fastscout Posted June 28, 2006 Share Posted June 28, 2006 yeah, the only complaint is the brightness. the distance the ghosts keep now is good. I love the texture on the uniforms. I like the zero sephia, more like rl to me. I can't wait to see your new hud in working order though. but so far, this mod is great. Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 28, 2006 Share Posted June 28, 2006 (edited) I am using the file “post efect†default with <sepia_opacity value= " 0,250 "/>. I have not liked the result of his file in "Norad " , nor in “Buldogâ€. With Realism optimization mod <sepia_opacity value= " 0,250 "/>. , 1280 x 720 , Fire of heavy machine gun in the final mission http://www.megaupload.com/?d=96KXHO81 With 1.06 pacht and sepia 0,500 1280 x 720 , Fire of heavy machine gun in the final mission http://rapidshare.de/files/23180121/GRAW_2...-07-82.rar.html Select FREE, down, With Realism optimization mod <sepia_opacity value= " 0,250 "/>. http://www.megaupload.com/?d=MIB2A39G Edited June 28, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 28, 2006 Share Posted June 28, 2006 (edited) Now it will prove its file." post efect". with sepia in 0,250. I have installed mod copying the archives in the folder spanish. original post efect +Sepia 0,250 original post efect +sepia 0.500 Realism optimization mod post efect + sepia 0.375 Character Skin Video 1280 x 720 , 19 mb original post efect +Sepia 0,250 http://www.megaupload.com/?d=MLCJKFJN Edited June 28, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted June 28, 2006 Author Share Posted June 28, 2006 (edited) These are photos taken in Mexico City. Do you see what I mean - (no sepia colors)? Edited June 28, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 28, 2006 Share Posted June 28, 2006 (edited) Tweak is correct. But for my the darness is a big problem . In addition, I use a videoproyector. Perhaps the problem is mine . Realism optimization mod - sepia ,0 375 - and standar protsprocest - sepia .0,500- Edited June 29, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted June 29, 2006 Author Share Posted June 29, 2006 (edited) Feature added: - The ghosts are no longer marked by a diamond, however allied vehicles as well as enemy troops / vehicles are still getting marked in order to avoid the accidently destruction of allied forces. Unfortunately the game doesn't seem to make a difference between the ghosts and allied infantry, so it's ATM not possible to deactivate only the markers of the ghosts. The ghosts markers are still active on the tactical map so the player is able to locate them. Next planned feature: The crosshair is about to disappear, same goes for scanlines inside the buddy cam (they affect the brightness of the game when in buddy cam) *UPDATE* Scanlines and the left as well as the right line inside the buddy cam have been removed. *ADDITIONAL UPDATE* Weapon icon has been removed from the buddy cam (we already see what kind of weapon the soldier is using, so I thought we don't need something like that). Looks like I begin to understand how the HUD placement works! GREAT JOB, GRIN! What do you think, guys? Should I also remove the top and bottom line from the buddy cam (actually I think I like it somehow the way it is ATM)? Edited June 29, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted June 30, 2006 Author Share Posted June 30, 2006 Some feedback would be nice! Quote Link to comment Share on other sites More sharing options...
Toniezz Posted June 30, 2006 Share Posted June 30, 2006 (edited) Feature added: Clear HUD v1.3 --> Shadow already did a nice job in reducing the HUD display. Although regarding the placement of the member/ weapon and possition-display you are aiming at, I would place it down low or a bit higher. Next planned feature: The crosshair is about to disappear, same goes for scanlines inside the buddy cam (they affect the brightness of the game when in buddy cam) *UPDATE* Scanlines and the left as well as the right line inside the buddy cam have been removed. What do you think, guys? Should I also remove the top and bottom line from the buddy cam (actually I think I like it somehow the way it is ATM)? For me you can remove all scanlines. *ADDITIONAL UPDATE* Weapon icon has been removed from the buddy cam (we already see what kind of weapon the soldier is using, so I thought we don't need something like that). Good thing Looks like I begin to understand how the HUD placement works! GREAT JOB, GRIN! Keep up the good work! Edited June 30, 2006 by Toniezz Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted June 30, 2006 Share Posted June 30, 2006 (edited) Hi Vth_F_Smith I Had Added the Cloth Effect to the GRAW mapping same as U... AnD A little Things I Had changed .... No Cloth Effect on Those ...It will more Realism ... And I Change the Green Goggle TOO Edited July 1, 2006 by RyuSuke Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 (edited) HI Vth_F_Smith I HAd Revise Ur posteffect.Xml... U R Disable the sepia_opacity to 0 But it Was too Dark....Coz the some light is disble... Moreover,A lot of Reflection r disapper... So ..I think that May Be use the sepia colour in White.... It will Better....And It's Work This is sepia_opacity to 0... This is <sepia_r x="1.000" y="0" z="0"/> <sepia_g x="0" y="1.000" z="0"/> <sepia_b x="0" y="0" z="1.000"/> No change for the sepia_opacity Edited July 1, 2006 by RyuSuke Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 1, 2006 Author Share Posted July 1, 2006 @RyuSuke Please use Imageshack and post the screenshots as thumbnails - even with my DSL connection it took almost 5 minutes to load your post because of the laaaaarge screenshots! Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted July 1, 2006 Share Posted July 1, 2006 ^ Those are 120 KB & 150 KB, really damn tiny. Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 1, 2006 Author Share Posted July 1, 2006 (edited) ^ Those are 120 KB & 150 KB, really damn tiny. Oh it's not because of the filesize, but they need a loooooong time 'til they show up! Edited July 1, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 @RyuSuke Please use Imageshack and post the screenshots as thumbnails - even with my DSL connection it took almost 5 minutes to load your post because of the laaaaarge screenshots! Just Change it Sorry... Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 1, 2006 Author Share Posted July 1, 2006 @RyuSuke Please use Imageshack and post the screenshots as thumbnails - even with my DSL connection it took almost 5 minutes to load your post because of the laaaaarge screenshots! Just Change it Sorry... That's ok, nobody is perfect, man! Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 @RyuSuke Please use Imageshack and post the screenshots as thumbnails - even with my DSL connection it took almost 5 minutes to load your post because of the laaaaarge screenshots! Just Change it Sorry... That's ok, nobody is perfect, man! Is that work of this change Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 1, 2006 Author Share Posted July 1, 2006 (edited) Is that work of this change I beg you pardon? Edited July 1, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 Is that work of this change I beg you pardon? NO....Sorry for my bad english..I am come from HK=.= I mean.......Have u Test my sepia setting??? Is That work with U??? Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 1, 2006 Author Share Posted July 1, 2006 NO....Sorry for my bad english..I am come from HK=.= I mean.......Have u Test my sepia setting??? Is That work with U??? It does work but it's too bright to be realistic! BTW: Only some people seem to have the problem that areas of the game are more darker after they installed the mod - must something have to do with the different videocards or drivers. Hmm.... Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 NO....Sorry for my bad english..I am come from HK=.= I mean.......Have u Test my sepia setting??? Is That work with U??? It does work but it's too bright to be realistic! BTW: Only some people seem to have the problem that areas of the game are more darker after they installed the mod - must something have to do with the different videocards or drivers. Hmm.... but if ur sepia is 0... no more reflection of the building's windows.... The sun is not shine when u see The photo has dark Shadow because the Sky it too bright...(Camera diaphragm Problem) IT is same to shoot the Guy in backlight (eg. backGround is blue sky....) U must use the addon light in front of him... Camera is not same the eyes..... Camera diaphragm is fixed when u Shooting A pupil of the eye will Open and Close when u seeing... So it will brighter then the photo So ...If U think the Photo is Realism...I don't Think So.... Quote Link to comment Share on other sites More sharing options...
sui317 Posted July 1, 2006 Share Posted July 1, 2006 on the sepia thing.... when i was on vacation i wore sunglasses all the time (vacation was just in holland/the netherlands) i gotten used to the dimmed light and saw all in full color as my eyes were adjusted to the lighting of the sunglasses when i took them of i noticed that the world was yellowish like graw, not all that saturated but yellowish in direct sun light compared to the sunglasses so it might be that the yellow is kinda true and i think ryu has a point that a comaprison with camara and eye is not valid i like what your doing here though Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 1, 2006 Share Posted July 1, 2006 on the sepia thing.... when i was on vacation i wore sunglasses all the time (vacation was just in holland/the netherlands) i gotten used to the dimmed light and saw all in full color as my eyes were adjusted to the lighting of the sunglasses when i took them of i noticed that the world was yellowish like graw, not all that saturated but yellowish in direct sun light compared to the sunglasses so it might be that the yellow is kinda true and i think ryu has a point that a comaprison with camara and eye is not valid i like what your doing here though ?.?...Why...?.? Quote Link to comment Share on other sites More sharing options...
aheartz Posted July 2, 2006 Share Posted July 2, 2006 It's not a good sign. You may want to consider better sunglasses like oakley. Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 2, 2006 Author Share Posted July 2, 2006 (edited) It's not a good sign. You may want to consider better sunglasses like oakley. Yep! Looks like we're one step closer to realism! Say "bye, bye wireframe"! Hmmm.......let's see if I can remove the entire "virtual reality" look and get the real look instead of stencil shadows. Edited July 2, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
RyuSuke Posted July 2, 2006 Share Posted July 2, 2006 Good JOB Is the FPS will down?? Moreover....How to set the Reflection of Goggle? Quote Link to comment Share on other sites More sharing options...
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