Dimz_RR Posted June 18, 2006 Share Posted June 18, 2006 sup , i started work on an island map , since island thunder were some of the more interesting looking maps throughout GR1 ... also i'm asking any modeler/texture artist who has some free time to help out to speed production so it wont be unmanageable . screen of basic progress here : Quote Link to comment Share on other sites More sharing options...
Zeko Posted June 19, 2006 Share Posted June 19, 2006 I would first wait if we'll get some 3DSM exporter for map editor since maps will be done in editor. Quote Link to comment Share on other sites More sharing options...
Wrath Posted June 22, 2006 Share Posted June 22, 2006 hey how did you make terrain? Quote Link to comment Share on other sites More sharing options...
Dannik Posted June 22, 2006 Share Posted June 22, 2006 I would first wait if we'll get some 3DSM exporter for map editor since maps will be done in editor. It apparently exists. Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 22, 2006 Author Share Posted June 22, 2006 yeah , thz peeps ... i made the terrain in 3ds max , waitin for the editor to pop up ; now i have the plugin and dont know how to export the terrain . also it appears as someone has imported the models form 3ds but texture application isnt functioning properly , so maybe a tweak or something ? btw , still looking for modelers/skinners to make region specific buildings/props for the surrounding areas in the map . Quote Link to comment Share on other sites More sharing options...
Nemesis* Posted June 22, 2006 Share Posted June 22, 2006 (edited) yeah , thz peeps ... i made the terrain in 3ds max , waitin for the editor to pop up ; now i have the plugin and dont know how to export the terrain . also it appears as someone has imported the models form 3ds but texture application isnt functioning properly , so maybe a tweak or something ? btw , still looking for modelers/skinners to make region specific buildings/props for the surrounding areas in the map . Hi DimZ, im no 3DSM user but I can produce VERY easily like in a matter of seconds Fractal Procedural terrain maps with a 3D application that allows me to export as .obj format I can also texture the terrain very quickly again (but it would need some work) as they tend to be bland in 3DSM when exported but possible a great starting point. This may or maynot be of any help to you. Ill post back shortly with some shots of what I can create. Edited June 22, 2006 by TRT_Nemesis Quote Link to comment Share on other sites More sharing options...
Nemesis* Posted June 22, 2006 Share Posted June 22, 2006 15KM above ground level 1KM above ground level These are low res samples of ENTIRE planets that can be patch exported as required with the texture. Unfortunately the water cannot be exported. I can also create sky maps & starfields. The largest render Ive compiled is a 12,000 x 12,000 starfield at 10.2mb .jpeg format. You can get me at the TRT forums almost everyday. Im offering my services to all map modders Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 25, 2006 Author Share Posted June 25, 2006 looks great , i think im going to stick to my layout and complete it though , but a noble offer to modders , thanks Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted June 25, 2006 Share Posted June 25, 2006 nemesis that is sexy terrain, how so? Quote Link to comment Share on other sites More sharing options...
Wille Posted June 25, 2006 Share Posted June 25, 2006 nemesis that is sexy terrain, how so? making terrains in those kind of applications is not a bad idea at all, just remember to optimise the number of polygons before importing to the engine! hehe Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 25, 2006 Author Share Posted June 25, 2006 yeah , make teh terrain teh "mince map" !! + + = Quote Link to comment Share on other sites More sharing options...
Nemesis* Posted June 27, 2006 Share Posted June 27, 2006 nemesis that is sexy terrain, how so? It fractal math terrain... You plugin a fractal set it to Slope Altitude etc etc, blend multiple fractals build the textures in the same way with coulours to values & WALLAH...complete worldfile. making terrains in those kind of applications is not a bad idea at all, just remember to optimise the number of polygons before importing to the engine! hehe hehehehe..yep the polycount can get into the upper millions pretty quickly, ridges can also create glitches, But its a quick fix for creating some undulating terrain very easily that can then be tailored to your needs in most 3D apps. Apps: 3DSM (noob with it), Mojoworld Pro3.1 (BetaTester...ooops did I just breach my NDA), Vue 5 Infinite (can also create terrain patches & using Nurbs tool some interesting rock arch formations with materials), Hexxagon2 (Novice), Poser6 (crap prog) & MayPLE (noobed again) Of course another option is to import .dem files to create terrains from satellite images Quote Link to comment Share on other sites More sharing options...
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