Agent Smith Posted August 1, 2006 Author Share Posted August 1, 2006 Version 2.0 is now released! Download it at: RapidShare FileFront Quote Link to comment Share on other sites More sharing options...
tilliboy Posted August 1, 2006 Share Posted August 1, 2006 Will try it by night, great work , I really like virtual blood too. Quote Link to comment Share on other sites More sharing options...
Jace12 Posted August 1, 2006 Share Posted August 1, 2006 Will try it by night, great work , I really like virtual blood too. Can't wait to try this, this game really needed this effect. Which bits of the mod folder are required for the bllod effects? As I have other AI mods etc, I'm guessing effcts objects and textures folders? Wasn;t sure what the global_ai changes did though? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 1, 2006 Author Share Posted August 1, 2006 (edited) Can't wait to try this, this game really needed this effect. Which bits of the mod folder are required for the bllod effects? As I have other AI mods etc, I'm guessing effcts objects and textures folders? Wasn;t sure what the global_ai changes did though? The blood cloud is under Effects, the blood on bodies is under Objects. I have no AI changes, so you can use the AI stuff along with my mod, as long as your previous mods don't have the same edited .XMLs that are included with my mod. Edited August 1, 2006 by Agent Smith Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted August 2, 2006 Share Posted August 2, 2006 Ex-Mexicans... Really like the update! BTW, there was a queue on Filefront Quote Link to comment Share on other sites More sharing options...
Drone101 Posted August 6, 2006 Share Posted August 6, 2006 (edited) Hi! Your mod is just awesome! But I have a question! If I want to keep the blue corners in the HUD, what must I do? Edited August 6, 2006 by Drone101 Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 6, 2006 Author Share Posted August 6, 2006 If I want to keep the blue corners in the HUD, what must I do? Just delete the GUI folder, and you'll get them again. Quote Link to comment Share on other sites More sharing options...
Drone101 Posted August 6, 2006 Share Posted August 6, 2006 ok Thanks! Quote Link to comment Share on other sites More sharing options...
Drone101 Posted August 11, 2006 Share Posted August 11, 2006 (edited) Sorry but Where is the GUI folder? Thanks! Edited August 11, 2006 by Drone101 Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 11, 2006 Author Share Posted August 11, 2006 Where is the GUI folder? Thanks! It's simply titled "gui". Inside, it has the frame_bl.xml, frame_br.xml, frame_tl.xml, and frame_tr.xml. Delete the folder, and you'll get the blue corners again. Quote Link to comment Share on other sites More sharing options...
Rocky Posted August 11, 2006 Share Posted August 11, 2006 I tired v2 last night and GRAW froze at the loading screen, I'l try it again tonight though incase I had something else in the Local folder that shouldn't have been. Quote Link to comment Share on other sites More sharing options...
-=anders=- Posted August 11, 2006 Share Posted August 11, 2006 I tired v2 last night and GRAW froze at the loading screen, I'l try it again tonight though incase I had something else in the Local folder that shouldn't have been. I must ask. Where do I put my new character skins if I want to use this mod? Ex. Where do I put: "atlas.dds"? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted August 11, 2006 Author Share Posted August 11, 2006 I tired v2 last night and GRAW froze at the loading screen, I'l try it again tonight though incase I had something else in the Local folder that shouldn't have been. I must ask. Where do I put my new character skins if I want to use this mod? Ex. Where do I put: "atlas.dds"? Textures -> atlas_characters -> <name of the character the skin was made for> -> diffuse Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 12, 2006 Share Posted August 12, 2006 Noticed that AI and even me got hung up on a dead guy blocking the entrance to where Ontiveros was killed. I tried the usual pushing but no luck. I managed to find a creative way to get out of it, but poor old teammate got hung up. Patch 1.21 your mod version 2.0 Quote Link to comment Share on other sites More sharing options...
JasonFMX Posted August 13, 2006 Share Posted August 13, 2006 Noticed that AI and even me got hung up on a dead guy blocking the entrance to where Ontiveros was killed. I tried the usual pushing but no luck. I managed to find a creative way to get out of it, but poor old teammate got hung up. Patch 1.21 your mod version 2.0 download my mod in this forum and steal the phsysics file out of the sb templates and substitute with that. i dont know who in the world thought making you collide with dead bodies was a good idea... it inhibits you from playing the game... such as trying to get in the bunker for the tank crew in ready for bear, or the bunkers on strong point .. etc Quote Link to comment Share on other sites More sharing options...
Drone101 Posted August 14, 2006 Share Posted August 14, 2006 (edited) Thanks for your answers! I have one last question!! lol! I want to keep the intro on each mission of the single player campaign and coop. What do I have to erase and where? Thanks! Edited August 14, 2006 by Drone101 Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted August 14, 2006 Share Posted August 14, 2006 the intro? you mean when your sitting in the the apc or blackhawk going where ever? Thats still there. The intros the thing with the ubisoft icon, grin icon and graw icon things. Quote Link to comment Share on other sites More sharing options...
Drone101 Posted August 14, 2006 Share Posted August 14, 2006 Oh! ok! lol! Thanks! Quote Link to comment Share on other sites More sharing options...
Cobra Eater Posted October 1, 2006 Share Posted October 1, 2006 (edited) Ok Im getting the following errors when I try to run the game. errors 1&2 in mp 1: crash in application version grpcrc1.30 data\lib\script_network\networkmanager.dsf(-1): can't find member: server_standalone in type <STatsblock:global> Script Stack data\menu\menu.dsf(0) 2: crash in application version grpcrc1.30 data\lib\managers\transition manager.dsf(-1):can't find member: objective_text in type <STatsblock:global> error 3 in sp 3: crash in application version grpcrc1.30 data\lib\setups\setup.dsf (-1): can't find member: order_manager in type <Statsblock:global> SCRIPT STACK data\levels\mission01\mission01.dsf(0) any ideas. did i install this wrong or someting?? Edited October 1, 2006 by Cobra Eater Quote Link to comment Share on other sites More sharing options...
Cobra Eater Posted October 1, 2006 Share Posted October 1, 2006 (edited) found soloutin in this thread http://www.ghostrecon.net/forums/index.php?showtopic=37995 Edited October 1, 2006 by Cobra Eater Quote Link to comment Share on other sites More sharing options...
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