Jump to content

XBit-Labs uses GR:AW


Recommended Posts

THis is two days old, but I haven't seen anyone else post it. XBit labs did a review on Friday of the GeForce 7950, and they used GR:AW as one of the benchmark videogames. If you want to read the whole article on the 7950, you can read it here:

X-bit Labs - Nvidia's Dual-Chip GeForce 7950 GX2 Reviewed

Or, if you just want to see the section on GR:AW:

Ghost Recon: Advanced Warfighter

The full name of this project developed by Red Storm Entertainment/GRIN and published by Ubisoft Entertainment is Tom Clancy’s Ghost Recon: Advanced Warfighter . The game is a sequel to the rather popular tactical shooter Ghost Recon , telling you another story about the Ghosts, an elite squad equipped up to the latest developments made in the framework of the Future Force Warrior program.

The game runs on Diesel Engine 6.0. The engine’s characteristics and capabilities are largely kept secret by the developer who is, however, known to have close relationships with Nvidia. We are familiar with some details, though. The game supports high dynamic range mode (HDR) and uses a deferred shadowing method that allows rendering the lighting of a scene after its geometry has been rendered. In theory, this method is faster, but it is not compatible with FSAA. The game is rather a heavy application in terms of graphics complexity and thus suits well for testing modern graphics hardware. Moreover, the Tom Clancy’s series is highly popular among gamers, which is the main reason for our including it into our selection of benchmarks.

We found out during the tests that the game doesn’t permit to use high resolutions on graphics subsystems that have less than 512 megabytes of memory.

graw_hdr.gif

Multi-GPU technologies work incorrectly in this game, leading to a colossal performance hit. The new Nvidia ForceWare driver (version 91.29) solves this problem, so the GeForce 7950 GX2 has no problems whatsoever. It runs the game fast enough even in 1600x1200 and the frame rate is never lower than 51fps even in the hardest scenes. No single-chip graphics card available can do the same. The GeForce 7900 GTX can be used at 1280x1024 resolution, while the speed of the Radeon X1900 XTX is too low even in 1024x768.

Link to comment
Share on other sites

the results of the Croosfire it does not seem correct,

http://www.beyond3d.com/forum/showthread.php?t=30854

G.R.A.W Demo

Settings; Cat 6.3 driver, 1600 x 1200, 16 x AF in game, CCC HQ AF option ticked, All game Options high, Mip settings in CCC highest quality, Crossfire enabled via naming the .exe AFR-FriendlyD3D:

Single card, Crossfire Off 34 FPS

grawdemo20060516203020204mr.th.jpg

Crossfire 67 FPS

afrfriendlyd3d2006051519491259.th.jpg

Single card, Crossfire Off 38 FPS

grawdemo20060516202946486hq.th.jpg

Crossfire 75 FPS

afrfriendlyd3d2006051608592575.th.jpg

Link to comment
Share on other sites

More further proof that the Diesel Engine isn't optimized.

But, I can care less now about other people. I finally got the game running amazingly well on my 6600 GT, Characters and Weapons on High, everything else LOW, Post-effects on High.

Looks damn amazing.

Edited by Agent Smith
Link to comment
Share on other sites

LOL!!! They obviously did not make a profile for GRAW for the Nvidia SLI setup (alternate Frame Rendering) nor did they change the exe's name for the Crossfire setup. Those scores aren't even close, they would of been right up there (if not beating) the new 7950 card.

Link to comment
Share on other sites

LOL!!! They obviously did not make a profile for GRAW for the Nvidia SLI setup (alternate Frame Rendering) nor did they change the exe's name for the Crossfire setup. Those scores aren't even close, they would of been right up there (if not beating) the new 7950 card.

Nice to see GHOST_Sup on the ball ! :rolleyes:

Link to comment
Share on other sites

More further proof that the Diesel Engine isn't optimized.

But, I can care less now about other people. I finally got the game running amazingly well on my 6600 GT, Characters and Weapons on High, everything else LOW, Post-effects on High.

Looks damn amazing.

many of us are still using 6600 GT Agent Smith. Care to share your system specs and drivers?

Many thanks.

Link to comment
Share on other sites

More further proof that the Diesel Engine isn't optimized.

But, I can care less now about other people. I finally got the game running amazingly well on my 6600 GT, Characters and Weapons on High, everything else LOW, Post-effects on High.

