Damolee Posted June 21, 2006 Share Posted June 21, 2006 I don't care what peoples views are, I personally think it looks amazing. In the distance it kinda blurs some in how it smooths edges, but sheesh it makes a HUGE difference with no performance hit for me. I consider this to be an astonishing achievement by the guys at GRiN, it's not what I call "True" AA , it's something else but damn does it look good. Having it turned on really does show how fugly the jaggies were beforehand. It reminds me alot of the earlier Quincux modes. There was one particular part where a bad guy in the distance was running behind a burnt out smoking car with the sun beaming down and it looked phenomenal. GRiN, you have seriously won me over with this one. GREAT WORK! and thanks again. Quote Link to comment Share on other sites More sharing options...
Judge_Recluse Posted June 21, 2006 Share Posted June 21, 2006 I have to agree. I still see a few jaggies, but the difference it does make helps alot at long range. Overall i am pleased with what they did, very pleased. Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted June 21, 2006 Share Posted June 21, 2006 I will admit it does kill "the crawling" but Im a little dissapointed they would even call it Anti Aliasing its a bit misleading, I mean call it Edge Smoothing fine. Now I just put together the rig in my Sig and Im now able to run High Textures and the "Anti-Aliasing" blurs the textures that look so good now. Im a little torn between the buildings not crawling and the nice textures that have lost their crispness. Quote Link to comment Share on other sites More sharing options...
Moezter Posted June 21, 2006 Share Posted June 21, 2006 its OK i guess but it makes things too blurry when they are far, id rather keep sharpness Quote Link to comment Share on other sites More sharing options...
Beaver Posted June 21, 2006 Share Posted June 21, 2006 Definately NOT what I was expecting. Its hardly smooth edges - more like the 'blur' filter in photoshop. Makes the game look like your running around with concussion/blurred vision. I think I'll leave it turned off. But thanks for trying GRIN. (Maybe you'll tweak it in future patches and allow levels?) Quote Link to comment Share on other sites More sharing options...
Ghost9 Posted June 21, 2006 Share Posted June 21, 2006 i'm waiting for the hardware that will be able to do deferred lighting and AA. Quote Link to comment Share on other sites More sharing options...
sx_amazing Posted June 21, 2006 Share Posted June 21, 2006 I was hoping real AA without Deferred lighting or choosing Deferred lighting without AA. It would have been better than the blurred effect. Quote Link to comment Share on other sites More sharing options...
Bonehead Posted June 21, 2006 Share Posted June 21, 2006 I like it Sam I Am! Kudos GriN! Quote Link to comment Share on other sites More sharing options...
Brainman2k Posted June 21, 2006 Share Posted June 21, 2006 ok, its not aa.....but on the other hand it simulates a field of depth effect in some ways. i like it and it hardly affects fps. Quote Link to comment Share on other sites More sharing options...
Cruusher_AS Posted June 21, 2006 Share Posted June 21, 2006 Played for a short time earlier. Have more time tonight.Looks good so far. But this game is deserving of better hardware which would really enhance things a bit. ...man I hope I get back to work soon.."...lol Quote Link to comment Share on other sites More sharing options...
SCE_KanucK Posted June 21, 2006 Share Posted June 21, 2006 Definately NOT what I was expecting. Its hardly smooth edges - more like the 'blur' filter in photoshop. Makes the game look like your running around with concussion/blurred vision. I think I'll leave it turned off. But thanks for trying GRIN. (Maybe you'll tweak it in future patches and allow levels?) I agree, its just a blur is all. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 21, 2006 Share Posted June 21, 2006 For those complaining this is not "Real" AA. TODAY'S HARDWARE CANNOT DO HDR AND AA AT THE SAME TIME. READ UP. Quote Link to comment Share on other sites More sharing options...
Damolee Posted June 21, 2006 Author Share Posted June 21, 2006 If you lower the Post Effects to Medium the Blur is all but gone and you get less jaggies, see for yourself. Quote Link to comment Share on other sites More sharing options...
SCE_KanucK Posted June 21, 2006 Share Posted June 21, 2006 If you lower the Post Effects to Medium the Blur is all but gone and you get less jaggies, see for yourself. ah, will give it a try Quote Link to comment Share on other sites More sharing options...
sx_amazing Posted June 21, 2006 Share Posted June 21, 2006 (edited) AA without HDR or HDR without AA is possible. Take Oblivion for example. In Oblivion you can either use AA without HDR or HDR without AA. So it is possible. I believe they just wanted everyone to maintain the HDR, which is the only great graphical feature GRAW has. Edited June 21, 2006 by sx_amazing Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 21, 2006 Share Posted June 21, 2006 AA without HDR or HDR without AA is possible. Take Oblivion for example. In Oblivion you can either use AA without HDR or HDR without AA. So it is possible. Oblivion is not real HDR. HDR is what HL2 does. Oblivion just turns up the bloom meter by 500%. Quote Link to comment Share on other sites More sharing options...
