen" button instead of the "ScreenCapture" function in the game, could that be it??

Thanks!

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Thanks man. That one just fell together as if it was meant to be. :)

Yeah. :) The 2 patterns are quite similar other than the winter pattern being less busy with that blacks spread out a lot more.

I imagine that the urban cadpat skins will become useful once once somemore appropriate maps are created. They are still a little too bright and you know, I'm just too damn lazy to change it. :)

I've never ran across the SpecAM and SOPAT cam. They look quite interesting don't they?

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Thanks man. That one just fell together as if it was meant to be. :)

Yeah. :) The 2 patterns are quite similar other than the winter pattern being less busy with that blacks spread out a lot more.

I imagine that the urban cadpat skins will become useful once once somemore appropriate maps are created. They are still a little too bright and you know, I'm just too damn lazy to change it. :)

I've never ran across the SpecAM and SOPAT cam. They look quite interesting don't they?

Do you get a bad glare with skins that are too light? I notice this with very light greys, that they shine like a mirror.

I'm worried that once we get snow maps, there will be terrible glare from the white skins - although I'm sure that issue will be resolved eventually.

I have a thread showing the SOPAT. It seems like it will be the "next generation" of fractal camouflage.

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Yup, I noticed that a while back.

The easiest way I've defeated this is to lower the brightness of the affected areas by about 15-30% depending upon the skins. You lose no detail and it evens out the glare.

The Urban Marpat pattern acted like that in the beginning, but 20% took care of it. The Urban Cadpat will probably take about 30%.

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