Degamer Posted June 14, 2006 Share Posted June 14, 2006 (edited) Blank uniforms without any camo. Just add color to the color layer. In .PSD format. I will do one for each texture file and upload them here as soon as I finish them. Ghost Basic Uniform: HERE Ghost Helmet: HERE Mex templates comming soon. Also, rember to copy the Alpha layer of the original .DDS file into your new texture to fix the plastic/shiney effect. Edited June 14, 2006 by Degamer Quote Link to comment Share on other sites More sharing options...
Zebb Posted June 14, 2006 Share Posted June 14, 2006 Excellent work mate, thanks.. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 14, 2006 Share Posted June 14, 2006 Awesome! Thanks. Quote Link to comment Share on other sites More sharing options...
tilliboy Posted June 14, 2006 Share Posted June 14, 2006 Thanks a lot Degamer!Very usefull! Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted June 15, 2006 Share Posted June 15, 2006 Thanks for helping us new boots out! Quote Link to comment Share on other sites More sharing options...
fastscout Posted June 15, 2006 Share Posted June 15, 2006 (edited) this is probably a dumb question, but why can't you, after changing a skin in a mod, just put it back in the mod it came from? I tried replacing the shoulder patch on the spqr skin but in game it just showed a splotch of color? any help for a newb skinner would be much appreciated. and after actually checking...I can't even open the atlas dds from mods? Edited June 15, 2006 by fastscout Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 16, 2006 Author Share Posted June 16, 2006 New Templates now available. Blank Mexican Uniform Template: HERE Blank U.S. Marine Uniform Template: HERE Quote Link to comment Share on other sites More sharing options...
moakes2783 Posted June 19, 2006 Share Posted June 19, 2006 Dude, that is some great work! Is this a or a texture/bump map template in the file heirchy somewhere(I hope what I said just made sense), or did you personally reskin everything? Either way, thank you! Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 19, 2006 Author Share Posted June 19, 2006 After you decomplile the quickbundle file, you can find the original textures in the Data>textures>Atlas_Characters folder. You will ned them to remove the plastic look from the uniforms. Quote Link to comment Share on other sites More sharing options...
blasterm8 Posted June 24, 2006 Share Posted June 24, 2006 Hey Degamer, awsome man! just a quick question though: when i open the psd file the layers are in this order: wrinkels(normal),color(overlay),uniform(normal). Shouldn't it be: wrinkels(normal),uniform(overlay),color(normal) ? when i save it as dds i keep getting the plastic look, even when i delete the alpha channel and copy in the original. Any thoughts on that? cheers, Blast Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 24, 2006 Share Posted June 24, 2006 (edited) alpha layer i berlieve defines the specularity or plastic look ... a very dark grey or black should produce a matte or non-shiney effect from what i can gather , and lighter grey or white will look like a space suit ... best bet is to do a simple test , but inverting the alpha layer will reverse the effect . Edited June 24, 2006 by Dimz_RR Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 25, 2006 Author Share Posted June 25, 2006 Hey Degamer, awsome man! just a quick question though: when i open the psd file the layers are in this order: wrinkels(normal),color(overlay),uniform(normal). Shouldn't it be: wrinkels(normal),uniform(overlay),color(normal) ? when i save it as dds i keep getting the plastic look, even when i delete the alpha channel and copy in the original. Any thoughts on that? cheers, Blast The original order is correct. THe uniform layer is a grayscale image, so the color layer will sit over it using the grayscales tones. As for the alpha channel, use the levels adjustment to make it blacker (less shiny), or whiter (shinier). Quote Link to comment Share on other sites More sharing options...
blasterm8 Posted June 25, 2006 Share Posted June 25, 2006 :) I got it to work, dunno why it has to be like this with me, but here's how. i deleted all extra channels keeping the RGB, R, G, B and Alpha 1. switched color and uniform around. (when i keep it like you the uniform looks more grey than my skin.) here is how it looks now (just a test camo) I use photoshop 7.0 cheers, blast Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 25, 2006 Author Share Posted June 25, 2006 Thoose extra channels are saved selctions of uniform peices. Go to load selction and browse through to find the peice you wish to edit. Makes things a lot easier. Quote Link to comment Share on other sites More sharing options...
blasterm8 Posted June 26, 2006 Share Posted June 26, 2006 hehe, now you tell me Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 30, 2006 Author Share Posted June 30, 2006 Anyone intrested in templates for the rest of the characters? Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 30, 2006 Share Posted June 30, 2006 I think that they would be a great asset, until folks start making their own chr's these will allow more variety. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted June 30, 2006 Share Posted June 30, 2006 Anyone intrested in templates for the rest of the characters? definately! Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 30, 2006 Author Share Posted June 30, 2006 OK, here ya go... NPC Pack 1. here Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted June 30, 2006 Share Posted June 30, 2006 Thoose extra channels are saved selctions of uniform peices. Go to load selction and browse through to find the peice you wish to edit. Makes things a lot easier. nice! a brilliant little detail, I didn't even notice before. Thanks Quote Link to comment Share on other sites More sharing options...
SN271 Posted July 1, 2006 Share Posted July 1, 2006 Your templates definately help out! I've taken the Ghost's Combats "Cam Selection" channels and merged them into one channel just to make it even easier if anyone's interested. I'm pretty happy with the results and it takes no time at all! Urban MARPAT Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 17, 2006 Share Posted August 17, 2006 Hey DeGamer, links are dead.... or it's maybe my firewall. Quote Link to comment Share on other sites More sharing options...
DeUcEsWiLd Posted August 17, 2006 Share Posted August 17, 2006 Hey DeGamer, links are dead.... or it's maybe my firewall. I can seem to DL. Possibly your firewall. Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 17, 2006 Share Posted August 17, 2006 Hey DeGamer, links are dead.... or it's maybe my firewall. I can seem to DL. Possibly your firewall. Apparently so, you think you can link from the AM site? Like upload it there maybe? Quote Link to comment Share on other sites More sharing options...
Big Posted August 17, 2006 Share Posted August 17, 2006 (edited) i can upload all to ghostaholic if u want making a "big" rar file with all the templates. OK i have uploaded all of them, you only have to download 1 rar file cause it includes all the templates. Ghostaholic.com link: GRAW Skin Templates Edited August 19, 2006 by bati_gol_20 Quote Link to comment Share on other sites More sharing options...
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