Kakanater 0 Posted June 11, 2006 Share Posted June 11, 2006 As I have been reading through many threads I have found that a lot of people say that your friendly AI is a pile of crap. There are more people saying this than defending the AI. Some of the reasons for saying that they are bad. An example is how they can't kill a .50 ever if its' facing there way. I am hereby defending and standing up for The AI. They have on countless occasions saved me. They almost always kill their targets and fulfill. there orders. I have never experienced them facing the wrong way after issuing a move order. They do find cover and do give backup. Maybe I just suck so bad that I make the AI look good. But still I never encounter any really horrible AI issues. As for the enemy AI thats another story..... Now to the question. If one of your Friendly AI should die on a mission does he return on the next one or is he gone forever or what? Please Answer this. Quote Link to post Share on other sites
NoQuarter 0 Posted June 11, 2006 Share Posted June 11, 2006 As I have been reading through many threads I have found that a lot of people say that your friendly AI is a pile of crap. There are more people saying this than defending the AI. Some of the reasons for saying that they are bad. An example is how they can't kill a .50 ever if its' facing there way. I am hereby defending and standing up for The AI. They have on countless occasions saved me. They almost always kill their targets and fulfill. there orders. I have never experienced them facing the wrong way after issuing a move order. They do find cover and do give backup. Maybe I just suck so bad that I make the AI look good. But still I never encounter any really horrible AI issues. As for the enemy AI thats another story..... Now to the question. If one of your Friendly AI should die on a mission does he return on the next one or is he gone forever or what? Please Answer this. Not quite sure how to respond to your question after your explanation of your (good)experience with the Ghosts. Have you played the full campaign thru and on all levels? You have'nt lost a man yet? Yes they do return on the next mission (unless it is a solo) I have lost my guys too many times to count yet they are resurrected for the next mission, guess that's why they're called Ghosts...maybe someone could add some code for Smith, Beasley, Cruz, Parker, Jenkins, Kim and Hume! Quote Link to post Share on other sites
MikeSherry95 0 Posted June 11, 2006 Share Posted June 11, 2006 (edited) An example is how they can't kill a .50 ever if its' facing there way. No offense but what kinda stategy is it to attack a .50 head on. Ok LOL the 1st mission did require a head on assualt, but an old fassion grenade toss took care of that problem! AS far as other missions.... Well I havent got past the 2nd mission yet. Keep getting sniped on the roof. LOL In the gaming world I have very little patients. Where is that D$%n quick save button!!! LOL 1 of the reasons I havent played any mp games. I have lost my guys too many times to count yet they are resurrected for the next mission I've notice this also.... Yes One got killed in the 1st mission by that d&^n .50. HE actually went in their the same instent I through the grenade... But I think he was killed by the .50 before my grenade went off. But that goes to show if you dont follow orders in real life this is the kinda thing that could happen to you! Edited June 11, 2006 by Flanks Quote Link to post Share on other sites
Degamer 0 Posted June 11, 2006 Share Posted June 11, 2006 I have found the SP AI is quite good at following you around, identifying targets and putting them down. They will also do a descent job of covering a specific lane of fire withthe cover command. Anything more complicated than that, and all hell brakes loose. Moving into a specific position? Forget about it. Take out a tank with a zeus? You got better chances at wininng craps. Self preservation seems almost a random accurence, sometimes they willt ake cover, other times the will decide that today is a good day to die. Quote Link to post Share on other sites
PONDLIFE 0 Posted June 11, 2006 Share Posted June 11, 2006 I think generally the AI of squad mates is'nt too bad, but they do have their frustrating moments when facing the completely wrong way and shouting covering fire, also the most common is to just stand in one spot while taking fire (thats how you loose them the most!). My wish For GRiN would be to try and do something with the Ghosts AI to stop them going round corners and being spotted by enemies when all i want them to do is move near it. Overall though, I think its only a small amount of faults that stop the AI from being perfect team members and i agree on many a level they've been smart enough to save my a##e or take people out before ive even spotted them! Quote Link to post Share on other sites
sui317 0 Posted June 11, 2006 Share Posted June 11, 2006 i never ask my AI questions ....... but they can do good things, like taking out .50cals, but in doing so they avoid some handy pillars standing there confeniantly (how do i write that word ?? ) so they are kinda good and slow learners at the same time good shots i grant you that and i prefer to think of it when they die or get incapacitated that the recover quick and get out the backway or get extracted before i get there so they get "PATCHED UP" would like more AI cause kirkland gives me headackes and brown is allways yelling something (mis good old GETZ who could handle things well and kunselman who was a really good sniper) Quote Link to post Share on other sites
Hockeystick 0 Posted June 11, 2006 Share Posted June 11, 2006 According to some reviewers, the team-AI in the pc-version is better than the AI in the x360-version. The AI in the pc is mostly good, but could be quite stupid some times. I'm glad they are with me tho, helped me out more than once. Quote Link to post Share on other sites
