DiGiTALY -TC- Posted June 8, 2006 Share Posted June 8, 2006 (edited) Multicam v1.1 opss...almost forgot...THX to rocky for providing me with every possible account-form of uploading!!! Edited June 8, 2006 by Rocky Quote Link to comment Share on other sites More sharing options...
ulukai Posted June 8, 2006 Share Posted June 8, 2006 What does this mod do exactly ? Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted June 8, 2006 Share Posted June 8, 2006 love it and i think that will work nicely in Mexico City too. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted June 8, 2006 Share Posted June 8, 2006 It's a skin mod and a nice oneat that...DiGiTALY _TC_ how's the physics modeling going? Quote Link to comment Share on other sites More sharing options...
tilliboy Posted June 8, 2006 Share Posted June 8, 2006 Great,It looks great!!!45% left to download!!! Quote Link to comment Share on other sites More sharing options...
Big Posted June 8, 2006 Share Posted June 8, 2006 Ghostaholic.com link: Multicam v1.1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 8, 2006 Share Posted June 8, 2006 Ghostaholic.com link: Multicam v1.1 Nice one Bati thanks. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 9, 2006 Author Share Posted June 9, 2006 @What does this mod do exactly? print the image, roll it up, smoke it and you'll have a vision of the next ghost recon @ noquarter: it's functional but it takes a lot of time to calibrate the fx...There is still an issue on dead bodies friction to solve (btw nothing compared to the hitman series.. ) @bati_gol_20: thx mr. mirror Quote Link to comment Share on other sites More sharing options...
Nemesis* Posted June 9, 2006 Share Posted June 9, 2006 (edited) Looks cool Digitaly....did you just use the colour replacement & minimal additional work as the camo pattern is exactly the same. I notice that the gloves have changed. Im interested in the techniques being used at current Can I aso assume that you have post effects on LOW in your screenie? Edited June 9, 2006 by TRT_Nemesis Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 10, 2006 Author Share Posted June 10, 2006 Looks cool Digitaly....did you just use the colour replacement & minimal additional work as the camo pattern is exactly the same. I notice that the gloves have changed. Im interested in the techniques being used at current Can I aso assume that you have post effects on LOW in your screenie? yup, it's quite a minimal work..basically the union of 2 layers, one with relief parts (this one took a bit) and one with the camo pattern My settings are all maxed out.. this is how I see it ingame (btw it's very light sensitive, if you move to a brighter-darker area it changes ...as it is supposed to be ) Quote Link to comment Share on other sites More sharing options...
Arroyo Posted June 11, 2006 Share Posted June 11, 2006 How can we do for to have some many textures (like SPQR green camo) in the same directory (language directory) at the same time? Would it be possible only renaming the textures directory or textures itself maybe? Quote Link to comment Share on other sites More sharing options...
tilliboy Posted June 11, 2006 Share Posted June 11, 2006 How can we do for to have some many textures (like SPQR green camo) in the same directory (language directory) at the same time? Would it be possible only renaming the textures directory or textures itself maybe? I usually have a lot of textures in the same directory and I just rename the one I'd like to use or texture I'm working on as "atlas.dds" , so that I can easily switch between them even if game is running without relaunch it each time I have to test something. Quote Link to comment Share on other sites More sharing options...
EricJ Posted August 5, 2006 Share Posted August 5, 2006 did a couple modifications.. Quote Link to comment Share on other sites More sharing options...
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