TedSmith Posted June 21, 2006 Share Posted June 21, 2006 AA without HDR or HDR without AA is possible. Take Oblivion for example. In Oblivion you can either use AA without HDR or HDR without AA. So it is possible. I believe they just wanted everyone to maintain the HDR, which is the only great graphical feature GRAW has. Holy crap... How many times does this have to be said? IT'S NOT ABOUT HDR! It's about deferred lighting. They are two entirely different things. Oblivion DID NOT USE deferred lighting, that's why they have the option. Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted June 21, 2006 Share Posted June 21, 2006 Oblivion is not real HDR. HDR is what HL2 does. Oblivion just turns up the bloom meter by 500%. Sorry Smith Oblivion IS using real SM3.0 MTR FP16 HDR, HL2 is using SM2.0 HDR its the simple one not Oblivion.(tho I think it is actually better executed than GRAW's) But Ted is right this has NOTHING to with HDR I would dig up my huge research piece on it but Im too lazy to explain it all again..... Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 21, 2006 Share Posted June 21, 2006 Oblivion is not real HDR. HDR is what HL2 does. Oblivion just turns up the bloom meter by 500%. Sorry Smith Oblivion IS using real SM3.0 MTR FP16 HDR, HL2 is using SM2.0 HDR its the simple one not Oblivion.(tho I think it is actually better executed than GRAW's) But Ted is right this has NOTHING to with HDR I would dig up my huge research piece on it but Im too lazy to explain it all again..... I could care less about the technical bull**** if the lightning system isn't what it's suppose to be, DYNAMIC RANGE. Compare. Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 21, 2006 Share Posted June 21, 2006 (edited) I have not liked the system of AA. Blur kills the definition/sharpen , the brightness and effects of many textures. And it does not make good AA. I almost prefer not to use it sincerely. Edited June 21, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted June 21, 2006 Share Posted June 21, 2006 I could care less about the technical bull**** if the lightning system isn't what it's suppose to be, DYNAMIC RANGE. Then dont talk about things you dont have a clue about, ATI X1000 series CAN do AA and HDR but again it has NOTHING to do with GRAW. Your not showing me anything I dont already know.... GRIN has just added Blur it is by no means ANY form of Anti-Aliasing Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 21, 2006 Share Posted June 21, 2006 GRIN has just added Blur it is by no means ANY form of Anti-Aliasing You fail to read anything huh? "Today's hardware cannot do deferred lighting and AA at the same time."- GRIN Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 21, 2006 Share Posted June 21, 2006 (edited) The solution is supersampling , bad performance but true AA http://download.nvidia.com/developer/prese...red_Shading.pdf Anti-Aliasing with Deferred Shading *Deferred shading is incompatible with MSAA *API doesn’t allow antialiased MRTs But this is a small problem… *AA resolve has to happen after accumulation! Resolve = process of combining multiple samples *G-Buffer cannot be resolved What happens to an FP16 position when resolved? Other AA options? *Supersampling lighting is a costly option Lighting is typically the bottleneck, pixel shader bound 4x supersampled lighting would be a big perf. *“Intelligent Blur†: Only filter object edges Based on depths and normals of neighboring pixels Set “barrier†high, to avoid interior blurring Full-screen shader, but cheaper than SSAA SSAA+HDR FP16- not is deferred rendering- in Nvidia videocards - , with supersampling, to see the fall of perfomance with SSAA. http://www.ghostrecon.net/forums/index.php...;p=388539&# Edited June 21, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
ERIXX Posted June 21, 2006 Share Posted June 21, 2006 BTW, GRIN doesn't call it AA, in game you can check it. Its Edge smoothing LOL Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted June 21, 2006 Share Posted June 21, 2006 GRIN has just added Blur it is by no means ANY form of Anti-Aliasing You fail to read anything huh? "Today's hardware cannot do deferred lighting and AA at the same time."- GRIN Nah I dont read at all..... http://www.ghostrecon.net/forums/index.php...c=34190&hl= Quote Link to comment Share on other sites More sharing options...
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