Eagle_Eye Posted September 14, 2006 Share Posted September 14, 2006 Ok, sorry to be a pain, Ive been skinning games for awhile now... But never with this much Lighting ect. I cannot for the life of me get rid or the "GladWrap" Look.... Can someone please explain in detail how to achieve a non plastic skin?? My skins so far: damo@grosewold.com is my email. Eags. Quote Link to comment Share on other sites More sharing options...
Hurricane0311 Posted September 14, 2006 Share Posted September 14, 2006 This is from another post on this forum Step 1: Download my handy uniform templates HERE. Step 2: Create your own camo. Step 2.1: First create a new document 300 X 300. Step 2.2: Fill the base layer with whatever base color you wish your camo to be. Step 2.3: Create a new layer. Step 2.4: On this new layer, go to Filters>Render>Difference Clouds (make shure your colors are set to black and white). Keep doing this untill you get a pattern that looks vaugely camo-ish. Step 2.5: Go to Image>Adjustment>Brightnes/Contrast. Throw the contrast to full. You should see a patern of black and white splotches. Step 2.6: Select which ever color makes the niftier pattern using the magic wand tool. Step 2.7: Fill that selection withthe second color of your camo. Step 2.8: Go to Select>Inverse. Hit delete. Step 3: Repeat Step 2 untill allyour colors are in your camo. Don't worry if it doesn't look perfect. Optionaly, play around with the blending modes on your different layers to try new effects. Step 4: Go to Layers>Flatten Image. Step 5: Go to Filters>Pattern maker. Set Hight and Width to 300, Smoothness to 3, and Sample Detail to 10. Generate untill you see a patern you like. Hit OK. Step 6: Go to Edit>Define Pattern and save your new camo. Step 7: Load up the uniform templates and use the pattern stamp tool to paint you new camo onto the color layer. Step 8: Paint in all the other details. Step 9: Add in any patches above the wrinkles layer. Step 10: Flatten your skin. Step 11: Save as .DDS. Save with DX5, and use existing mipmaps. Voila, you have a new skin. Quote Link to comment Share on other sites More sharing options...
Wille Posted September 14, 2006 Share Posted September 14, 2006 the plastic is due to you not having a dark enough specular map which is in the alpha channel of the diffuse texture ! Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted September 15, 2006 Share Posted September 15, 2006 alpha channel of the diffuse texture .... What? Ok.... Ive got my skin i put it in the game... and it comes out as plastic... Fair enough to bright, so i made it Flat black to test... They looked like they were wearing Leather!!! lol "GIMP Recon Advanced Warfighter" Can you please explain the basics of the alpha and how to straight up make it NON Plastic, Making the skin itself isnt a problem.. But removing the plastic i cant work out. Eagle. Quote Link to comment Share on other sites More sharing options...
Degamer Posted September 20, 2006 Author Share Posted September 20, 2006 Just copy the original alpha chanel from the unmodified texture and it will get rid of the plastic look. Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted September 20, 2006 Share Posted September 20, 2006 lol thats all i needed, Ty. Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted October 24, 2006 Share Posted October 24, 2006 (edited) This is begining to P1ss me off... Its now saying To Many Channels To Export (5) when i go to save... Ive done it all correctly, even took the Alpha from the original skins.. But i cant get it to save now, Please? Heres a link to my PSD, its all flattened, Alpha channel is there, if someone could help me make it work as a DDS please. ACFSkin.zip Edited October 24, 2006 by Eagle_Eye Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted October 24, 2006 Share Posted October 24, 2006 Someone? Anyone? /me Cries Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted October 24, 2006 Share Posted October 24, 2006 Someone? Anyone? /me Cries ^^^^^^^^^^ I really want to get this done, SOMEONE pleeeeaaaase help me? Quote Link to comment Share on other sites More sharing options...
Degamer Posted October 25, 2006 Author Share Posted October 25, 2006 I'll take a look at it... Well for one, you've deleted all the LOD's. The smaller groups are there for a reason, they are the textures for the lower LODs. Let me se if I can fix this for you... Quote Link to comment Share on other sites More sharing options...
SnowFella Posted October 25, 2006 Share Posted October 25, 2006 I sometimes get the "to many channels" message when I try to save textures aswell. Best way around this I've found to be opening one of the original textures from the game that has the same size as your texture, copy-paste your skin in ontop of the original, merge all layers into one and then hit "save as". Quote Link to comment Share on other sites More sharing options...
Degamer Posted October 25, 2006 Author Share Posted October 25, 2006 OK, fixed it for ya. This is how it should look: Download here Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted October 26, 2006 Share Posted October 26, 2006 Ilready got it But many thanks anyway http://www.ghostrecon.net/forums/index.php?showtopic=40034 Quote Link to comment Share on other sites More sharing options...
DerRelient Posted July 24, 2007 Share Posted July 24, 2007 (edited) Yea, i know this thread is a year old, but can someone re upload these? the links don't seem to be workign anymore EDIT: Shucks, nvm Edited July 24, 2007 by DerRelient Quote Link to comment Share on other sites More sharing options...
lexsis Posted May 25, 2009 Share Posted May 25, 2009 links not working. thnx. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.