Looks damn amazing.

many of us are still using 6600 GT Agent Smith. Care to share your system specs and drivers?

Many thanks.

Certainly.

Specs:

P4 3.06 GHz

1 GB PC-3200 DDR (Running in Dual Channel mode)

eVGA Geforce 6600 GT

Creative Sound Blaster Live! 24-bit

Drivers:

Video card: Forceware 91.28 (Yes, those beta ones.)

Latest Ageia PhysX drivers (Version 2.4.3)

I can upload the .xml that I use if you guys want it.

Edited by Agent Smith
Link to comment
Share on other sites

More further proof that the Diesel Engine isn't optimized.

But, I can care less now about other people. I finally got the game running amazingly well on my 6600 GT, Characters and Weapons on High, everything else LOW, Post-effects on High.

Looks damn amazing.

many of us are still using 6600 GT Agent Smith. Care to share your system specs and drivers?

Many thanks.

Certainly.

Specs:

P4 3.06 GHz

1 GB PC-3200 DDR (Running in Dual Channel mode)

eVGA Geforce 6600 GT

Creative Sound Blaster Live! 24-bit

Drivers:

Video card: Forceware 91.28 (Yes, those beta ones.)

Latest Ageia PhysX drivers (Version 2.4.3)

I can upload the .xml that I use if you guys want it.

Could you please? Thanks! :thumbsup:

Link to comment
Share on other sites

The engine’s characteristics and capabilities are largely kept secret by the developer who is, however, known to have close relationships with Nvidia.

yup! this explain the nvidia logo in the intro movie.. hey wait a minute :blink:

dunno, my retail CD version came with a flyer saying something along the lines of "plays best on ATI".

Link to comment
Share on other sites

xbit seems to have trouble benchmarking for some reason. I remember awhile ago they did a review using Lock On as a test and couldn't get over 30fps with any card at any time, yet most people in the community, myself included had drastically better fps than they showed.

It would be interesting to see how they setup their benchmarks. I've seen big performance increase with sli since the GRAW demo, but then again, I always setup a profile and test to see which sli render mode works best for the game.

Link to comment
Share on other sites

One thing interesting in those benches is not the average f/s, but the lowest f/s. Notice how the NVidia cards' lowest f/s is very close to the average f/s, while the 1900XTX's lowest f/s is a huge dip from the average.

This, in combination with the "known to have close relationships with Nvidia" quote makes me wonder if in fact this engine is optimized for NVidia.

Link to comment
Share on other sites

This is what I'm wondering though: How can a single card perform better than an SLI configuration?!? :blink:

Probably some conflict between the engine and how XBit has their Crossfire and SLI testbeds setup. Strange, though, that the same problem existed with both Crossfire and SLI platforms. You would think that because of how differently the two solutions operate, that the engine would not have the same conflict with both.

Link to comment
Share on other sites

One thing interesting in those benches is not the average f/s, but the lowest f/s. Notice how the NVidia cards' lowest f/s is very close to the average f/s, while the 1900XTX's lowest f/s is a huge dip from the average.

This, in combination with the "known to have close relationships with Nvidia" quote makes me wonder if in fact this engine is optimized for NVidia.

I got a ATI X1600, and performance in GRAW are seriously disapointing i rarely get over 29 fps, and thats after i found the optimal configuration, setting useless stuff to low quality and keeping environnement stuff at high.

It might be time for Grin to get close to ATI....

I get like an average rarely under 35 fps if thats not over in soo many others games...

Link to comment
Share on other sites

I got a ATI X1600, and performance in GRAW are seriously disapointing i rarely get over 29 fps, and thats after i found the optimal configuration, setting useless stuff to low quality and keeping environnement stuff at high.

It might be time for Grin to get close to ATI....

I get like an average rarely under 35 fps if thats not over in soo many others games...

Try the .xml that I posted in the first page. See if that brings up your FPS.

Link to comment
Share on other sites

I got a ATI X1600, and performance in GRAW are seriously disapointing i rarely get over 29 fps, and thats after i found the optimal configuration, setting useless stuff to low quality and keeping environnement stuff at high.

It might be time for Grin to get close to ATI....

I get like an average rarely under 35 fps if thats not over in soo many others games...

Try the .xml that I posted in the first page. See if that brings up your FPS.

i will take a look

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...