bugkill Posted June 13, 2006 Share Posted June 13, 2006 i decided to change my ghosts camo and look. so, i switched my ghost team to the mexican rebel rifleman look. i changed the camo scheme of the mexican and turned uniform into woodland BDU's . Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted June 14, 2006 Share Posted June 14, 2006 WOW! really nice job. was it hard to do? Do all your team members look exactly the same in SP or do they retain their different faces? the only thing I might change is that the shiny parts look a little plastic. Don't know if you can really do much about it, it's quite subtle in this case. care to release the files to make this a mod? Quote Link to comment Share on other sites More sharing options...
bugkill Posted June 14, 2006 Author Share Posted June 14, 2006 well, i want to touch up the patch first and align it better. you also get the same face of the rebels , but i can live with that. it looks cool to see the team wearing bdu's and not all the future warrior stuff. also, i don't know how to get rid of the plastic look by the way, the reason i gave them unit patches is because in combat i smoked one of my guys because i thought he was an enemy fighter, so i added the patch to offset this. Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 14, 2006 Share Posted June 14, 2006 well, i want to touch up the patch first and align it better. you also get the same face of the rebels , but i can live with that. it looks cool to see the team wearing bdu's and not all the future warrior stuff. also, i don't know how to get rid of the plastic look To get rid of the plastic effect, copy over the Alpha Channel from the original unmodified .DDS. Quote Link to comment Share on other sites More sharing options...
bugkill Posted June 14, 2006 Author Share Posted June 14, 2006 by the way, the reason i gave them unit patches is because in combat i smoked one of my guys because i thought he was an enemy fighter, so i added the patch to offset this. well, i want to touch up the patch first and align it better. you also get the same face of the rebels , but i can live with that. it looks cool to see the team wearing bdu's and not all the future warrior stuff. also, i don't know how to get rid of the plastic look To get rid of the plastic effect, copy over the Alpha Channel from the original unmodified .DDS. thanks Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 14, 2006 Share Posted June 14, 2006 Hey bugkill - package out last evening, should be a couple of days. Oh - Can you email this little project to me? Quote Link to comment Share on other sites More sharing options...
bugkill Posted June 14, 2006 Author Share Posted June 14, 2006 Hey bugkill - package out last evening, should be a couple of days. Oh - Can you email this little project to me? thanks and check your email buddy Quote Link to comment Share on other sites More sharing options...
Whisper_44 Posted June 14, 2006 Share Posted June 14, 2006 got it - I'll let you know how it goes. Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted June 15, 2006 Share Posted June 15, 2006 Very sweet bugkill, hope you're gonna release it. Quote Link to comment Share on other sites More sharing options...
Degamer Posted June 19, 2006 Share Posted June 19, 2006 What code did you change to use the mexican uniforms? Quote Link to comment Share on other sites More sharing options...
bugkill Posted June 20, 2006 Author Share Posted June 20, 2006 (edited) What code did you change to use the mexican uniforms? you go into the data/units/beings folder and open up the u_teammates.xml. this file shows what each team member uses as it's model file. when you open it up, just look for these lines for each character: <!-- BEASLEY --> <unit type="being" name="teammate_beasley" slot="5"> <model file="/beings/ghost_lead/ghost_lead.xml"/> you can see the model file and where it states what model this team member uses. you just open up the u_mex_guerilla.xml and the model file from the rifleman and it should look like this after you copy and paste: <!-- BEASLEY --> <unit type="being" name="teammate_beasley" slot="5"> <model file="/beings/mexican_army_rifleman/mexican_army_rifleman.xml"/> and then your ghost operator will look like the rebel fighter, just like in my pic, but with the default skin Edited June 20, 2006 by bugkill Quote Link to comment Share on other sites More sharing options...
SteelHack Posted June 23, 2006 Share Posted June 23, 2006 What code did you change to use the mexican uniforms? you go into the data/units/beings folder and open up the u_teammates.xml. this file shows what each team member uses as it's model file. when you open it up, just look for these lines for each character: <!-- BEASLEY --> <unit type="being" name="teammate_beasley" slot="5"> <model file="/beings/ghost_lead/ghost_lead.xml"/> you can see the model file and where it states what model this team member uses. you just open up the u_mex_guerilla.xml and the model file from the rifleman and it should look like this after you copy and paste: <!-- BEASLEY --> <unit type="being" name="teammate_beasley" slot="5"> <model file="/beings/mexican_army_rifleman/mexican_army_rifleman.xml"/> and then your ghost operator will look like the rebel fighter, just like in my pic, but with the default skin So let me ask this......basically it appears then that new 3D Max Chr's will be possible...then you point the XML at the new body model? HACK Quote Link to comment Share on other sites More sharing options...
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