Copper Posted June 22, 2006 Share Posted June 22, 2006 Don't know if everyone has been to busy playing with the editor to notice or not but in the Ghost Recon Advanced Warfighter\tools folder the maxexporter.dle is there along with a atlasgen.exe, bundler.exe a freeimage.dll(with licence file) and vssver.scc. I loaded up Max 8 and the plugin is there for exporting. Unfortionatly I'm so far behind in the game modding scene I feel lost last mod I made was for GR1 4 years ago. guess i just need to get back on the bike and see if I remember how to ride. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 22, 2006 Share Posted June 22, 2006 Don't know if everyone has been to busy playing with the editor to notice or not but in the Ghost Recon Advanced Warfighter\tools folder the maxexporter.dle is there along with a atlasgen.exe, bundler.exe a freeimage.dll(with licence file) and vssver.scc. I loaded up Max 8 and the plugin is there for exporting. Unfortionatly I'm so far behind in the game modding scene I feel lost last mod I made was for GR1 4 years ago. guess i just need to get back on the bike and see if I remember how to ride. so you could potentially make new weapon models with that?? Quote Link to comment Share on other sites More sharing options...
RuTHlezz1 Posted June 22, 2006 Share Posted June 22, 2006 Yes you could make weapons and other models the only problem is we dont know the scale, if the weapons need helper points and what all is needed to export. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 23, 2006 Share Posted June 23, 2006 I spent a few hours trying to make this baby work but nothing.. stickan pointed me to the u_unit files but I really don't have a clue.. what we really need is not a 100 pages tutorial but a simple (all inclusive) .max scene to understand the exporting process (even a box with its material is ok, the main goal for now is to create new static props so that our maps don't look all the same) Quote Link to comment Share on other sites More sharing options...
Wille Posted June 23, 2006 Share Posted June 23, 2006 I spent a few hours trying to make this baby work but nothing.. stickan pointed me to the u_unit files but I really don't have a clue.. what we really need is not a 100 pages tutorial but a simple (all inclusive) .max scene to understand the exporting process (even a box with its material is ok, the main goal for now is to create new static props so that our maps don't look all the same) it will come! I just need official green light from the suits upstairs, then ill write a tutorial for you guys on how to make props! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 23, 2006 Share Posted June 23, 2006 (edited) it will come! I just need official green light from the suits upstairs, then ill write a tutorial for you guys on how to make props! wow finally we found a job for you in the "useless" artistic field Edited June 23, 2006 by DiGiTALY -TC- Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 23, 2006 Share Posted June 23, 2006 anyone know how to get the file to a 3d object ? Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted June 24, 2006 Share Posted June 24, 2006 Anyone know how to use the 'atlasgen.exe'? Quote Link to comment Share on other sites More sharing options...
Wille Posted June 25, 2006 Share Posted June 25, 2006 Anyone know how to use the 'atlasgen.exe'? you needent wory about the atlastgen.exe at this point.its merely a tool to compile alot of smaller textures into one large texture atlas to help the engine render objects faster. when you learn more about the import and map process this will be very usefull tho! so dont delete it , hehe Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 25, 2006 Share Posted June 25, 2006 I WUD LIKE 2 USE TEH BUNDLER FOR GATHERING TASKS TO MAKE MY TEXT FILE BECOME A 3D OBJECT PLZ . Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted June 25, 2006 Share Posted June 25, 2006 great news! Thanks for the brilliant support you guys are giving the modding community. Quote Link to comment Share on other sites More sharing options...
Wille Posted June 25, 2006 Share Posted June 25, 2006 I WUD LIKE 2 USE TEH BUNDLER FOR GATHERING TASKS TO MAKE MY TEXT FILE BECOME A 3D OBJECT PLZ . if you rephrase that in english I might be able to help you... Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 25, 2006 Share Posted June 25, 2006 bruhhhmm ... i was hoping to compile my terrain mesh from .xml to .[insert 3d object format] so i could get the hang of the editor . Quote Link to comment Share on other sites More sharing options...
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