silent_op 0 Posted June 13, 2006 Share Posted June 13, 2006 I have a few questions about the tango AI... - Do the tangos ever run out of ammo? - How many magazines do tangos carry per weapon? I have noticed that the tangos will suppress you on full auto, causing them to have to reload. I've also noticed the few tango armored jeep drivers will do their best to suppress you with 9mm pistol fire. The ghosts only carry 4 magazines of pistol ammo (unless extra is chosen). The tango drivers seem to have more than 4 magazines. The normal assault rifle tangos never seem to reload more than twice, because one of my team members would have already put them down. - With the exception of tango snipers and pistol shooters, do other tangos ever use single shot? The tangos may last longer in fire fights if some of them actually used better aimed single shots in combination with the other auto burst tangos. silent_op Quote Link to post Share on other sites
Cruusher_AS 0 Posted June 13, 2006 Share Posted June 13, 2006 I think about how programmable the enemy will be when scripting missions. What kept GR1 alive for so long in the coop world? Missions Good mission maps equal great tournaments as well. And each individuals 'wish list' in reference to what this game should evolve into? I have read many. I think these guys over at Grin are doing a magnificent job in working with the communtiy. Working to keep it Real Quote Link to post Share on other sites
NoQuarter 0 Posted June 17, 2006 Share Posted June 17, 2006 Regarding the enemy AI, the other day I dropped the gunner of a fixed Mg from long range and waited for any reaction, when a member of a foot patrol came into the picture and appeared, swear to god-can I say that-, to bend down and check on his buddy...anyone else seen this...GRIN? Quote Link to post Share on other sites
kevtimc11 0 Posted June 17, 2006 Share Posted June 17, 2006 As I have been reading through many threads I have found that a lot of people say that your friendly AI is a pile of crap. There are more people saying this than defending the AI. Some of the reasons for saying that they are bad. An example is how they can't kill a .50 ever if its' facing there way. I am hereby defending and standing up for The AI. They have on countless occasions saved me. They almost always kill their targets and fulfill. there orders. I have never experienced them facing the wrong way after issuing a move order. They do find cover and do give backup. Maybe I just suck so bad that I make the AI look good. But still I never encounter any really horrible AI issues. As for the enemy AI thats another story..... Now to the question. If one of your Friendly AI should die on a mission does he return on the next one or is he gone forever or what? Please Answer this. I'll take this post seriously when the AI can learn to FOLLOW. Quote Link to post Share on other sites
Agent Smith 0 Posted June 17, 2006 Share Posted June 17, 2006 I'll take this post seriously when the AI can learn to FOLLOW. Use the mouse wheel (Click it when selecting orders, otherwise, they'll just move). Quote Link to post Share on other sites
Kakanater 0 Posted June 17, 2006 Author Share Posted June 17, 2006 As I have been reading through many threads I have found that a lot of people say that your friendly AI is a pile of crap. There are more people saying this than defending the AI. Some of the reasons for saying that they are bad. An example is how they can't kill a .50 ever if its' facing there way. I am hereby defending and standing up for The AI. They have on countless occasions saved me. They almost always kill their targets and fulfill. there orders. I have never experienced them facing the wrong way after issuing a move order. They do find cover and do give backup. Maybe I just suck so bad that I make the AI look good. But still I never encounter any really horrible AI issues. As for the enemy AI thats another story..... Now to the question. If one of your Friendly AI should die on a mission does he return on the next one or is he gone forever or what? Please Answer this. I'll take this post seriously when the AI can learn to FOLLOW. The follow order tells the Ai to strategically follow taking cover and staying apart not just follow in a line. Quote Link to post Share on other sites
kevtimc11 0 Posted June 17, 2006 Share Posted June 17, 2006 As I have been reading through many threads I have found that a lot of people say that your friendly AI is a pile of crap. There are more people saying this than defending the AI. Some of the reasons for saying that they are bad. An example is how they can't kill a .50 ever if its' facing there way. I am hereby defending and standing up for The AI. They have on countless occasions saved me. They almost always kill their targets and fulfill. there orders. I have never experienced them facing the wrong way after issuing a move order. They do find cover and do give backup. Maybe I just suck so bad that I make the AI look good. But still I never encounter any really horrible AI issues. As for the enemy AI thats another story..... Now to the question. If one of your Friendly AI should die on a mission does he return on the next one or is he gone forever or what? Please Answer this. I'll take this post seriously when the AI can learn to FOLLOW. The follow order tells the Ai to strategically follow taking cover and staying apart not just follow in a line. True, but when my ass si getting shot at, half the time they'll be in the back guarding an empty road. Quote Link to post Share on other sites
MikeSherry95 0 Posted June 18, 2006 Share Posted June 18, 2006 I'll take this post seriously when the AI can learn to FOLLOW. Like I told my son...."They arent as crazy as you so slow down, dont run and give them time to tactically follow" Quote Link to post Share on other sites
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